PLUMBING ARITHMETIC

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289 Terms

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Time (minutes)

- you can use this formula for clock problems, when you are asked what time will the clock of hands will have a certain angle etc etc.

2/11 x ( θ new +/- θ reference)

- use this when the question is asking how many minutes after a certain time will the clock angle be _____.

Clock Angle = 11M - 60H/2

- use this to determine the angle between the hour and minute hand of a clock.

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arithmetic progression(sequence)

Sequence of numbers in which the difference of any two adjacent terms is constant

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Arithmetic progression formula

For the nth term of Arithmetic Progression

An = A1 + (n - 1) d

where;

An = nth term

A1 = 1st term

D = common difference

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Sum of terms of an Arithmetic Progression

S = n/2 (A1 + An)

where;

A1 = first term

An = last term

n = number of terms in the sequence

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Geometric Progression Definition

Sequence of numbers where any two adjacent terms have the same ratio

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nth term of a geometric sequence

An = A1 x r^(n-1)

where;

An = nth term

A1 = first term

r = common ratio

n = number of terms

Sum of terms in a Geometric sequence

Sum = A1 + (1 - r^n/1 - r )

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Permutation

act of arranging objects or numbers in order.

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Permutation Formula

nPr = n!/(n-r)!

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Combination

way of selecting objects or numbers from a group of objects or collection. Order of objects does not matter

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Combination Formula

nCr = n!/(n-r)!r!

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Mixture

C1V1 + C2V2 = C3V3

where:

C1 and C2 = starting concentration

V1 and V2 = starting volume

C3 = Final Concentration

V3 = Final Volume

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Work Rate (Formula)

Rate of Work = 1/Time Taken

1/A's time + 1/B's time = 1/Total Time Taken

Other useful formulae:

Man Power(Man Days/Output)

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Trigonometric Functions

Sin θ = Opposite/Hypotenuse

Cos θ = Adjacent/Hypotenuse

Tan θ = Opposite/Adjacent

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Pythagorean Identities

sin^2 θ + cos^2 θ = 1

1 + cot^2 θ = csc^2 θ

1 + tan^2 θ = sec^2 θ

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Quotient Identities

tan θ = sin θ / cos θ

cot θ = cos θ / sin θ

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SIN θ FUNCTIONS

sin θ = opposite/hypotenuse

sin θ = 1 / csc θ

sin θ = cos (90° - θ)

d/dx sin (x) = cos (x)

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COS θ FUNCTIONS

cos θ = adjacent/hypotenuse

cos θ = 1/sec θ

cos θ = sin (90° - θ)

d/dx cos (x) = - sin (x)

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CSC θ FUNCTIONS

csc θ = 1/sin θ

csc θ = sec (90° - θ)

d/dx csc (x) = - csc (x) cot (x)

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TAN θ FUNCTIONS

tan θ = opposite/adjacent

tan θ = 1/cot θ

tan θ = cot (90° - θ)

d/dx tan (x) = sec^2 (x)

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SEC θ FUNCTIONS

sec θ = 1/cos θ

sec θ = csc (90° - θ)

d/dx sec(x) = sec (x) tan (x)

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COT θ FUNCTIONS

cot θ = 1/tan θ

cot θ = tan (90° - θ)

d/dx cot(x) = - csc ^2 (x)

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Degrees

- Most common unit of angle

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Mil

- short for milliradian

- old military measurement of angle, used for artillery calculations

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Grad

- alternative unit for degree not commonly used

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Radian

angle measurement equal to the length of an arc divided by the radius of the circle of arc

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Degrees to Radians

Radians = Π/180 x (Degrees)

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Radians to Degrees

Degrees = 180/Π x (Radians)

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Number of Times the hands of the clock are at 90 degrees in a day

44

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Number of times the hands of the clock overlap in a day

22

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Number of times the hands of the clock are in opposite in a day

22

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Equilateral

- 3 equal angles

- 3 equal sides

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Scalene

- no equal sides

- no equal angles

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Isosceles

- 2 equal sides

- 2 equal angles

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Right Triangle

- 1 right angle

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Pythagorean Theorem

c² = a² + b²

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Law of Cosines

a² = b² + c² - 2bc (cos A)

b² = a² + c² - 2ac (cos B)

c² = a² + b² - 2ab (cos C)

Note:

A, B, C = are segment measurements/ sides

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Law of Sines

sin A/a = sin B/b = sin C/c

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Area of a Triangle

Height and Base Given:

= 1/2 x bh

3 Sides Given

√s(s-a)(s-b)(s-c)

where "s" is the semi=perimeter of the triangle

a,b,c are the sides of the triangle

Heron's Formula

s = a + b + c/2

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Chord

Segment connecting 2 points in a circle

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Secant

A line intersecting a circle TWICE

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Tangent

A line intersecting a circle ONCE

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Area of a Circle

πr²

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Circumference of a Circle

If Radius is given:

2πr

if diameters is give:

πd

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Area of a Sector

θ /360 π r ²

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Arc Length

θ x radius

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Ellipse

Created by a plane intersecting a cone at an angle of its base.

ALL Ellipses have TWO FOCI or focal points.

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Area of an Ellipse

πab

where:

a = horizontal axis

b = vertical axis

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Perimeter of the ellipse

2π (√(a² + b²)/2)

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Quadrilateral

a polygon with

4 SIDES

4 ANGLES

4 VERTICES

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Parallelogram

Opposite sides are parallel and equal

Area = b x h

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Square

All angles at 90°

All sides are equal

Area = s x s

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Rhombus

All sides equal, opposite sides are parallel

A = ½ (d₁x d₂)

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Rectangle

All angles at 90°

Opposite sides are equal

Area = l x w

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Trapezium

One pair of parallel sides

Area = A = ½ (a x b) x h

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Kite

2 equal angles

two pairs of adjacent equal-length edges

Area = ½ (d₁x d₂)

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POLYGON

a plane figure composed of finite line segments connected to each other to form a polygonal chain

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Polygon Nomenclature

1 - hena

2 - di

3 - tri

4 - tetra

5 - penta

6 - hexa or exa

7 - hepta

8 - octa

9 - nona or ennea

10 - deca

11 - undeca or hendeca

12 - dodeca

13 - triskaideca

14 - tetradeca

15 - pentadeca

16 - hexadeca

17 - heptadeca

18 - octadeca

19 - enneadeca

20 - icosa

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Polygon Nomenclature - Tens

20 - icosa

30 - triconta

40 - tetraconta

50 - pentaconta

60 - hexaconta

70 - heptaconta

80 - octaconta

90 - enneaconta

100 - hecta

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Polygon Nomenclature Format

Prefix for tens + kai - prefix for units + gon

Example:

83 - Octacontakaitrigon

257 - dihectapentacontakaiheptagon

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Polygon Area

Area if Apothem and Perimeter is given:

Area = ½ x apothem x perimeter

if side is given:

Area = ns²/ 4tan (180/n)

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Polygon (Sum of Interior Angles)

Sum of Interior Angles:

(n - 2)(180°)

Interior Angle

((n - 2)(180°))/2

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Polygon (Sum of Exterior Angles)

360°

To get the Angle measurement of each angle of a polygon:

360° / no. of sides

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Polygons (Number of Diagonals)

Number of Diagonals in Polygons:

n(n-3)/2

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Two Polygons are similar if:

a. all pairs of corresponding angles are congruent

b. all pairs of corresponding sides are parallel

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Polyhedron

- three dimensional figure composed of flat polygonal faces, edges, and vertices

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Platonic solids

- any of the five geometric solids composed of identical polygonal faces, regular polygons meeting at the same three dimensional angles.

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The 5 Platonic Solids

THODI

Tetrahedron

Hexahedron

Octahedron

Dodecahedron

Icosahedron

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Tetrahedron

4 Faces

6 Edges

4 Vertices

Face Shape = Triangle

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Hexahedron or Cube

6 Faces

12 Edges

8 Vertices

Face Shape: Square

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Octahedron

8 Faces

12 Edges

6 Vertices

Face Shape: Triangle

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Dodecahedron

12 Faces

30 Edges

20 Vertices

Face Shape: Pentagon

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Icosahedron

20 Faces

30 Edges

12 Vertices

Face Shape: Triangle

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FRUSTUM

- a solid object formed when a plane cuts through at the apex of a cone or pyramid. The plane is parallel to the base of the cone of pyramid

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Surface Area

Surface is area is equal to the sum of the base of the solid and the lateral areas.

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Volume of a Frustum of a Cone

V = ⅓ π H(R₁² + R₂² + R₁² R₂²)

where:

H - height of the cone

R₁ = Radius of the Larger Base

R₂ = Radius of the Smaller Base

V = Volume

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Surface Area of a Frustum of a Cone

Surface Area = Lateral Area + Area of the Bases

where:

Area of the bases = πR₁² + πR₂²

Lateral Area = ½ (C₁ + C₂) L

where:

C₁ = Circumference of the Larger base

C₂ = Circumference of the Smaller base

L = Slanted height

or

Lateral Area = π (R₁ + R₂) L

where

R₁ = Radius of the Larger base

R₂ = Radius of the Smaller base

L = Slanted height

Note:

L can be given in the problem, but you can also solve using the Pythagorean Theorem.

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Volume of the Frustum of a Pyramid

V = ⅓ H(A₁ + A₂ + √A₁ A₂)

where

A₁ = Area of the larger base

A₂ = Area of the smaller base

H = Height

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Surface Area of a Frustum of a Pyramid

Surface Area = Area of the bases + Lateral Area

where

Area of the Bases = A₁ + A₂

Lateral Area = ½ (P₁ + P₂) L

where:

P₁ = Perimeter of the Larger base

P₂ = Perimeter of the Smaller base

L = Slanted height

or

Lateral Area = ½n (B₁ + B₂) L

where

n = number of lower base edges

B₁ = Upper Base Edge

B₂ = Lower Base Edge

L = Slanted height

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Parallelipiped (Box)

Volume = l x w x h

Total Surface Area = 2 lw + 2 lh + 2wh

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Sphere

Volume = 4/3 π R³

Surface Area = 4 π R²

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Pyramid

Volume = ⅓ (Area of the base) x H

Area of the Base = s x s or l x w

Surface Area = Area of the Base + Lateral Area

where

Lateral Area = ½ (B) x L

where

B = side of the base touched by the triangle

L = slanted Height (if not given, can be solved using Pythagorean Theorem)

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Cylinder

Volume = π R² H

Total Surface Area = Area of the Bases + Lateral Area

Total Surface Area = 2 (π R²) + (2πR x H)

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Cone

Volume = ⅓π R² H

Surface Area = Area of the Base + Lateral Area

Surface Area = π R² + π RL

where

L = slanted height ( if not given, can be solved using Pythagorean Theorem)

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LINEAR EQUATIONS

- an algebraic equation where each term has an exponent of 1

- when graphed, always results in a straight Line

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Standard Form of a Linear Equation

Ax + By = C

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Slope Intercept Form of a Linear Equation

y = mx + b

where m = slope

b = y-intercept (where the graph intersects y axis)

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Slope of a Line (Formula)

It is the "m" in the equation, y = mx + b

m = rise/run

m = change in y/change in x

m = y₂-y₁/x₂-x₁

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Distance between a line and a point (Linear Equation)

Dline&point = |A(x) + B(y) + C| / √(A²-B²)

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Distance between two points (Linear Equation)

Dpoints = √(change in y)² + (change in x)²

Dpoints = √(y₂-y₁)² + (x₂-x₁)²

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QUADRATIC EQUATION

- an equation containing a single variable of a second degree (exponent of 2)

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Standard Form of a Quadratic Form

ax² + bx = c = 0

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Quadratic Formula

- b +/- √((b²) - 4ac)/2a

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Circle

set points where all of their distance from a single point is constant.

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Parabola

Locus of point which moves that is always equidistant from a fixed point (foci) and a from a fixed line (directrix or axis)

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Ellipse

Locus of point which moves so that the sum of the distances from the two foci is always constant is equal to the length of the major axis.

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Hyperbola

locus of point in a place so that the difference of its distance from two fixed points is (foci) is constant.

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Physics

Study of matter, motion, energy and force.

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Scalar Quantity

Only has magnitude

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Vector Quantity

Has both magnitude and direction

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Scalar Quantities (Examples)

Length, Area, Volume

Speed

Mass, Density

Pressure

Temperature

Energy, Entropy

Work, Power