Motivation II: Chapter 11

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23 Terms

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Goal

the incentive that is chosen to be acquired or achieved

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Source of Goal: Affect

positive or negative emotional feeling that the anticipated goal produces. positive affect leads to approach, negative affect leads to avoidance

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Source of Goal: Valence

subjective value of a stimulus produces psychological demand. stimuli with the highest valence are selected as goals

* goals satisfy both psychological and physiological needs

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Source of Goal: Self-Efficacy

one's capability to perform a task

* success raised self-efficacy which increases goal motivation

* failure lowers self-efficacy which decreases goal motivation

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Source of Goal: People

social comparison used to set performance goals

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Goal Level

hierarchical rank of a goal; based on value of a goal. higher level goals have higher value.

e.g., passing class leads to degree which leads to better jobs

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Goal Difficulty

how hard it is to achieve a goal

*difficult goals produce greater performance than easy goals; higher goal level & difficulty associated with greater outcomes because of the additional effort required

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Achievement Valence

satisfaction obtained from achieving a goal.

Important to set high goals, but not so high that the likelihood of failure is greater than that of success.

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Goal Imagery

visualizing a goal

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Goal Specificity

how precisely a goal is envisioned which leads to an increase of planning

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Goal Level AND Specificity

goal level (energizing function) affects the amount of work that is done, while goal specificity (directing function) affects the variability of performance.

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Expected Utility Theory

choices are made according to the expected utility, not the actual

formula: utility x subjective probability = expected utility

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Subjective Probability

personal estimate that a goal can be achieved

14
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Framing

the way an issue is posed; how an issue is framed can significantly affect decisions and judgments.

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Goal Commitment

process by which a person becomes set to achieve a goal. it includes factors: persistence, determination, effort and time expenditure in the pursuit of said goal

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Feedback

tells one how they are progressing towards their goal. goals do not motivate behavior if feedback is not provided.

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Script

highly stereotyped sequence of behavioral acts. step by step place to achieve a goal

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Plans

abstract series of behavioral acts necessary for achieving a goal. it is more general than a script

*subgoals must be met to reach final goal

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Level of Aspiration

person's desire to excel, do better, or gain something not currently possessed.

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Goal Thoughts (2 types)

1. respondent thoughts - daydreams or fantasies about achieving a goal, they intrude into conscious thought

2. operant thoughts - mental attempts to develop strategies to achieve a goal

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Cognitive Map

mental image of the relationship among features in the environment and the goal. it gives one a sense of their current location in relation to attaining a goal

e.g., finding when you parked your car when leaving the grocery store

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What happens when expected utility theory predict that all prospects would be chosen equally?

- how the questions are framed determine the emphasis on gaining or losing, influencing the choices we make

- gains with a higher probability of success are preferred even if the value of the gain is low. losses that have a lower probability of occurring are preferred even if the value of the loss has a higher value

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What happens when the probability of either prospect is very low?

- people prefer trying to win the higher amount and trying to avoid of losing the larger amount

- UTILITY will highly determine the choice in this case