Audio Midterm

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100 Terms

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Properties of Sound Wave
wavelength
amplitude
frequency
period
velocity
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Wavelength

\
relationship btwn frequency and wavelength
the distance between successive crests of a wave in meters or ft

peak \= max compression

trough \= max rarefaction

frequency and wavelength \= inverse relationship (i.e. lower frequency, longer wave)
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Amplitude

\
standard measure of units

visualization of amplitude phenomenon
magnitude of the molecular displacement, sound pressure level

dB \= standard measure of units

newton's cradle \= visualization of the amplitude phenomenon
\-- magnitude of molecular displacement near a sound source will proportionately displace the molecules at a distance \= changes in loudness
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Frequency

\
standard measure of unit

relationship between waves in period and pitch
The frequency refers to the number of sound waves a sound produces per second.

fewer waves in period \= lower pitch

f\= 1/time period

Hz \= standard unit of measure is the number of cycles per second
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Period
time it takes to complete one cycle

where wave intersects x axis
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Velocity
used to describe the speed at which sound waves travel

Mach 1.0 speed \= 770 mph
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Envelopes of Sound

\
what are the sections?
rise and fall in volume of one note

four sections of envelopes: attack, decays, sustain, release
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Attack
note rises from silence to max lvl
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Decays
max to midrange lvl
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Sustain
middle level
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Release
note falls from its sustain level back to silence
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Damp
add resistance to vibrating object so that its vibrations die out more quickly after a note is sounded
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sine wave
pure tone of a single frequency
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complex wave
sine waves of three frequencies combined: fundamental, overtones, harmonics
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fundamental frequency
determines the pitch of the sound
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overtones
higher frequencies in the complex wave

result from frequencies whose interplay produces tones at the sum/difference of those component frequencies (44o Hz + 220 Hz \= 660)

gives sound its timbre
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harmonics
overtones that are integral multiples of the fundamental frequency

determines the tone quality/timbre
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Psychoacoustics: how ear interprets sounds
- locations of sounds are detected
- how pitch is heard/perceived
- how the ear separates complex auditory signals occurring simultaneously
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attenuation
amplitude declines as the listener moves from the sound source
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Audible Frequencies
20 Hz - 20,000 Hz

ear most responsive to 1,000 Hz - 6,000 Hz

shape and folds of the ear alter reception of frequency sounds
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Principle of Equal Loudness (Fletcher Munson)
for all frequencies to be perceived as equally loud, the amplitude of frequencies outside the mid ranges (1,000 Hz - 6,000 Hz) must be increased

AKA. equalization
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Frequency Masking
a sound at one frequency tends to mask softer sounds at nearby frequencies

i.e. 1000 Hz tendency to mask 500 Hz tone

ear's limited ability to simultaneously process sounds of multiple pitches
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Inter-aural Time Difference
the short delay it takes for a sound to reach the ear furthest from the sound source
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Interaural Level Difference
relative amplitudes of the sounds
shadowing effect of the head lowers the amplitude of the more distant sound → comb filtering
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Hearing
when a person speaks, air molecules around the ear are compressed.

The compression wave of air molecules moves away from the speaker by being pushed into the next layer of air molecules
when molecules bounce back after being pushed, the air molecules produces a sharp reduction in their compression \= rarefaction
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Phase Cancellation
180 degree phase shift between two identical waves, the peak of one wave coincides with the trough of another. when two waves combine, they cancel each other out \= no sound
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Hearing Loss
120 dB \= threshold of pain --\> amplitude at which irreparable or permanent damage begins to occur

ear ringing \= indication that sound pressure levels were at/near the threshold of pain

dependent on genetic predisposition and environmental hazards

typically occurs in 40s-60s
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Hearing Loss

how many min and at what dB can person listen to music?
90 min/day \= 90 dB

20 min/day \= 100 dB
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Temporal Masking
phenomenon in which the human ear has difficulty hearing a soft sound that follows a loud sound closely in time
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Feedback
phenomenon that occurs when a microphone picks up sound from a speaker while that speaker is playing sound from the microphone, thus creating a loop.
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Microphone Designs
Moving-Coil Dynamic
Ribbon
Condenser
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Dynamic Moving Coil Microphone

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How it Works

Application

Pickup Patterns
a coil wire attached to a diaphragm suspended in a magnetic field
sound waves vibrate diaphragm → coil vibrates in magnetic field → generates electrical signal

application: guitar amps, drums

pickup patterns: uni and omni
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Dynamic Ribbon Microphone

\
How it Works

Application

Pickup Patterns
thin metal foil suspended in magnetic field → sound waves vibrate ribbon in field → generates electrical signal

application: horns and guitar amps

pickup pattern: bi and hypercardioid
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Condenser Microphone

\
How it Works

Application

Pickup Patterns
metal backplate and conductive diaphragm placed very close together → charged together → form two plates of a capacitor
sound waves strike diaphragm → vibrates → varies spacing between plates → varies capacitance → generates signal using electrostatic field

application: acoustic instruments, cymbals, studio vocals

pickup patterns: uni, omni, and bidirectional
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Pick-Up Patterns
omnidirectional

unidirectional
- cardioid
- supercardioid
- hypercardioid

bidirectional

subcardioid
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omnidirectional mic
equally sensitive to sounds from all directions
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unidirectional mic
most sensitive to sound arriving from front but softens sounds entering the sides or rear
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bidirectional mic
most sensitive to sounds arriving from two direction (front and back) but rejects sounds entering sides
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subcardioid
partway btwn omni and cardioid
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Cardioid (unidirectional)
sensitive to sounds arriving from a broad angle in front of mic
6 dB less sensitive at sides, 15-25 dB in the rear

rejects sound from the sides less than super and hyper cardioids
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Supercardioid
8.7 dB less sensitive at the sides and two areas of least pickup at 125 degrees away from front
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hypercardioid
12 dB less sensitive at the sides and two areas of least pickup at 110 degrees away from the front
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Guitar Mic Technique

\
what if acoustic?
mic in front of guitar amp: cardioid dynamic w/ presence peak

direct box: higher input impedance --> avoids thin/dull sound

miked and direct: run Direct In track through guitar amp simulator plug in

signal processor or stomp box

IF ACOUSTIC: pencil type condenser w/ extended frequency frequency
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Direct Boxes -- what do they fix
fixes loading problem when recording direct

ground-lift switch \= prevents ground loops and hum

mixer mic inputs limit at 1500 ohms, guitar pickup \= thousands ohms \= overall \= thin/dull sound
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three-to-one rule
space mics at least 3x the mic-to-source distance

- vocal mic technique
- amp mic technique
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Snare Drum Mic Placement
cardioid dynamic w/ presence peak, front of set on a boom, even w/ the rim, 2 in above head, aim down, place a mic on the bottom with opposite polarity
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Hi Hat mic placement
cardioid condenser mic 6 in over the cymbal edge that's farthest from the drummer, mike above aiming down, filter lows below 500 kHz
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Tom-Toms Mic placement
mic toms individually or put a mic between each pair of toms, cardioid dynamic mic 2 in over the drumhead and 1 in from the rim, angled down about 45 degrees toward the head
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Kick Drum Mic Placement
large-diameter, cardioid dynamic type with an extended low frequency response, place inside on a boom few inches from where beater hits
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Cymbals
cardioid condenser with an extended high frequency response or ribbon mic, place overhead 2-3 ft above cymbal edges
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Drum Mic: One Mic Technique
large diaphragm cardioid condenser mic and mount over the kick drum top, even with beater head, aiming snare drum
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Coincident Pair
two directional mics w/ grilles touching, diaphragms one above the other, angled apart

lvl differences btwn channels \= stereo effect
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Spaced Pair
two identical mics ft apart and aim straight ahead

time differences btwn channels \= stereo effect
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Near-Coincident Pair
angle apart two directional mics, spaec grilles few inches apart horizontally

lvl and time differences \= stereo effect
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Baffled Pair
two omni mics ear-spaced apart, separated by hard/soft baffle

lvl, time, spectral differences \= stereo effect
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Vocal Mic Techniques
coincident, spaced, near-coincident, baffled pair

lead vocal: flat response condenser mic w/ large diaphragm 8 in away

on-surface: place a mic near a hard reflecting surface
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sibilance
emphasis of "s" or "sh" sounds --\> strongest around 3-10 kHz

reduced by using mic w/ flat response
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plosives
Sounds which release a sudden burst of air (pop sound) e.g. p,b,t
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Recording Formats Timeline
1. Edison's Phonograph (1877)
2. Graphophone (mid 1880s)
3. Long Playing Records (1925)
4. Radio (early 1920s)
5. 78 RPMs (early 1930s)
6. Vinyl LP (1948)
7. 45 RPM (1949)
8. Magnetic Tape Recording (1935 intro, 1950 use)
9. Audio Compact Cassette (1963)
10. 8-Track Stereo Cartridge (1966)
11. Sony Walkman Portable (1979)
12. Compact Disc (1982)
13. CD-ROM (1986)
14. R-DAT (1987)
15. Mini Disc/Philip's DCC (1990s)
16. MP3 (1989)
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Edison's Phonograph

Date
Mechanism
Impact
1877

recorded and played back sound mechanically using metal stylus and cylinder wrapped with tin foil

diaphragm's mvmts \= groove in the foil

established commercial presence
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Gramophone

Date
Mechanism
mid 1880s

Wax-coated cylinder (same mechanism as phonograph)
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Long Playing Records

Date
1925
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Radio

Original Intended Use
Impact
originally developed for military use during WWI

1929 --\> RCA --\> modern era of music industry born
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78 RPMs

Date
When did it fade from scene?
Playing Time
early 1930s
faded from scene by 1955
playing time: 3-5 mins
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Vinyl LP

Date
Measurements, RPM?
Playtime
Faded from Scene?
1948

12-inch, 33 ⅓ RPM LP → much more durable than 78 RPMs

playtime: 20+ min per side

until late 1980s
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45s

Date
Measurements, RPM?
Impact
Faded from Scene?
1949
33 ⅓ competitor b/c they required diff record players w/ diff speeds
early 1950s → industry came together → LPs for albums, 45s for singles
until late 1980s
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Magnetic Tape Recording

Date
Mechanism
Impact
1935 intro, 1950 main use

tapes are made of powdered ferrous oxide compound bonded to long strip of tough plastic \= backing where oxide is painted + held in place w/ adhesive binder

manufactured in ¼, ½, 1, 2 in → most frequently used \= ¼ in tape
allowed for performances to be edited → allowed overdubbing, splicing → expanded creative freedom

reel-to-reel tape \= professional; difficult and inconvenient for consumers
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Audio Compact Cassette

Date
Impact
1963
cassettes more reliable and less cumbersome than 8 track
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8-Track Stereo Cartridge

Date
Impact
Mechanism
1966

broad success in automotive applications

single reel with two ends of the plastic recording tape joined with a piece of conductive foil tape to make one continuous loop
\-- motorized capstan in played rolled against a pinch wheel inside to pull the tape across the player's read head
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Sony Walkman Portable

Date
Impact
1979

established cassette's dominance of pre recorded tape market by 1983

record labels ceased production of 8-tracks
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Compact Disc

Date
Impact
Sample Rate/Bit Depth
Playback Time
Advantages
1982

ushered in digital age

sample rate: 44.1 kHz

Bit Depth: 16-bit

playback: at least 74 min

no surface noise, can skip tracks
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CD-ROM

Date
Enabled?
1986

for personal computers
mid 1990s → CD-ROM's multimedia capabilities utilized

add graphics, text, video to music CDs
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R-DAT

Date
Controversy?
Intended Audience
Benefits
1987

controversy: digital copying

SCMS introduced to break chain of perfect digital cloning
adopted for professional and "pro-sumer"; not consumer format

low price, enhanced digital storage capabilities
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MP3
1989

compression format that shrinks digital audio files w/ negligible sound quality degradation

MP3 Player made in 1997
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Analog Tape Recorders
record the audio signal as magnetic patterns that rise and fall in strength
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Analog Track Layouts
Mono: 1-channel/1-Track --\> track occupies the full width of magnetic tape

Half-Track Stereo: 2-channel/2-track --\> two magnetic tracks (occupied half of tape width each) separated by guard band

Multitrack: same number of tracks as channels
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Tracks v. Channels
tracks \= magnetic paths onto which the signals are recorded on a tape

channels \= number of inputs-outputs a machine has
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Tape Decks
quarter-track reel-to-reel tape machines
- 1960s
- home stereo recording and playback systems
- four interleaved track placed on 1/4 in

multitrack tape machines
- 1970s/1980s
4-track, 8-track, 16-track \= 1/2 in tape
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Tape Deck Transport Mechanism
three motors: feed reel, take-up reel, capstan

capstan/pinch roller \= moves tape

feed reel moves opposite to the take-up reel → keeps tape taut

tape rewind: pinch roller/capstan disengaged, more power to feed reel
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Tape Editing
- Erase: pass tape under erase head --\> magnetic properties of the tape oxide coating are scrambled

- Splicing: mark off locations, take tape off head assembly, use razor blade to cut, splicing tape to join two ends, rethread tape onto deck
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Connectors
XLR (male/female)

1/4-in phone jack (male/female)

Tip Ring Stereo 1/4-in

RCA Connector

1/8-in Connector
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Adapters
Adapter Turnaround Coupler
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Cords
Power Cable: AC extension/power cord

Speaker Cable: connects power amp to each loudspeaker

Patch cords: connect recorder-mixer to external devices

Splitter Y Cord: duplicate a single audio signal into 2 identical audio signals
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Digital Recorder
store the audio signal as a numerical code of ones and zeros

Pulse Code Manipulation: signal from mixer goes through low-pass filter, filtered signal goes through analog-to-digital converter, measures the voltage of waveform, quantization
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Non-Destructive Editing
only the pointers change; the data on disk is not changed/destroyed; not permanent
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Destructive Edits
they write over the data on disk
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Delete Noises
delete background noise (i.e. chair squeak) → don't close up the space you create after deleting
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Clean-Up Tracks
cut out silence, noises → prevents leakage and tightens up sound
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Duplicate Musical Parts
copy vocals from one chorus and paste them at the measures where the chorus is repeated
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Replace Wrong Notes
delete a wrong note, copy an in-tune note where the wrong note was
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Make Special FX
copy a syllable and paste it several times to create stuttering, copy guitar track and paste it 20-30 ms delayed in another to create stereo sound
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Fade Out, Fade In
slow drop in volume to silence; fade in slow rise in volume from silence
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Crossfade
fade out of one clip while fading into another; cross fade across an edit
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Fix Timing Errors
visually align start times of notes in various tracks
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Remove or Rearrange Song Sections
create zero crossing at edit point so that the waveform crosses the 0 dB line
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Sampling Rate
rate at which the A/D converter measures the analog signal while recording
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Bit Depth
determines the number of possible amplitude values we can record for each audio sample
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Signal Levels Modes
RMS: readings correspond to the avg lvls \-- how loud the sound is

Peak: readings show the lvl of peaks or short transients \-- how close the signal is to clipping (always use peak)
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Advantages of Good Levels
- prevent inter-sample clipping
- won't overdrive mic preamp
- create headroom for plug-ins
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Level Setting
max gain until red light flashes then bring it down a little below

(-3 to -6 dBFS)

on any stem, master output, output of each plug-in