Product design DT revision

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13 Terms

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Continuous Improvement

Ongoing improvement of products as result of new tech or customer feedback.

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Cooperative

businesses owned by it’s employees and members

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Crowd funding

Fund a project by raising money from members of the public.

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Infinite/finite

Items that will last forever/items that will eventually run out.

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Life Cycle assessment

Process of evaluating effects that a product has on environment over its entire life.

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Technology push

Innovation driven by new technological advances, where inventions are pushed into the market before theres a strong consumer demand for them.

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Market Pull

When a new product comes from a need identified by the customers.

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Just In Time/LEAN

Making products where a company receives materials/parts as close as possible to when they are needed.

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Nesting

Process of laying out multiple parts on a single sheet as close as possible - reducing waste.

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Ergonomics

To create an item that gives the end user a comfortable stress-free experience.

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Anthropometrics

Science of looking at measurements of people’s bodies.

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6 R’s

Rethink, Refuse, Reduce, Reuse, Recycle, Repair

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Quality control

System of maintaining standards in manufactured products by testing a sample of a product.