Media and Information Literacy and AI Full Course Review

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A comprehensive set of vocabulary flashcards covering Media and Information Literacy, communication theories, AI ethics, intellectual property, and media production stages.

Last updated 2:31 PM on 7/14/26
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122 Terms

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Media Literacy

The ability to access, analyze, evaluate, and create media in various forms such as TV, films, social media posts, and advertisements.

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Information Literacy

The ability to recognize when information is needed and to locate, evaluate, and effectively communicate that information.

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Technology Literacy

The ability to use technology responsibly and effectively to access, manage, create, and share information.

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Media and Information Literacy (MIL)

A combination of media, information, and technology literacies that enables individuals to think critically and participate actively in society.

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The medium is the message

A concept by Marshall McLuhan stating that the way a message is delivered (the medium) is just as important as the content of the message itself.

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Access (MIL Step 1)

The first step of MIL involving finding and receiving information through various channels like the internet, TV, or newspapers.

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Understand (MIL Step 2)

The stage of MIL where one asks what a message is saying and verifies its accuracy through research.

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Evaluate (MIL Step 3)

The stage of MIL where one assesses the reliability, bias, and trustworthiness of the content.

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Create (MIL Step 4)

The final step of MIL involving responding by sharing information, creating content, or taking action based on informed judgment.

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Media Construction

The core concept that media messages are not direct reflections of reality but are carefully created by people who choose what to include and leave out.

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Creative Techniques

Methods used by media creators, such as camera angles, music, colors, and editing, to influence audience emotions and attract attention.

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Media Interpretations

The concept that different people may understand the same media message differently based on their age, culture, experiences, and beliefs.

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Media Values and Viewpoints

The idea that every media message reflects certain beliefs, perspectives, and ideologies, and is never completely value-free.

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Commercial Media Motives

The concept that media is often created for profit or power, with advertisers often buying access to audiences who effectively become the product.

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Personalized Content

Content recommended by AI, such as videos or news articles, based on a user's specific online activity and preferences.

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Filter Bubbles

A personalized information environment created by algorithms that limits exposure to diverse viewpoints and reinforces existing beliefs.

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AI-Generated Content

Media such as deepfake videos, AI-generated images, or articles that can make it difficult to distinguish between real and fake information.

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Media Effects

The intended or unintended consequences of media on individuals and society, such as influencing voting behavior or reinforcing stereotypes.

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Causality in Media

A relationship where AA causes BB only if AA changes and BB changes, AA changes before BB, and BB changes specifically because of AA.

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Theory

An organized set of concepts and explanations that helps us understand human experiences.

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Post-Positivist Theory

A type of communication theory focused on scientific observation and research.

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Cultural Theory

A type of communication theory focused on understanding culture through communication.

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Critical Theory

A type of communication theory that examines power, inequality, and oppression.

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Normative Theory

A type of communication theory that explores how media should ideally operate.

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Magic Bullet / Hypodermic Needle Theory

An early direct effects theory suggesting media messages are 'injected' directly into a passive and easily influenced audience.

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Minimal / Limited Effects Phase

A research phase suggesting media influence is limited by factors like age, education, personality, and social environment.

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Two-Step Flow Theory

The idea that media does not influence everyone directly, but flows from media to 'opinion leaders' who then influence the general public.

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Uses and Gratifications Theory

A theory stating that audiences are active and choose media based on specific needs like entertainment, information, or social connection.

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Agenda-Setting Theory

A theory suggesting that media doesn't tell people what to think, but tells them what to think about by setting public priorities.

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Spiral of Silence Theory

A theory stating that people with unpopular opinions stay silent due to fear of social isolation, allowing popular opinions to appear even more dominant.

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Cultivation Theory

The idea that long-term media exposure shapes a person's view of reality, often making them believe the world is more like what is shown on screen.

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Mean World Syndrome

A specific belief stemming from Cultivation Theory where people think the world is more violent and threatening than it actually is due to media exposure.

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Cybernetic Tradition

A view of communication as a system of information processing, feedback, and control.

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Feedback

Information returned to a system that helps it adjust, such as an algorithm noticing a user's likes and showing more similar content.

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Shannon and Weaver Model

A communication model involving a source, message, channel, receiver, and noise.

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Noise

Anything that interferes with communication, such as a poor internet connection or physical distractions.

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Echo Chamber

A digital environment or community where people mostly encounter and repeat opinions similar to their own.

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Technological Singularity

A hypothetical future point where intelligence greater than human intelligence is created, potentially through superintelligent AI.

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Existential Threat

A danger that could threaten humanity's survival, such as uncontrolled superintelligent AI or nuclear war.

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Intellectual Property (IP)

Legal protection for creations of the mind, providing creators with ownership, recognition, and economic rights.

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Patent

Exclusive rights granted for an invention that must be new, inventive, and industrially applicable.

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Copyright

Legal protection for original creative works like books, songs, and films, which in the Philippines exists automatically upon creation.

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Public Domain

Works that are free for everyone to use because their copyright has expired or they were never protected.

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Fair Use

A legal doctrine allowing limited use of copyrighted material for purposes like education, criticism, commentary, or research.

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Cybersecurity

The protection of digital systems, networks, and information from threats like hackers, malware, and data theft.

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User Authentication

The process of verifying a user's identity, which AI improves through typing patterns and biometric data like face or iris scans.

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Human-in-the-Loop

An approach where humans remain involved in AI decision-making to provide ethical judgment, flexibility, and context.

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Genre

A category or classification of media based on familiar stories, characters, and situations.

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Film Noir

A film genre characterized by dark visuals, shadows, crime stories, and themes of moral ambiguity and fatalism.

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Avant-Garde

An experimental film style that breaks traditional rules for artistic expression.

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Documentary

A film that attempts to document reality by focusing on real people, events, and issues.

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Expository Mode

A documentary style where a narrator speaks directly to the audience to explain events.

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Observational Mode

A 'fly-on-the-wall' documentary style where the camera simply observes with little or no interaction.

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Reflexive Mode

A documentary style that draws attention to the filmmaking process itself.

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Semiotics

The study of signs and meanings, analyzing how everything seen can communicate information.

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Signifier

The physical form of a sign, such as the image of a red rose.

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Signified

The meaning attached to a signifier, such as 'love' or 'romance' for a red rose.

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Pre-Production

The planning stage of filmmaking involving casting, location scouting, budgeting, and scheduling.

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Post-Production

The stage where raw footage is edited and elements like sound design, visual effects, and music are added.

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Short-Form Videos

Fast-paced, visually engaging media typically lasting between 15 seconds15\text{ seconds} and 3 minutes3\text{ minutes}, common on TikTok and Reels.

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Homogenization

A risk of AI algorithms where content begins looking and sounding the same because creators follow the same algorithmic preferences.

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Primary Sources

Original or firsthand information like diaries, interviews, and original documents.

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Secondary Sources

Interpretations or analyses of primary information, such as textbooks and research papers.

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Tertiary Sources

Summaries or guides that point to other sources, like encyclopedias or bibliographies.

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Local and Indigenous Knowledge

Knowledge developed by communities over long periods, often passed down through oral traditions.

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Alternative Media

Independent media organizations that challenge mainstream perspectives and offer viewpoints not commonly seen in major outlets.

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CRAAP Test

A method for evaluating information based on Currency, Relevance, Accuracy, Authority, and Purpose.

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Archive

A place where important permanent records, historical documents, and artifacts are preserved.

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Misinformation

False information shared unintentionally without the intent to cause harm.

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Disinformation

False information shared deliberately with the intent to deceive or harm.

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Mal-information

True or factual information used maliciously to cause harm, such as leaking private data.

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Networked Disinformation

An organized system using fake accounts, influencers, and troll farms to spread political deception.

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Artificial Hallucinations

A phenomenon where AI confidently generates false information, fake statistics, or nonexistent sources.

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Technological Determinism

The theory that technology is the primary force shaping society, human behavior, and communication.

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Numerical Representation

The principle that new media is composed of digital code (numbers), making it programmable.

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Modularity

The new media principle where digital objects consist of independent pieces (like images and text on a webpage) that form a whole.

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Transcoding

The principle that digital media exists on both a cultural layer (human meaning) and a computer layer (technical code).

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Narrow AI

AI designed to perform one specific task, such as Siri, ChatGPT, or Netflix recommendations.

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Artificial General Intelligence (AGI)

A hypothetical level of AI that possesses human-level intelligence and can adapt to any task.

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Machine Learning

A branch of AI where systems improve their performance over time by finding patterns in data.

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Deep Learning

A subset of machine learning using many layers of artificial neural networks, used for image recognition and voice assistants.

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Media Convergence

The merging of different media technologies (like camera, phone, and TV) into a single digital environment or device.

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Cyberjournalism

Journalism specifically designed for the internet, where multimedia journalists produce content for several platforms simultaneously.

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Intelligent Tutoring Systems

AI applications in education that act as tutors by providing explanations, feedback, and practice exercises.

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Media Ownership

The concept pertaining to who controls the media and how ownership can influence content and perspectives.

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Stereotypes in Media

Oversimplified and generalized beliefs or ideas about a group of people that are often perpetuated by media.

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Social Media Literacy

The ability to use social media effectively and critically, understanding both its benefits and threats.

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Digital Divide

The gap between those who have easy access to digital technology and those who do not.

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Citizen Journalism

The act of ordinary individuals reporting news and information via digital platforms, often as an alternative to traditional journalism.

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Participatory Culture

A culture where audiences actively engage with media, contributing to the creation and dissemination of content.

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Echo Effect

The phenomenon where repeated exposure to the same ideas or content reinforces existing beliefs within a community.

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Algorithmic Bias

The tendency of algorithms to reflect the biases present in their training data, influencing decisions and information delivery.

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Privacy Concerns

Issues related to the protection of personal data and the rights of individuals regarding their information.

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Digital Footprint

The trail of data a user leaves while online, which can be used to track activities and preferences.

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Filter Bubbles

A situation in which a user’s online experience is tailored by algorithms to show only content that aligns with their interests and beliefs.

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Media Regulation

Laws and policies that govern the production and distribution of media content, aiming to protect public interests.

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Crisis Communication

The strategies used to communicate with the public and manage public perception during an emergency or significant event.

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User-Generated Content

Content created by users of a platform or service, which can include video, blogs, comments, and reviews.

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Meme Culture

The social phenomenon where ideas, behaviors, or styles spread virally through social media, often in humorous formats.

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Media Literacy Curriculum

Educational programs aimed at improving individuals' ability to critically understand and engage with media.