Visual language features

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Last updated 10:28 AM on 9/11/26
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27 Terms

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shot

what is seen from when a camera starts filming until it stops

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wide shot (WS) or long shot (LS)

A shot that takes in most or all of the space of the scene in view, whether a room or an open space, often filmed with a wide-angle lens.

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establishing shot

usually the first shot of a scene, designed to show the audience where the action is taking place

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medium shot

a shot that captures a subject from the top of the head to a line just above or below the belt or waistline. This lets you see some of the setting

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close up

a shot that captures a subject from the top of the head to just below the shoulders. Lets you see the emotions of the character clearly.

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extreme close up

focus on one part of the body or similar to draw attention to it (eg an eye widening or a finger twitching). Can create mystery by only showing a part of an object making it difficult to identify

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subjective shot

from a particular character's point of view. Used to make the audience see through that character's eyes.

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high angle

camera looks down on the subject, making them look alone and vulnerable

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low angle

camera looks up at the subject, making it look more imposing, powerful and important.

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panning

camera pivots or swivels from one position to show the range of a scene or action

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tracking

camera moves along with a subject on a 'track' or 'dolly' so it is as if you are travelling along with the person or chasing them

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handheld

camera shoots from the shoulder of the camera person without a tripod. The effect can be uneven and bumpy but reflects a real view of the action; often used in crowd scenes.

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key lighting

putting light directly on the subject - this can make the subject look a little flat, but lets us see lots of detail and eliminates unwanted shadows.

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under lighting or low lighting

lighting from underneath the subject can create strong and dramatic shadows, making the subject look sinister or monstrous.

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side lighting

lighting from one side only can give a character an evil, angular appearance.

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over exposure

deliberate use of too much light can make the scene or object seem unreal or dreamy

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under exposure

deliberate use of not enough light can create sinister, confusing and menacing scenes and characters

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dialogue

the words spoken by the actors to each other - not only the words are important but also how they are said

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sound effects

these are added sounds, important for the audience to hear eg gunshots, sirens, breaking glass, thunder...

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voice over

sometimes, the director has a character speak over the action, either from off-screen, or as if the character was thinking

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diegetic sound

sounds that you would expect to hear in the scene you see on screen because they could occur naturally in or near the scene eg traffic noise in a city shot

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music

deliberately used to indicate changes in mood, increased suspense and reflect the characters' emotions.

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silence

usually, there is some sound coming out of every shot and scene; when there is none, it can be very surprising and act as a tool to sharply focus your attention on what you are looking at, as well as raising suspense and tension.

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costume

the clothes and accessories a character wears tells us about aspects of character

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make-up

best used when you don't notice it, but can also be used to emphasise key features and show changes in appearance

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mise en scene

means 'what is in the shot' - the director usually controls all the props that are in the frame; can be used to build up character background or can provide clues to what has happened or is about to happen

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special effects (SFX)

animation, CGI (computer generated images), explosions, crashes, stunts, anything that can't be filmed live such as sharks, light sabres... many are put in post production.