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Operant Conditioning
Type of learning in which behavior is strengthened or weakened by consequences, such as reinforcement or punished.
The Law of Effect
Behaviors followed by favorable outcomes are more likely to be repeated, while behaviors followed by unfavorable outcomes are less likely to be repeated.
Reinforcement “Repeat”
Any consequence that increases the likelihood of a behavior occurring again in the future.
Primary Reinforcers
Things we naturally like, such as food or water.
Secondary Reinforcers
Things we learn to like because they’re connected to primary reinforcers or other things we like, money, pause, school grades, points, etc.
Reinforcement Discrimination
Ability to distinguish between different stimuli and respond appropriately based on the presence of absence of reinforcement.
Reinforcement Generalization
The tendency to respond similarly to different stimuli that are associated with the same reinforcement.
Positive Reinforcement
Presenting a desirable stimulus after a behavior to increase the likelihood of that behavior happening again in the future.
Negative Reinforcement
Removing an aversive stimulus after a behavior to increase the likelihood of that behavior happening again in the future.
Punishment “Prevent”
Any consequence that decreases the likelihood of a behavior occurring again in the future.
Positive Punishment
Adding an aversive stimulus after a behavior to decrease the likelihood of that behavior happening again in the future.
Negative Punishment
Removing a desirable stimulus after a behavior to decrease the likelihood of that behavior happening again in the future.
Shaping
Gradually reinforcing behaviors that are closure and closer to the desired behavior, leading to the development of a complex behavior or skill.
Instinctive Drift
Animals may go back to their natural instincts instead of learning new behaviors through training (operant conditioning)
Superstitious Behavior
Accidental reinforcement of behaviors, leading to the belief that those behaviors are causing desired outcomes, even when they are not.
Reinforcement Schedules
Patterns determining when and how often reinforcement is given for a behavior, influencing the rate and persistence of that behavior.
Continuous Reinforcement
Reinforcing a behavior every time it occurs.
Partial Reinforcement
Reinforcing a behavior only some of the line it occurs, leading to slower extinction, but also less consistent responding.
Fixed Interval “FI” (orange line)
Reinforcement is delivered after a fixed amount of time has passed since the last reinforcement leading to a objective pattern of behavior.
Variable Interval “VI” (green line)
Reinforcement is delivered after varying amounts of time has passed since the last reinforcement, leading to a steady but moderate rate of responding.
Fixed Ratio “FR” (purple line)
Reinforcement is delivered after a fixed number of responses, leading to a high rate of responding with short pauses after each reinforcement.
Variable Ratio “VR” (red line)
Reinforcement is delivered after an unpredictable number of responses, leading to a high and steady rate of responding with minimal pauses.