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Origin
Volleyball was invented in 1895 by William G. Morgan, a YMCA instructor in Holyoke, Massachusetts.
Original Name
The game was first called "mintonette."
Inspiration
Morgan blended elements of basketball, baseball, tennis, and handball to create a less physically demanding sport for businessmen.
Naming the Sport
During a demonstration, someone noticed the ball being volleyed back and forth and suggested the name "Volleyball."
First Equipment
Morgan used a tennis net and raised it 6 feet 6 inches above the floor.
Number of Players
Each team has 6 players on the court at a time.
Objective of the Game
Score points by hitting the ball over the net so it lands on the opposing team's floor or causes them to make an error.
Rotation
When a team wins the serve, all players rotate clockwise to bring a new server to the right rear corner.
Winning a Set
Matches are best 2 out of 3 sets. A set is won when a team scores 25 points with a minimum 2-point lead.
Let Serve
A served ball that hits the net and continues over into the opponent's court is playable and remains live.
Rally Scoring System
Each rally results in a point, no matter which team serves. The team that wins a rally earns the right to serve next.
Fouls & Violations
Players cannot touch the net or step over the centerline. Double hits (hitting the ball twice in a row) are not allowed. The ball cannot be caught, carried, or thrown.
Serve
The skill used to start each rally.
Underhand Serve
Easier, good for beginners.
Overhand Serve
More powerful, used in competitive play.
Bump (Forearm Pass)
Usually the first pass in a series. Used to receive serves or return a ball with the forearms.
Set
Typically the second pass in a series. The ball is gently pushed upward with the fingertips to set up a spike.
Spike (Attack Hit)
Usually the third hit in the series. A forceful downward hit to try and score a point.
Block
A defensive move where a player jumps to stop a spike from crossing the net.
Dig
An emergency move using one arm to keep a fast-moving ball from hitting the ground.
Ace
A serve that lands in the opponent's court without being touched.
Side Out
When the serving team makes a mistake, causing the ball to go to the other team.
Roof
When a player jumps above the net and successfully blocks the ball.
Stuff
When a player jumps to block the ball, and it immediately bounces back to the spiker.
Dink
A light tap over the net, instead of a hard spike.
Kill
A spike that results in a point or side out.
Carry
Illegally holding or throwing the ball instead of hitting it.
Fault
Any rule violation.
Double Hit
When a player touches the ball twice in a row.
Rally (Volley)
A sequence of continuous play back and forth between teams.
Attacker (Hitter)
A front-row player responsible for spiking the ball.