Game Design Basics - The Role of the Game Designer

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Practice question-and-answer flashcards covering key game design concepts, foundational game designers, playcentric principles, and iterative prototyping.

Last updated 9:24 AM on 9/26/26
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15 Terms

1
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What is the primary role of a game designer in the playcentric design approach?

To serve as an advocate for the player and maintain focus strictly on the player experience throughout the entire design and production process.

2
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What is considered the most important skill for a game designer to develop?

The ability to communicate clearly and effectively with all team members, management, investors, and playtesters.

3
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What are player experience goals in game design?

High-level goals set by the designer describing the specific types of emotional and situational experiences players should have during gameplay, rather than listing specific game features.

4
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What is a physical prototype and when should it be constructed?

A playable, low-cost paper or physical model of core game mechanics created immediately after brainstorming to test gameplay and receive immediate player feedback before software production begins.

5
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Which game designer created Donkey Kong, introduced the character Mario, and drew design inspiration from his childhood outdoor explorations?

Shigeru Miyamoto

6
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Which game designer created SimCity after discovering that programming cities in Raid on Bungling Bay was more engaging than the core game?

Will Wright

7
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Who co-founded MicroProse and designed influential games such as Solo Flight, Sid Meier's Pirates!, and the Civilization series?

Sid Meier

8
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Which tabletop game system created by Gary Gygax and Dave Arneson served as the direct ancestor to modern digital role-playing games (RPGs)?

Dungeons & Dragons

9
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Which game designer, also known as 'Lord British', created Akalabeth, the Ultima series, and Ultima Online?

Richard Garriott

10
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What design philosophy did Warren Spector pioneer through titles like System Shock and Deus Ex?

Free-form gameplay, which provides players with choices and player-authored experiences rather than linear, designer-centric paths.

11
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Which mathematician created the expandable collectible card game system Magic: The Gathering?

Richard Garfield

12
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Which game designer pioneered the digital 'god game' genre with titles like Populous and Black & White?

Peter Molyneux

13
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What advice does Electronic Arts Chief Visual Officer Glenn Entis give regarding physical prototypes during preproduction?

Make physical prototypes 'fast, cheap, public, and physical' to get the team talking and interacting.

14
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How did the prototyping process progress during the development of SiSSYFiGHT 2000 by Eric Zimmerman and his team?

It began with Post-it Notes played around a conference table, evolved into a text-only IRC prototype, and was finally built in Director as a multiplayer online web game.

15
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<p>What cycle of steps is illustrated in this iterative design process diagram?</p>

What cycle of steps is illustrated in this iterative design process diagram?

Generate Ideas -> Formalize Ideas -> Test Ideas -> Evaluate Results (and loop back if problems exist).