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Vocabulary flashcards covering the basic definitions of computer networking, device roles, network types, and communication processes from Chapters 1 and 2.
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Computer Network
A group of connected devices that can communicate and share information.
Host
A general networking word for any device connected to a network.
Endpoint
A device where communication normally begins or ends, such as a laptop, phone, or printer.
Client
A device or program that asks for information or a service, such as a browser asking for a webpage.
Server
A device or program that provides information or a service, such as a web, email, or file server.
PAN (Personal Area Network)
A network that covers a very small area around one person, such as a phone connected to wireless earbuds.
LAN (Local Area Network)
A network covering a small area like a home, classroom, office, or building.
WLAN (Wireless Local Area Network)
A local network using wireless communication; a home Wi-Fi network is usually part of a WLAN.
CAN (Campus Area Network)
A network that connects several buildings in one campus or nearby area, such as university or hospital buildings.
MAN (Metropolitan Area Network)
A network that covers a city or large urban area.
WAN (Wide Area Network)
A network covering a large geographic area, such as cities, countries, or the world.
ISP (Internet Service Provider)
A company that provides customers with access to the internet.
Packet
A small piece of network information divided before it travels through a network.
Downloading
The process of receiving information from another device or server.
Uploading
The process of sending information from your device to another device or server.
Bandwidth
A description of how much information a connection can carry during a period of time; it represents capacity.
Latency
The measurement of delay in communication, often measured in milliseconds (ms).
Topology
The way devices are arranged or connected in a network, such as star, bus, ring, or mesh.
Hostname
The specific name assigned to a device.
Data
Information that a computer can store, process, send, or receive, such as text, pictures, or video.
Binary
A number system that uses only two values, 0 and 1, as the basic language for computers.
Bit
A single binary value, either a 0 or a 1.
Byte
A group that normally consists of 8 bits.
Pixel
A tiny point used to make up a digital picture, containing information on colour, brightness, and location.
Protocol
A set of rules used for communication that tells devices how to interact.
HTTP
A protocol used specifically for website communication.
DNS (Domain Name System)
A protocol that helps change a website name into an IP address.
Request
A message that asks for something, such as a browser asking a server for a webpage.
Response
A message that answers a request, such as a server providing a webpage.
Simplex
Communication that moves in only one direction, such as a traditional television broadcast.
Half-Duplex
Communication that can move in both directions, but not at the same time, such as a walkie-talkie.
Full-Duplex
Communication that can move in both directions at the same time, such as a phone call.
Packet Loss
Occurs when some pieces of information go missing during their journey to the destination.
Jitter
A condition where the network delay keeps changing or is uneven.
Acknowledgement
A message confirming that information was successfully received.
Ping
A command that tests whether another device responds by sending a small test message.