UX Design

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44 Terms

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UX (User Experience)

The overall experience a user has with a product, including how easy and pleasant it is to use.

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UI (User Interface)

The visual elements through which a user interacts with a product (buttons, menus, layouts).

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Wireframe

A basic visual guide used to suggest the layout and placement of elements on a page.

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Prototype

An interactive simulation of a final product used for testing and feedback.

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Usability

How easy and efficient a product is to use.

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Accessibility

Designing products so that people with disabilities can use them effectively.

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Navigation

The way users move through a website or app.

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Affordance

A property that shows users how to use something (e.g., a button that looks clickable).

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Cognitive Load

The mental effort required to use a product or understand its content.

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Consistency

Keeping similar elements uniform to help users predict outcomes and avoid confusion.

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Heuristic Evaluation

A usability inspection method where experts evaluate a UI based on established principles.

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Personas

Fictional characters created to represent different user types.

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User Journey

The steps a user goes through to accomplish a goal in a product or service.

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Information Architecture

The way content is organized and structured in a product.

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Responsive Design

A design approach that ensures a product works well on both mobile and desktop devices.

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Breakpoint

The screen size at which a responsive design adjusts its layout.

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Media Query

A CSS technique used to apply styles depending on screen size or device type.

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Contrast Ratio

The difference in color between text and its background, important for readability and accessibility.

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Color Scheme

A planned combination of colors used in a product’s interface.

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Visual Hierarchy

The arrangement of elements in a way that implies importance.

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Design Thinking

A user

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Iterative Design

A cyclic process of prototyping, testing, analyzing, and refining a product.

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User

Centered Design

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Alt Text

Descriptive text added to images for screen readers to assist visually impaired users.

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Screen Reader

A software tool that reads out digital content for visually impaired users.

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Section 508

A U.S. law requiring federal agencies to make electronic content accessible to people with disabilities.

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WCAG (Web Content Accessibility Guidelines)

A set of standards for making web content more accessible.

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ADA (Americans with Disabilities Act)

U.S. law prohibiting discrimination against people with disabilities.

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Creative Commons

A licensing system that allows creators to share work with certain permissions.

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Fair Use

A legal doctrine allowing limited use of copyrighted material without permission in specific situations.

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Copyright

A legal right that protects creators from unauthorized use of their original work.

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User Flow

The path a user follows to complete a task on a website or app.

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Call to Action (CTA)

A button or link that encourages the user to take a specific action.

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Mockup

A high

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Touch Target

The area on a touchscreen interface meant to be tapped; must be large enough to be usable.

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Mental Model

A user’s thought process or expectations about how something should work.

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Whitespace

Empty space in a design used to reduce clutter and improve readability.

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Hierarchy

An arrangement that emphasizes more important elements over less important ones.

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Empathy Map

A tool to understand the user’s feelings, thoughts, and behaviors.

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Grid System

A layout structure used to align and organize content on a page.

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Interaction Design

The design of the interactive aspects of a product (transitions, animations, clicks, etc.).

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Feedback

Responses from a system that inform users about what’s happening (e.g., loading spinners, error messages).

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Error Prevention

Designing interfaces to prevent user mistakes (e.g., confirming before deleting).

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