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Socioemotional selectivity theory (Carstensen)
-Motivation ←→ perception of time left in life
-lifespan theory of motivation (i.e., for friendships)
-perceive unlimited time → knowledge-seeking = primary motivator for fships (prefer friends who provide info that may be useful in future)
-perceive time as limited → emotional closeness
more selective about friends
prefer fships that evoke +ive feelings, avoid ones that evoke –ive feelings
First signs of attachment (and when)
~6 months
6-8 mo: social referencing (reference caregivers for how to act in ambiguous/unfamiliar situations) + separation anxiety begins (separation anxiety peak = 14-18 months)
8-10 mo: stranger anxiety begins (8-10 mo), declines at 2 yo
Early secure attachment with caregivers → (academic outcomes)
-better cognitive skills (higher IQ)
-academic achievement (3rd/4thG)
-academic motivation, engagement
Link btwn Attachment & Low SES
-Low-SES children ←→ insecure attachment w/ caregivers d/t risk factors associated with low SES (e.g., poor parental education, drug use, father absence)
-Esp. dismissive attachment (D is overrepresented in low-SES moms, especially low-SES adolescent moms)
Early separation (hospitalization) from mom was most detrimental for what age?
-Babies separated after 7 mo showed: lots of stranger anxiety, not soothed; clung excessively to moms, sleep/appetite disturbances
-babies younger than 7 mo showed little distress, adjusted quickly
When do the primary emotions develop/show (and what are they?
0-1.5 yo is limited to primary emotions
-after birth: content/distressed, interest
-6 mo: 6 primary emotions (anger, disgust, sad, fear, joy, surprise)
5-7 mo: can discriminate happy/sad in others (facial emotion recognition)
When do the Secondary emotions develop/show (and what are they)?
Secondary emotions = self-conscious emotions, from developing self-awareness
1.5-2yo: 3 Es (Envy, Embarrassment, Empathy)
2.5-3yo: Shame, Guilt, and Pride
Babies’ preferences for facial emotions
-prefer happy emotions <7mo
-7-12 months: fear bias, increased attention to fearful facial expressions (maybe bc learning it)
Around what age do infants develop an understanding of affective facial expressions?
~1-1.5 yo (10-18 mo)
**12mo infants expect person to show happy after receiving a toy, and sad/anger after fighting over toy
Age-related changes in + vs. – emotions (btwn 20s-60s, and 70s+)
Btwn 20s to mid-60s:
fewer –ive emotions
more +ive emotions (or stable)
Older adults: inconsistent findings (depends on health status)
initial study: –ive emotions stable, fewer +ive emotions
after controlling for health impairment in one study, same trend as 20s-60s (decreasing –ive, increasing +ive)
Positivity effect in older adult memory recall
positivity effect = older adults tend to prefer, attend to, and remember more +ive info than YA
-recall more memories that are +ive
-possibly explained by socioemotional selectivity theory (d/t perceiving limited time left in life, older adults more motivated by emotionally gratifying experiences)
Instrumental vs. hostile aggression
Instrumental aggression – (aka proactive aggression) goal-oriented, planned, to get something you want/need (e.g., money, status)
Hostile aggression – reactive, meant to inflict pain, stems from anger
Dominant aggression type in kids <4 yo
Physical instrumental aggression
-evident by 1yo
*peaks at 2 yo (boys are also noticeably more aggressive than girls at age 2)
e.g., grab mom’s hair to get toy
Social Information Processing Model (Crick and Dodge)
-theory for why some children develop chronic aggressive bx
-response to provocation involves 6 steps (aggression = processing bias/deficits)
-explains how ppl encode, interpret, and respond to social situations
Encoding of cues: tendency to focus on potentially hostile aspects
Interpretation of cues: hostile attribution bias
Clarification of Goals: retaliation = the goal (for aggressive children)
Response search: identify few options for responding, most are aggressive
Response decision: choose aggressive response bc believe it has favorable outcomes
Behavioral enactment
APA Task Force 2015 on effect of violent videogames on aggressive bx in teens/YA
*Violent videogames DO contribute to aggressive/violent bx in teens/YA (after controlling for other aggression risk factors)
-need to be cautious about generalizing to others (females, children <10, BIPOC)
Culture of Honor (what is it, reasons why)
-more prevalent in US South
-aggressive response to threats to one’s honor, great concern around status/reputation
→ greater homicide rates (from arguments involving threats to honor)
Greater acceptance of violence in South is attributed to:
warmer temp, greater poverty
hx of slavery
herding-based economy in 17th/18th centuries (livelihood can be lost instantaneously)
White men in Southern US states are more likely than white men in North to react to insults with
-greater anger
-greater cortisol/testosterone increase
-report using violence in response to threats (to self/family/property)
-criticize men who don’t respond with violence to these threats
3 types of non-social play, 3 types of social play
Nonsocial play:
-unoccupied play (aimless, no apparent goal)
-solitary play
-onlooker play (observing other children play, may talk to those kids)
Social play:
-parallel play (next to other, shares toys, doesn’t interact)
-associative play (interacts, but no shared goals)
-cooperative play (plays to achieve common goal)
-decreases with age: solitary and parallel play
Selman’s 5 developmental levels of understanding “friendship”
Level 0: Momentary Playmates (~3-6 yo):
friends = kids they currently play with, kids who live nearby
Level 1: One-Way Assistance (~5-9 yo):
friends are benefits
friends = kids who do nice things for them
no thought about what they contribute to the fship
Level 2: Two-Way, Fair Weather Cooperation (~7-12 yo):
fairness and reciprocation (rigid), tit for tat
‘if I do s.t. nice for them, they should for me’, otherwise friendship may end
Level 3: Intimate, Mutually Shared Relationships (~8-15)
friends = share secrets, do things bc you genuinely care about them
likely to feel betrayed if best friend chooses to spend time with someone else
Level 4: Mature Friendship (12+):
value emotional closeness, accept differences btwn self/friend
less likely to feel threatened by other fships
Unpopular kids (rejected-aggressive, rejected-withdrawn, neglected)
-Rejected-aggressive: hyperactive, impulsive, often in conflict, difficulty regulating emotions, interpret hostile intent
-Rejected-withdrawn: submissive, passive, high social anxiety
-Neglected: low interaction with any peers, rarely have disruptive bx, usually well-adjusted
Type of peer status (unpopular kid) most likely to have worst outcomes
Rejected children:
-greater loneliness, lower self-esteem
-less likely than neglected kids to experience improved peer status with setting changes
Three-Component Model of Successful Aging
(successful aging = bio-psycho-social-functioning health)
1. reduce disease/disability risk
2. maintain high physical/cognitive functioning
3. actively engage with life (connected to others, involved in activities)
***3 factors are hierarchical:
-absence of disease → necessary for good cognitive/physical functioning → necessary for active engagement with life
-people have some control over the 3 factors through diet, exercise, lifestyle
Selective Optimization with Compensation (SOC) model
-focuses on adapting to aging by minimizing age-related decline (e.g., processing speed) + maximizing age-related gains (e.g., knowledge/wisdom) through:
Selection = narrowing down goals/what’s actually important
Optimization = acquiring or strengthening the skills needed to achieve selected goals and activities
Compensation = obtain assistance to achieve selected goals and activities.