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Flashcards covering key concepts from average complexity, random walks, and the gambler's ruin, designed for exam preparation.
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Averaging Complexity
The mathematical study of the expected performance or resource usage of algorithms, particularly in the context of their input size.
Random Walk
A stochastic process involving a sequence of steps where each step's direction is determined by a random outcome.
Biased Random Walk
A random walk where one direction is more likely than the other, affecting the overall outcome.
Gambler's Ruin
A classical problem in probability theory that describes a gambler who bets with fixed odds and either wins or loses money until they go broke or reach a target amount.
Markov Model
A statistical model that predicts a system's future state based on its current state, often used in analyzing random walks.
Harmonic Series
A divergent series defined as the sum of the reciprocals of the positive integers, denoted Hn = 1 + 1/2 + 1/3 + … + 1/n.
Absorbing State
In a Markov chain, an absorbing state is a state that, once entered, cannot be left.
Recurrence Equation
An equation that defines a sequence recursively, where each term is defined as a function of preceding terms.
Martingale
A model of a fair game where knowledge of past events never helps predict future winnings.
Probability of a Win (Gambler's Ruin)
In the context of gambling, it represents the likelihood of reaching a specified amount of funds before losing all.
Birthday Paradox
A probability theory phenomenon that shows how a surprisingly low number of people are required in a room for a shared birthday among them to be probable.
Total Capital (T)
The sum of a gambler's initial capital and the target amount they wish to win in a betting game.
Expected Value (E[X])
The average outcome of a random variable or process, computed as the weighted average of all possible values.