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shot
what is seen from when a camera starts filming until it stops
wide shot (WS) or long shot (LS)
A shot that takes in most or all of the space of the scene in view, whether a room or an open space, often filmed with a wide-angle lens.
establishing shot
usually the first shot of a scene, designed to show the audience where the action is taking place
medium shot
a shot that captures a subject from the top of the head to a line just above or below the belt or waistline. This lets you see some of the setting
close up
a shot that captures a subject from the top of the head to just below the shoulders. Lets you see the emotions of the character clearly.
extreme close up
focus on one part of the body or similar to draw attention to it (eg an eye widening or a finger twitching). Can create mystery by only showing a part of an object making it difficult to identify
subjective shot
from a particular character's point of view. Used to make the audience see through that character's eyes.
high angle
camera looks down on the subject, making them look alone and vulnerable
low angle
camera looks up at the subject, making it look more imposing, powerful and important.
panning
camera pivots or swivels from one position to show the range of a scene or action
tracking
camera moves along with a subject on a 'track' or 'dolly' so it is as if you are travelling along with the person or chasing them
handheld
camera shoots from the shoulder of the camera person without a tripod. The effect can be uneven and bumpy but reflects a real view of the action; often used in crowd scenes.
key lighting
putting light directly on the subject - this can make the subject look a little flat, but lets us see lots of detail and eliminates unwanted shadows.
under lighting or low lighting
lighting from underneath the subject can create strong and dramatic shadows, making the subject look sinister or monstrous.
side lighting
lighting from one side only can give a character an evil, angular appearance.
over exposure
deliberate use of too much light can make the scene or object seem unreal or dreamy
under exposure
deliberate use of not enough light can create sinister, confusing and menacing scenes and characters
dialogue
the words spoken by the actors to each other - not only the words are important but also how they are said
sound effects
these are added sounds, important for the audience to hear eg gunshots, sirens, breaking glass, thunder...
voice over
sometimes, the director has a character speak over the action, either from off-screen, or as if the character was thinking
diegetic sound
sounds that you would expect to hear in the scene you see on screen because they could occur naturally in or near the scene eg traffic noise in a city shot
music
deliberately used to indicate changes in mood, increased suspense and reflect the characters' emotions.
silence
usually, there is some sound coming out of every shot and scene; when there is none, it can be very surprising and act as a tool to sharply focus your attention on what you are looking at, as well as raising suspense and tension.
costume
the clothes and accessories a character wears tells us about aspects of character
make-up
best used when you don't notice it, but can also be used to emphasise key features and show changes in appearance
mise en scene
means 'what is in the shot' - the director usually controls all the props that are in the frame; can be used to build up character background or can provide clues to what has happened or is about to happen
special effects (SFX)
animation, CGI (computer generated images), explosions, crashes, stunts, anything that can't be filmed live such as sharks, light sabres... many are put in post production.