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Learning
long lasting change due to experience
Mere exposure effect
the phenomenon where repeated exposure to a stimulus enhances one's preference for that stimulus.
Eros
love of beauty
Mania
madness, obsessive, posesstive
Ludas
playful love
Storge
affection (friendship)
Agape
brotherly love
Pragma
practical love that is based on mutual benefits and compatibility.
Robert Sternberg’s Triangular theory of love
Classical conditioning
Ivan pavlov, classical conditioning is a type if unconscious learning achieved by pairing a neutral stimulus with an unconditioned stimulus, leading to a conditioned response.
Neutral stimulus(NS)
object/occurrence that does not give any response (pen)
Unconditioned stimulus (US or UCS)
any stimulus that triggers a psychological response, ex blood pressure, eyes dilate, food,
Unconditioned response (UR)
the automatic response to an unconditioned stimulus, such as salivation when food is presented.
Conditioned response(CR)
reaction based on experience in the past
Primary reinforcer
not learned, food
Secondary reinforcer
a learned reinforcer, often associated with primary reinforcers, such as money. ex ivy league
Genralized reinforcer
technically secondary but can “generalized” ex money
Aquisition
process of making a neutral stimulus have meaning, taking a NS and turning it into a CS NS +UCS/UCR=CS/CR, ex waveng pen and Taylor swift walking in, the pen turns from a NS to CS
Simultaneous conditioning
NS and UCS at the same time
Backward conditioning
UCS then NS
Trace conditioning
NS, break then UCS
Second/higher order conditioing
take the cs(pen) and pair it with another NS(mouse) making that other NS into a CS
Genralization
The tendency to respond to stimuli that are similar to the conditioned stimulus, resulting in a conditioned response being elicited by similar stimuli.
Discrimination
ability to diffienctuare between similar stimuli
Extinctioned
the disappearce of a Cr(pen), happens when the UCS s not presented and the CR(desired behavorir) stops, the pen has lost its power
Spontaneous recovery
reappearance of the conditioned response after reintroduction of the unconditioned stimulus
chaining
group multiple behaviors together
token economy
a behavioral modification system that uses tokens as reinforcers for desired behaviors, which can be exchanged for rewards.
Schedules of reinforcement
are rules that determine how and when specific responses will be reinforced in operant conditioning.
Fixed Interval
set amount of action, ex paid every 2 weeks
Fixed Ratio
a set amount of actions happens after a specific amount of response no matter how much time is involved. ex Dunkin donuts card
Variable Interval
variable, not a specific amount, ex fishing
Variable ratio
slot machine, unpredictable
Behaviorism
Watson- what your do, what your actions are
Throndike
Law of effect, if consequences of a behavior are rewarded, connection will get strengthened
Operant conditioning(Thorndike/skinner)
A learning process where behaviors are modified by their consequences, including rewards and punishments.
Two major consequences
reward/reinforcement and punishment to shape behavior
reinforcement/reward
any action that increases the changes of a behavior happening again
Positive reinforcement
does not mean good, means adding something pleasurable hoping the behavoir will continue
Negative reinforcement
does not mean bad, taking away something you do not like
Punishment
any consequence that decreases the likelihood of a behavior recurring.
Postive punishment
adding an unpleasant stimulus to decrease a response(ex wash out mouth with soap)
Negative Punishment
take awake something pleasurable
Aversive
pair something you don’t like with undesirable behavior
Laten(hidden learning) Tolman
knowledge that only becomes clear when a person has an incentive to display it
Insight learning(Kohler)
the sudden realization of a solution to a problem, often occurring after a period of contemplation. ex chimpanzees, aha
Learned taste/Garcia effect
the phenomenon where animals develop a strong aversion to a food after it has been paired with illness or discomfort.
Modeling/observational learning(bandura)
learning by imitation/observing others
Law of effect
a heavour that is reward is more likely to happen again, behavior with a consequence is less likely
Cognitive map
mental layout pf an organisms envoirment
mirror nuerons
neurons that can fire after we commit or watch a behavior, brain will mirror another action
prosocial behavour
postive/helpful behavoir
antisocial behavior
behaviour that has negative effects and can cause harm