Data Systems - University of Texas at Arlington (UTA) - Exam 1 - Units 1, 2, and 3

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/354

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

355 Terms

1
New cards

Data

In the context of computing and data management, the symbols that a computer uses to represent facts and ideas.

2
New cards

Data Representation

The use of electronic signals, marks, or binary digits to represent character, numeric, visual, or audio data.

3
New cards

Digital Data

Text, numbers, graphics, or sound represented by discrete digits, such as 1s and 0s.

4
New cards

Analog Data

Data that is measured or represented on a continuously varying scale, such as a dimmer switch or a watch with a sweep second hand.

5
New cards

Binary

The representation of data using two states, such as off-on or 1-0.

6
New cards

Digitization

Converting non-digital information or media to a digital format through the use of a scanner, sampler, or other input device.

7
New cards

Bit

The smallest unit of information handled by a computer. A bit is one of two values, either a 0 or a 1. Eight bits constitute a byte, which can represent a letter or a number.

8
New cards

File

A named collection of data (such as a computer program, document, or graphic) that exists on a storage medium, such as a hard disk or flash drive.

9
New cards

File Name Extension

The characters in a file name after the period, such as .exe and .txt.

10
New cards

File Format

The method of organization used to encode and store data in a computer. Text formats include DOCX and TXT. Graphics formats include BMP, TIFF, GIF, and PNG.

11
New cards

Numeric Data

Numbers that represent quantities and can be used in arithmetic operations.

12
New cards

Binary Number System

A method for representing numbers using only two digits: 0 and 1. Contrast to the decimal number system, which uses ten digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9.

13
New cards

Character Data

Letters, symbols, or numerals that will not be used in arithmetic operations (name, Social Security number, etc.).

14
New cards

ASCII (American Standard Code for Information Interchange)

A code that represents characters as a series of 1s and 0s. Most computers use ASCII code to represent text, making it possible to transfer data between computers.

15
New cards

Extended ASCII

Similar to ASCII but with 8-bit character representation instead of 7-bit, allowing for an additional 128 characters.

16
New cards

Unicode

A 16-bit character-representation code that can represent more than 65,000 characters.

17
New cards

UTF-8

A variable-length coding scheme that uses seven bits for common ASCII characters, but uses 16-bit Unicode as necessary.

18
New cards

ASCII Text

Text files that contain no embedded formatting codes.

19
New cards

Delimiter

A special character used to separate commands or formatting characters from the rest of the text in a file.

20
New cards

OCR (Optical Character Recognition)

The ability of a device or software to digitize text from printed sources.

21
New cards

Byte

An 8-bit unit of data that represents a single character.

22
New cards

Kilobit

1,024 bits

23
New cards

Kilobyte

1,024 bytes

24
New cards

Megabit

1,048,576 bits

25
New cards

Megabyte

1,048,576 bytes

26
New cards

Gigabit

2^(30) bits

27
New cards

Gigabyte

2^(30) bytes

28
New cards

Data Compression

The process of shrinking the size of a file by removing data or recoding it more efficiently.

29
New cards

Lossless Compression

A compression technique that is able to reconstitute all of the data in the original file; hence, lossless means that this compression technique does not lose data.

30
New cards

Lossy Compression

Any data compression technique in which some of the data is sacrificed to obtain more compression.

31
New cards

Digital Audio

Music or voice that has been digitized into files using sampling techniques; sometimes referred to as waveform audio.

32
New cards

Analog-to-Digital Converter

Any device, such as a sound card, that converts analog data into digital data.

33
New cards

Digital-to-Analog Converter

A device that converts digital data, such as 1s and 0s, in an audio file into continuous data, such as audio sounds.

34
New cards

Sampling Rate

The number of times per second a sound is measured during the recording process.

35
New cards

Audio Compression

Techniques used to reduce the size of files that contain audio data.

36
New cards

AAC (Advanced Audio Coding)

A file format that provides highly compressed audio files with very little loss of sound quality and is promoted by Apple on its iTunes Web site.

37
New cards

MP3

A file format that provides highly compressed audio files with very little loss of sound quality.

38
New cards

Ogg Vorbis

An audio file format with the .ogg extension, used by Spotify. Failed to catch on as a popular standard.

39
New cards

WAV

An audio file format with the .wav extension that was the original “native” sound format for Windows.

40
New cards

AAX (Audible Enhanced Audio)

A popular digital audio format used by Amazon to distribute audio books.

41
New cards

WMA (Windows Media Audio)

A file format with the .wma extension that is promoted by Microsoft and provides highly compressed audio files with very little loss of sound quality.

42
New cards

Audio Interface

The hardware and software that accept input from a microphone and feed it into a digital device.

43
New cards

Digital Audio Extraction

The process of copying files from an audio CD and converting them into a format that can be stored and accessed from a computer storage device, such as a hard disk; sometimes referred to as ripping.

44
New cards

Download

The process of transferring a copy of a file from a remote computer to a local computer’s storage device.

45
New cards

Live-Stream

Streaming data that carries an event happening in real time.

46
New cards

On-Demand Stream

Streaming media that starts and stops when requested, as opposed to a live stream.

47
New cards

Copy Protection

The use of various technologies by music and video distributors to curtail unauthorized copying.

48
New cards

Digital Rights Management

The use of various technologies by music and video distributors to curtail unauthorized copying.

49
New cards

Synthesized Sound

Artificially created sound, usually found in MIDI music or synthesized speech.

50
New cards

MIDI (Musical Instrument Digital Interface)

A standardized way in which sound and music are encoded and transmitted between digital devices that play music.

51
New cards

MIDI Messages

The commands that create MIDI music by specifying the note to play, its duration, and the instrument that plays it.

52
New cards

Speech Synthesis

The process by which computers produce sound that resembles spoken words.

53
New cards

Speech Recognition

The process by which computers recognize voice patterns and words, and then convert them to digital data.

54
New cards

Phoneme

A unit of sound that is a basic component of words and is produced by speech synthesizers.

55
New cards

Text-to-Speech Software

Software that generates speech based on written text that is played back through a computer’s sound card.

56
New cards

Computer Graphics

Images created using computers and stored in digital formats.

57
New cards

Still Images

Photos and computer graphics that are not in motion.

58
New cards

Motion Graphics

Digital video and animation that create the illusion of motion; opposite of still graphics.

59
New cards

Bitmap Graphic

An image, such as a digital photo, that is stored as a gridwork of colored dots.

60
New cards

Pixel

Short for picture element; the smallest unit in a graphic image. Computer display devices use a matrix of pixels to display text and graphics.

61
New cards

Scanner

A device that converts a printed image into a bitmap graphic.

62
New cards

CCD (charge-coupled device)

One of the components in a digital camera that captures light from an image and converts it into color data.

63
New cards

Photosites

In digital photography, a single point on an image capture chip, equivalent to one pixel.

64
New cards

BMP

The native bitmap graphics file format of Microsoft Windows.

65
New cards

RAW

In the context of digital graphics, a file that contains unprocessed image data directly from a digital camera’s sensors.

66
New cards

TIFF (Tagged Image File Format)

A bitmap image file format with the .tif extension that automatically compresses file data.

67
New cards

JPEG (Joint Photographic Experts Group)

A format that uses lossy compression to store bitmap images. JPEG (pronounced “JAY-peg”) files have a .jpg extension.

68
New cards

GIF (Graphics Interchange Format)

A bitmap graphics file format, popularized by CompuServe, for use on the Web.

69
New cards

PNG (Portable Network Graphics)

A type of graphics file format similar to but newer than GIF and JPEG.

70
New cards

RGB Color Model

The use of red, green, and blue light that can be combined to create the full spectrum of colors.

71
New cards

Color Depth

The number of bits that determines the range of possible colors that can be assigned to each pixel. For example, an 8-bit color depth can create 256 colors.

72
New cards

True Color

A color image with a color depth of 24 bits or 32 bits. Each pixel in a True Color image can be displayed using any of 16.7 million different colors.

73
New cards

Image Resolution

The number of pixels in an image, usually expressed as horizontal pixels × vertical pixels.

74
New cards

Resolution Dependent

Graphics, such as bitmaps, in which the quality of the image is dependent on the number of pixels constituting the image.

75
New cards

Pixelation

Describes the effect of increasing the size of an image until smooth edges become jagged.

76
New cards

Pixel Interpolation

A process that is used by graphics software to average the color of adjacent pixels in an image, usually when the image is enlarged.

77
New cards

Image Compression

Any technique that is used to reduce the size of a file that holds a graphic.

78
New cards

Run-Length Encoding (RLE)

A graphics file compression technique that looks for patterns of bytes and replaces them with messages that describe the patterns.

79
New cards

Image Histogram

An interactive graph that can be used to adjust the colors in a digital photo.

80
New cards

Cloning

In the context of digital graphics, the process of replicating a section of an image, often used to cover blemishes or fill in backgrounds.

81
New cards

Inpainting

The process of reconstructing missing parts of digital images, usually by means of an algorithm built into graphics software.

82
New cards

Digital Compositing

Assembling parts from multiple digital images into a single image.

83
New cards

Clipping Path

The outline of an object in a digital image that can be used to cut out the object from its background.

84
New cards

Alpha Blending

The process of combining a foreground color with background colors, as when an image is pasted onto a background and the edges are blended to look more natural.

85
New cards

Image Stitching

The process of combining two or more images together to produce a panoramic scene.

86
New cards

Stereoscopic Imaging

A graphical technique used to produce the sense of three dimensions from the use of one or more 2D images.

87
New cards

Stereo Pair

A set of two images that produce the sense of 3D when viewed one image per eye through a stereoscope.

88
New cards

Stereogram

Two images from a stereo pair that are combined into a single slide.

89
New cards

Anaglyph

A method of achieving 3D effects using two differently colored images.

90
New cards

Vector

Lines and curves that form simple shapes.

91
New cards

Vector Graphic

An image generated from descriptions that specify the position, length, and direction in which lines and shapes are drawn.

92
New cards

SVG (Scalable Vector Graphics)

A graphics format designed specifically for Web display that automatically resizes when displayed on different screens.

93
New cards

Rasterization

The process of superimposing a grid over a vector image and determining the color depth for each pixel.

94
New cards

3D Graphics

A digital graphics format that displays a three-dimensional image in a two-dimensional space.

95
New cards

Wireframe

A representation of a 3D object using vectors, which resemble wire, to create a model.

96
New cards

Rendering

In graphics software, the process of creating a 3D solid image by covering a wireframe drawing and applying computer-generated highlights and shadows.

97
New cards

Ray Tracing

A technique by which light and shadows are added to a 3D image.

98
New cards

Vector Animation

A series of vector images designed to be viewed sequentially to impart a vision of motion.

99
New cards

Frame

In the context of digital video, one of the sequential images that are combined to produce video footage.

100
New cards

Keyframe

In animation and video, the beginning frame of a transition or movement sequence.