Social Learning Theory

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These flashcards cover key terms and concepts related to Social Learning Theory, focusing on mechanisms of learning crime, reinforcement, punishment, and influential beliefs.

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12 Terms

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Social Learning Theory

A theory that explains how individuals learn behaviors, including criminal behavior, primarily through observing and interacting with others.

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Differential Reinforcement

The process by which different behaviors are reinforced at different rates, affecting the likelihood of those behaviors occurring.

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Positive Reinforcement

A process where a behavior results in the presentation of something desirable, increasing the likelihood of that behavior being repeated.

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Negative Reinforcement

A process where a behavior results in the removal of something undesirable, thus increasing the likelihood of the behavior being repeated.

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Positive Punishment

The presentation of an aversive stimulus following a behavior, decreasing the likelihood of that behavior being repeated.

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Negative Punishment

The removal of a positive stimulus following a behavior, which decreases the likelihood of that behavior being repeated.

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Reinforcements and Punishments

Factors that encourage or discourage behaviors; reinforcements increase behavior while punishments decrease it.

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Beliefs Favorable to Youth Crime

Categories of beliefs that support or condone criminal behavior among youth, including approval of crime and values that make crime appealing.

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Imitation of Criminal Models

The tendency for individuals to engage in criminal behavior after observing others, particularly models who are liked, respected, or rewarded.

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Discriminative Stimuli

Situations or cues that indicate when a behavior is likely to be reinforced, influencing individual actions in specific contexts.

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Intermittent Reinforcement

A reinforcement schedule where behaviors are rewarded inconsistently, which can be effective in maintaining behavioral patterns.

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Conditioning Variables

Factors that influence the likelihood of an individual to imitate a model, such as liking the model or perceiving reinforcement.