Consumer Behavior & Marketing Strategy – Core Vocabulary

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Eighty-five key vocabulary terms with concise definitions covering core theories, models, and tools in consumer behavior and marketing strategy.

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85 Terms

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Consumer System

A framework showing how affect, cognition, behavior, and environment continuously interact to shape consumer decisions.

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Affect

The emotional responses—such as joy, anger, or guilt—that a consumer experiences when exposed to stimuli.

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Cognition

The mental processes of interpreting, remembering, and judging information about products or brands.

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Behavior

The observable actions consumers take, including searching, purchasing, using, or recommending products.

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Environment

All external factors—social or physical—that influence how people think, feel, and act in the marketplace.

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Marketing Stimuli

Deliberate cues (ads, price, packaging, etc.) placed by marketers to influence affect, cognition, and behavior.

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Information Exposure

The moment a consumer comes across brand-related data, either intentionally or accidentally.

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Attention

The cognitive filter that selects which pieces of incoming information a person will notice and process.

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Focal Attention

Conscious, deliberate focus on information judged as new, relevant, or important by the consumer.

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Pre-conscious Attention

Automatic, effortless noticing of familiar or low-importance cues without active thought.

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Comprehension

The process of interpreting stimuli and connecting them to existing knowledge to create meaning.

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Schema

A mental framework that organizes knowledge and expectations about objects, events, or ideas.

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Semantic Schema

General world knowledge in memory, such as facts and cultural meanings about a product category.

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Episodic Schema

Personal memories linked to a brand or product that trigger emotion and nostalgia.

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Script

An internal sequence of expected actions for a familiar situation (e.g., how to shop in a supermarket).

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Knowledge Network

Interconnected schemas and scripts that activate together when a consumer encounters a related cue.

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Theory of Reasoned Action

Model stating that attitudes and subjective norms shape intentions, which in turn predict voluntary behavior.

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Attitude toward Behavior

A person’s overall evaluation—cognitive and emotional—of performing a specific consumption act.

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Subjective Norm

Perceived social pressure regarding whether important others think one should perform a behavior.

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Behavioral Intention

The consumer’s self-reported likelihood or plan to carry out a particular action.

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Non-Compensatory Rule

Decision heuristic in which poor performance on any key criterion leads to immediate elimination of an option.

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Conjunctive Rule

Non-compensatory strategy requiring all considered options to meet minimum cut-offs on every criterion.

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Disjunctive Rule

Non-compensatory strategy where meeting a high standard on just one chosen criterion is sufficient for selection.

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Lexicographic Rule

Non-compensatory strategy of ranking criteria by importance and choosing the option best on the top criterion.

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Elimination-by-Aspects Rule

Sequentially removing choices that fail successively applied attribute thresholds until one remains.

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Compensatory Rule

Decision process where high scores on some attributes can offset low scores on others via overall evaluation.

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Problem Representation

How consumers mentally define their need, relevant goals, and choice boundaries before deciding.

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Goal Hierarchy

Four-level mental structure linking attributes to functional benefits, psychosocial benefits, and personal values.

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Attribute Level

The concrete features or characteristics of a product considered during evaluation.

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Functional Benefit

Practical outcome of a product feature, such as saving time or keeping the user warm.

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Psychosocial Benefit

Emotional or social payoff (e.g., feeling confident or gaining peer approval) gained from using a product.

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Value Level

Deep personal beliefs or desired end-states that a consumer ultimately seeks to satisfy through purchase.

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Evoked Set

Brands that readily come to mind when a consumer thinks about a product category.

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Consideration Set

The subset of brands a consumer genuinely compares when preparing to choose.

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Choice Criteria

The specific attributes (price, design, quality, etc.) a consumer uses to judge competing options.

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Zero Moment of Truth (ZMOT)

The online research phase in which consumers gather information before their first physical or visual encounter with a product.

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First Moment of Truth (FMOT)

The brief instant (3–7 seconds) when a shopper first sees a product and decides to place it in the cart—or not.

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Actual Moment of Truth

The waiting gap between purchase and receipt/use, often crucial in e-commerce satisfaction.

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Second Moment of Truth (SMOT)

The experience of using the product and evaluating whether it meets expectations.

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Third Moment of Truth (TMOT)

The stage where consumers share feedback or reviews, influencing others through word of mouth.

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Maslow's Hierarchy of Needs

Five-level motivational model ranging from physiological survival needs up to self-actualization.

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Physiological Needs

Basic biological requirements—food, water, shelter—that must be met first for survival.

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Safety Needs

Desire for security, stability, and protection from physical or financial harm.

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Social (Love/Belonging) Needs

Need for affection, friendship, and connection within groups or communities.

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Esteem Needs

Desire for respect, status, achievement, and self-confidence.

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Self-Actualization

Drive to realize personal potential, creativity, and authentic self-expression.

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Bain Elements of Value

A 30-element pyramid categorizing functional, emotional, life-changing, and social impact benefits sought by consumers.

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Functional Value (Bain)

Element category delivering practical benefits such as saving time, reducing cost, or simplifying tasks.

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Emotional Value (Bain)

Benefits that create feelings like nostalgia, reduced anxiety, or fun for the consumer.

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Life-Changing Value

Benefits that foster personal transformation, motivation, or affiliation with others.

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Social Impact Value

Benefits enabling a consumer to help others or contribute to a greater cause.

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Value Proposition

A clear statement explaining what problem a product solves, what benefits it offers, and why it is better than alternatives.

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Means-End Chain

Model linking product attributes to benefits and then to the user’s personal values to explain purchase motivation.

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Instrumental Values

Preferred modes of conduct (e.g., being efficient or independent) expressed through consumption choices.

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Terminal Values

Desired end states of existence such as happiness, freedom, or inner peace that guide long-term behavior.

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Generational Marketing

Tailoring strategies to shared traits and experiences of cohorts like Boomers, Gen X, Millennials, or Gen Z.

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Baby Boomers

Consumers born 1946–1964, typically valuing stability, quality service, and traditional media.

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Generation X

Cohort born 1965–1980, noted for independence, skepticism, and a desire for work-life balance.

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Millennials (Gen Y)

People born 1981–1996, tech-savvy and experience-driven, who favor purpose-led, mobile-first brands.

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Generation Z

Digital natives born 1997–2012 valuing authenticity, diversity, and interactive, short-form content.

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Generation Alpha

Children born from 2013 onward, raised fully in AI- and screen-rich environments and influencing family purchases.

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Market Segmentation

Dividing a broad market into smaller groups that respond similarly to marketing mixes.

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Demographic Segmentation

Grouping consumers by measurable statistics such as age, gender, income, or education.

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Geographic Segmentation

Dividing the market based on location factors like country, climate, or urban versus rural setting.

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Behavioral Segmentation

Grouping customers by usage rate, loyalty, purchase occasions, or benefits sought.

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Psychographic Segmentation

Segmenting based on lifestyle, personality traits, interests, or values.

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Psychometric Segmentation

Advanced grouping by underlying mindsets or worldviews, such as the ‘Explorer’ or ‘Reformer’ types.

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Archetype

A universal character pattern (e.g., Hero, Sage) used to shape brand personality and connect emotionally with consumers.

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Hero Archetype

Brand persona focused on mastery and achievement, inspiring consumers to overcome challenges (e.g., Nike).

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Explorer Archetype

Persona centered on freedom and discovery, appealing to adventure seekers (e.g., Jeep).

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Magician Archetype

Brand type promising transformation and unexpected possibilities (e.g., Disney).

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Innocent Archetype

Persona emphasizing simplicity, purity, and safety (e.g., Dove).

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Ruler Archetype

Brand identity that projects control, leadership, and prestige (e.g., Rolex).

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Customer Persona

A detailed, fictional profile representing a key segment’s demographics, motives, and pain points.

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Empathy Map

Visual tool outlining what a consumer thinks, feels, sees, hears, says, and does to deepen understanding.

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Pain Point

A specific problem or frustration a consumer faces before, during, or after purchase.

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Pleasure Point

A moment of satisfaction or delight that enhances the overall customer experience and loyalty.

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Customer Journey

The complete set of phases a consumer goes through with a brand: research, look, buy, wait, use, share, post-use.

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Design Thinking

Human-centered problem-solving process emphasizing empathy, idea generation, prototyping, and testing.

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Paradox of Choice

Barry Schwartz’s concept that too many options can decrease decision quality and consumer happiness.

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Option Paralysis

State of indecision caused by an overwhelming number of choices, leading to no purchase.

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Opportunity Cost (Choice)

The value of forgone alternatives that makes consumers question whether the chosen option was best.

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Escalation of Expectations

Phenomenon where abundant choices raise standards, increasing the likelihood of post-purchase disappointment.

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Horizontal Segmentation

Malcolm Gladwell’s idea of offering diverse product varieties to match distinct preference clusters rather than one ‘best’ option.

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Social Class

A consumer’s socioeconomic position (income, education, occupation) that influences tastes, access, and brand expectations.