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Data
raw facts and figures with no context or meaning
Information
data entered into a computer and processed, giving it meaning
Binary
number system in bits used by computers
Bit
smallest unit of digital data represented by a 1 or 0
Nibble
4 bits
Byte (B)
8 bits, used to represent 1 character
Kilobyte (Kb)
1024 bytes
Megabyte (Mb)
1024 kilobytes
Gigabyte (Gb)
1024 megabytes
Terabyte (Tb)
1024 gigabytes
What are units of data used for?
to describe memory capacity
Numeric (integer)
positive or negative whole numbers
Numeric (real)
positive or negative numbers with decimal/ fractional parts
Data/time
represents date and time in multiple formats
Character
single letter, number or symbol which takes up 1 byte of storage
ASCII
character set with each character represented uniquely by a single byte
String (text)
textual data in the form of a sequence of characters
Pixel
smallest unit of an image that can be changed, displayed with its own colour
Resolution
number of pixels per unit measurement which determines the quality/ clarity of the image
Effect of high resolution on file size
will fit large number of pixels into small space, but increases file size as every pixel’s colour code has to be stored
Storing images
needs to have its colour code stored and metadata e.g dimensions so it can be reconstructed and displayed on screen
Colour depth
N bits per pixel can have 2N different colours
Typical bits per pixel (JPEG)
24 bits or 224 (16.7million colours)
Bitmap graphics
Stored as a grid of pixels, each with a specific colour and can be compressed
Vector based graphics
mathematical instructions about individual components which create shapes and lines
Bitmap vs vector based graphics
Bitmap loses quality when resized while vector scales to retain detail
Vectors more efficient, they don’t store each individual pixel so smaller file size
Bitmaps can be compressed to reduce their file size
Bitmaps take long to load due to processing
Formats for bitmap graphics
.bmp
.dib
jpeg
gif
tiff
.png
Formats for vector based graphics
.svg
.cgm
.odg
.eps
.xml
Streaming
allows videos to be viewed on a website without downloading or a time delay
How does streaming work?
downloading successive segments in ‘real time’ to prevent waiting which are discarded after
Advantages of streaming
video is unlikely to be replicated as user doesn’t save full copy
allows video to be watched while it downloads
computer doesn’t need to be capable of storing entire file
Buffer
intermediate storage area used to hold downloaded segments of video not played yet
Why use buffering?
prevents possible interruptions if there are time delays in streaming
Analogue signal
continuous varying signal to represent physical quantity e.g sound waves
Analogue to digital converter (ADC)
converts analogue signal (detected by microphone) into voltage variations so computer can store it digitally
Sound sampling
taking regular measurements of sound waves to process digitally
Need for sound sampling
infinitely minor variations in sound waves require too much storage and some we are incapable of hearing
Sample rate
quantity of audio samples captured per second, measured in hertz/ kilohertz
How does sample rate affect file sizes?
higher gives more accurate reproduction but larger file sizes as more measurements are stored
Bit depth
number of bits available for each sample, higher depth is greater quality
Bit rate
data (bits) required to store 1 second of sound, measured in kbps
Calculating bit rate
bit depth × sample rate
Units for frequency
Hertz (Hz)