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Social learning theory
Bandura, 1977
Social learning
A theory of learning where behaviours are learnt through observation of others interaction with the environment
Model
provides examples of behaviour to observe and imitate, often similar, high status, knowledgable, rewarded, nurturing figure
Social learning process
People learn through observing (using senses to intake the behaviour of models), imitating (copying behaviours of others) and modelling (displaying behaviour seen in others)
Model assumptions
Mediating processes occur between stimuli and responses
Behaviour is learned from the environment through the process of observational learning
Observational learning
Learning by watching others (models) and the reinforcement they receive
Mediation process
Do not observe behaviour of another and immediately imitate - thought goes into it
Main meditational processs
Attention - paying attention to model's behaviour
Retention - must retain information in memory so that it can be recalled when needed
Reproduction - we must be physically capable of reproducing the model's behaviour
Motivation - we must be motivated to display the behaviour
Vicarious reinforcement
When a model is observed as being rewarded for behaviour, more likely to be imitated and vice versa
Strengths of social learning theory
Explanation of cognitive processes, flexibility in explaining differences in a person's behaviour
Limitations of social learning theory
Does not take into account individual interpretations of situations
Focus more on situation happening than why situation is happening
Application to real world
Can be used to see how certain behaviours are learned (e.g aggression and violence being transmitted)
Studying impact of media on human behaviour
Behaviour therapy
Key study - Bobo Doll
Bandura, Ross and Ross 1961
Bandura aim
Investigate if social behaviours (aggression) can be acquired through observation and imitation
Bandura method
Participants - 36 boys, 36 girls from Stanford Uni Nursery School, aged 3-6 (tested for aggression via observation, rated onscales, match children in groups)
Materials - Bobo doll, toys, potato prints and pictures, models
Design - independent variable was model behaviour towards Bobo doll (3 groups: non-aggressive, aggressive and control). Dependent variable was observed aggressive response
Procedure - stage 1 modelling
Aggressive: 24 children watched a male or female model behaving aggressively towards a toy called a 'Bobo doll' - attacking, using a hammer, throwing the doll in air and shouting 'pow, boom'
Non-aggressive: 24 children exposed to non-aggressive model who played in a quiet/subdued manner for 10m - playing with toy set and ignoring Bobo doll
Control - 24 children not exposed to any model
Procedure - Stage 2 aggression arousal
All children were subjected to mild aggression arousal - each child taken separately to a room with relatively attractive toys, as soon as child started to play, experimenter told child those were the very best toys and had to be reserved for other children
Stage 3 - test for delayed imitation
Next room contained aggressive + non-aggressive toys.
Non-aggressive - tea set, crayons, bears, plastic animals
Aggressive - mallet, peg board, dart guns, Bobo doll
Child was observed for 20m at 5 sec intervals (240/child)
Bandura findings
Children who observed aggressive model made more imitative aggressive responses than those who were in the non-aggressive or control groups.
Girls in aggressive condition showed more physically aggressive responses if model was male, more verbally aggressive if model was female.
Boys more likely to imitate same-sex models than girls
Boys imitated more physically aggressive acts than girls
Bandura contributions to society
Transmission of violence to children, adding to behavioural research, challenged widely behaviourist view that reinforcement and punishment were essential to learning to adopt more social-cognitive approach
Criticisms of Bobo doll
Social validity - involves child and adult model, no interaction between 2 and child has no way to influence model
Model and child are strangers (unlike normal modelling)
No measurement of long-term effects
Ethical concerns
Only measuring aggressive behaviours
Phobias
Fear response involving extreme, irrational and persistent fear of an object/activity/situation out of proportion with actual level of threat posed
Exposure therapy
When a client is exposed to conditioned stimulus that arouses fear without presence of unconditioned stimulus, allowing extinction to occur
Systematic desensitisation
Individual learns muscle relaxation techniques and is gradually exposed to fear-provoking stimulus
1. Hierarchy of fears - ranking from least to greatest level of fear
2. Help individual to apply relaxation techniques until they are not afraid
3. Not moving onto next level until person is not afraid of previous level
4. Counterconditioning - relaxation techniques are paired with conditioned stimulus
In vivo
Experiences in real life
In vitro
Experiences through visualisation
Token economies
Desirable behaviours are reinforced with tokens (e.g points, gold stars) later turned in for other reinforcement, used to enhance academic and job performance
Primary reinforcer
Prize tokens are exchanged for
Secondary reinforcer
Tokens
Benefits of token economy
Versatile and customisable - can mould to fit particular needs
Transparent process - easy to track and beneficial for participants and those running it
Limitations of token economy
Extrinsically motivated - not as strong as intrinsic motivation
Once token economy ends - behaviour is likely to end
Loss of motivation is possible over time