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Kinematics (form or technique)
branch of dynamics concerned with the description or appearance of motion
Linear Kinemaics
the study of the shape, form, pattern, and sequencing of linear movement through time, without particular reference to the force that cause or result from the motion
Linear Motion (translation)
All pts on a body or object move the same direction, distance and time
Rectilinear Translation
no change in direction of motion or object
ex: hockey played gliding on ice
Curvilinear Translation
constant change in direction of motion of the body or object ex
ex: skydiver in free fall
Angular Motion
All pts on body or object move in circles about the same fixed central line
ex: gymnast on a high bar = rotation of joints
General Motion
Combo of linear and angular motion * peddling a bike or walking
Position
location in space relative to space
ordinarily system
Units of Length
Distance and displacement
Distance
measure of lent path followed start to finish
Displacement
vector quantity (size and direction) - resultant displacement = straight line start to finish in comparison actual movements
What is Displacement
d(y)=y(f)-y(i)
d(x)=x(f)-x(i)
What sports is displacement more important than distance traveled
Soccer and Football
Speed
rate of motion (#), scalar quantity
use to describe how fast a distance travels
Velocity
Change in position or displacement that occurs during a given period for time in a specific direction
DV=displacement (d)/ Dt (change in time)
Acceleration
rate of change in velocity
speed of an object
magnitude or direction change
Projectile
a body in free fall that is only subset to forced of gravity and air resistance
Is an airplane a projectile?
No, they are influenced by additional forces
If you drop is dropped straight down from 1m high, and a baseball is hit from 1m high, do they strike the ground at the same time?
yes, if they are the same mass and dropping at the same height, they will hit the ground at the same time
Gravity produces a ?
a constant downward vertical acceleration of -9.8
Projection Angles
Vertical - straight up and down
Oblique - angle between 0-90*
Horizontal - projected at 0*
Projection Speed
When projection angles and other factors are constant the projection speed determines the length/size of the projectiles trajectory
ex: vertical jump performance expends on takeoff speed
Relative Projection Height (RPH)
difference in height from which the body is initially projected and the height a which it lands or stops
ex: a golf ball will be teed up higher to increase distance
When RPH is 0, the angle or projections that is produces a max horizontal displacement of 45*
Projection Initial Velocity
used both intial speed (magnitude) and the angle of projection (direction) into a single vector
