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Goal
the incentive that is chosen to be acquired or achieved
Source of Goal: Affect
positive or negative emotional feeling that the anticipated goal produces. positive affect leads to approach, negative affect leads to avoidance
Source of Goal: Valence
subjective value of a stimulus produces psychological demand. stimuli with the highest valence are selected as goals
* goals satisfy both psychological and physiological needs
Source of Goal: Self-Efficacy
one's capability to perform a task
* success raised self-efficacy which increases goal motivation
* failure lowers self-efficacy which decreases goal motivation
Source of Goal: People
social comparison used to set performance goals
Goal Level
hierarchical rank of a goal; based on value of a goal. higher level goals have higher value.
e.g., passing class leads to degree which leads to better jobs
Goal Difficulty
how hard it is to achieve a goal
*difficult goals produce greater performance than easy goals; higher goal level & difficulty associated with greater outcomes because of the additional effort required
Achievement Valence
satisfaction obtained from achieving a goal.
Important to set high goals, but not so high that the likelihood of failure is greater than that of success.
Goal Imagery
visualizing a goal
Goal Specificity
how precisely a goal is envisioned which leads to an increase of planning
Goal Level AND Specificity
goal level (energizing function) affects the amount of work that is done, while goal specificity (directing function) affects the variability of performance.
Expected Utility Theory
choices are made according to the expected utility, not the actual
formula: utility x subjective probability = expected utility
Subjective Probability
personal estimate that a goal can be achieved
Framing
the way an issue is posed; how an issue is framed can significantly affect decisions and judgments.
Goal Commitment
process by which a person becomes set to achieve a goal. it includes factors: persistence, determination, effort and time expenditure in the pursuit of said goal
Feedback
tells one how they are progressing towards their goal. goals do not motivate behavior if feedback is not provided.
Script
highly stereotyped sequence of behavioral acts. step by step place to achieve a goal
Plans
abstract series of behavioral acts necessary for achieving a goal. it is more general than a script
*subgoals must be met to reach final goal
Level of Aspiration
person's desire to excel, do better, or gain something not currently possessed.
Goal Thoughts (2 types)
1. respondent thoughts - daydreams or fantasies about achieving a goal, they intrude into conscious thought
2. operant thoughts - mental attempts to develop strategies to achieve a goal
Cognitive Map
mental image of the relationship among features in the environment and the goal. it gives one a sense of their current location in relation to attaining a goal
e.g., finding when you parked your car when leaving the grocery store
What happens when expected utility theory predict that all prospects would be chosen equally?
- how the questions are framed determine the emphasis on gaining or losing, influencing the choices we make
- gains with a higher probability of success are preferred even if the value of the gain is low. losses that have a lower probability of occurring are preferred even if the value of the loss has a higher value
What happens when the probability of either prospect is very low?
- people prefer trying to win the higher amount and trying to avoid of losing the larger amount
- UTILITY will highly determine the choice in this case