Product Design 1.1 - Influences on Designing

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Flashcards covering product design influences, including user needs, iterative design, ergonomics, anthropometrics, and inclusive design principles.

Last updated 1:18 PM on 7/29/26
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16 Terms

1
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What are the components of the STEAM acronym in the context of design?

Science, Technology, Engineering, Arts and Mathematics, working together in design.

2
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How is a 'design solution' defined in product design?

A design idea or development of an idea that meets the required needs, which can be a drawn design, a prototype, or an existing product.

3
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What is the first step toward creating a sustainable design solution?

Identifying a suitable problem.

4
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What is the difference between a user and a client?

The user is the person who will use the product, while the client is the person who has asked for or is paying for the product.

5
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What term describes a cyclic process of prototyping, testing, analyzing, and refining a product where each version is improved based on feedback?

Iterative design.

6
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In the iterative design process, what are 'iterations'?

The different versions or changes made to a design as it is developed.

7
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How does the 'physical environment' influence the design of a product?

It directly affects the product's properties, choice of materials, and how it is constructed based on where it will be used.

8
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What specific features are required for a swimming pool ladder?

It must be rust-resistant, strong enough to support weight, and safe to use in wet conditions.

9
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What is the focus of ergonomics when designers create new products?

How people interact with products and systems to ensure they are comfortable to use and help people avoid strain or injury.

10
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What are the three strategies designers use to ensure products suit real people?

Providing different sizes, using anthropometric data, and incorporating adjustable features.

11
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How is 'anthropometrics' defined?

The study of human sizes and measurements and how they relate to products.

12
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Why should designers use anthropometric data for the 5th5th to 95th95th percentile rather than the average?

To ensure maximum comfort and usability for a diverse group of users, as designing only for the 50th50th percentile (average) leaves out smaller and larger people.

13
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What is the primary goal of inclusive design?

To ensure that products are accessible and usable by as many people as possible, regardless of age, size, or ability.

14
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What are the key features of inclusive design?

Ergonomics, adjustability, easy operation without excessive strength or dexterity, and consideration for physical, cognitive, or sensory limitations.

15
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How does inclusive design benefit a product's market presence?

It increases market reach by making products appealing and practical for a wider and more diverse audience.

16
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What is sustainable design?

Creating products that solve real problems while considering the long-term impacts on both people and the planet.