1/12
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Continuous Improvement
Ongoing improvement of products as result of new tech or customer feedback.
Cooperative
businesses owned by it’s employees and members
Crowd funding
Fund a project by raising money from members of the public.
Infinite/finite
Items that will last forever/items that will eventually run out.
Life Cycle assessment
Process of evaluating effects that a product has on environment over its entire life.
Technology push
Innovation driven by new technological advances, where inventions are pushed into the market before theres a strong consumer demand for them.
Market Pull
When a new product comes from a need identified by the customers.
Just In Time/LEAN
Making products where a company receives materials/parts as close as possible to when they are needed.
Nesting
Process of laying out multiple parts on a single sheet as close as possible - reducing waste.
Ergonomics
To create an item that gives the end user a comfortable stress-free experience.
Anthropometrics
Science of looking at measurements of people’s bodies.
6 R’s
Rethink, Refuse, Reduce, Reuse, Recycle, Repair
Quality control
System of maintaining standards in manufactured products by testing a sample of a product.