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Time (minutes)
- you can use this formula for clock problems, when you are asked what time will the clock of hands will have a certain angle etc etc.
2/11 x ( θ new +/- θ reference)
- use this when the question is asking how many minutes after a certain time will the clock angle be _____.
Clock Angle = 11M - 60H/2
- use this to determine the angle between the hour and minute hand of a clock.
arithmetic progression(sequence)
Sequence of numbers in which the difference of any two adjacent terms is constant
Arithmetic progression formula
For the nth term of Arithmetic Progression
An = A1 + (n - 1) d
where;
An = nth term
A1 = 1st term
D = common difference
Sum of terms of an Arithmetic Progression
S = n/2 (A1 + An)
where;
A1 = first term
An = last term
n = number of terms in the sequence
Geometric Progression Definition
Sequence of numbers where any two adjacent terms have the same ratio
nth term of a geometric sequence
An = A1 x r^(n-1)
where;
An = nth term
A1 = first term
r = common ratio
n = number of terms
Sum of terms in a Geometric sequence
Sum = A1 + (1 - r^n/1 - r )
Permutation
act of arranging objects or numbers in order.
Permutation Formula
nPr = n!/(n-r)!
Combination
way of selecting objects or numbers from a group of objects or collection. Order of objects does not matter
Combination Formula
nCr = n!/(n-r)!r!
Mixture
C1V1 + C2V2 = C3V3
where:
C1 and C2 = starting concentration
V1 and V2 = starting volume
C3 = Final Concentration
V3 = Final Volume
Work Rate (Formula)
Rate of Work = 1/Time Taken
1/A's time + 1/B's time = 1/Total Time Taken
Other useful formulae:
Man Power(Man Days/Output)
Trigonometric Functions
Sin θ = Opposite/Hypotenuse
Cos θ = Adjacent/Hypotenuse
Tan θ = Opposite/Adjacent
Pythagorean Identities
sin^2 θ + cos^2 θ = 1
1 + cot^2 θ = csc^2 θ
1 + tan^2 θ = sec^2 θ
Quotient Identities
tan θ = sin θ / cos θ
cot θ = cos θ / sin θ
SIN θ FUNCTIONS
sin θ = opposite/hypotenuse
sin θ = 1 / csc θ
sin θ = cos (90° - θ)
d/dx sin (x) = cos (x)
COS θ FUNCTIONS
cos θ = adjacent/hypotenuse
cos θ = 1/sec θ
cos θ = sin (90° - θ)
d/dx cos (x) = - sin (x)
CSC θ FUNCTIONS
csc θ = 1/sin θ
csc θ = sec (90° - θ)
d/dx csc (x) = - csc (x) cot (x)
TAN θ FUNCTIONS
tan θ = opposite/adjacent
tan θ = 1/cot θ
tan θ = cot (90° - θ)
d/dx tan (x) = sec^2 (x)
SEC θ FUNCTIONS
sec θ = 1/cos θ
sec θ = csc (90° - θ)
d/dx sec(x) = sec (x) tan (x)
COT θ FUNCTIONS
cot θ = 1/tan θ
cot θ = tan (90° - θ)
d/dx cot(x) = - csc ^2 (x)
Degrees
- Most common unit of angle
Mil
- short for milliradian
- old military measurement of angle, used for artillery calculations
Grad
- alternative unit for degree not commonly used
Radian
angle measurement equal to the length of an arc divided by the radius of the circle of arc
Degrees to Radians
Radians = Π/180 x (Degrees)
Radians to Degrees
Degrees = 180/Π x (Radians)
Number of Times the hands of the clock are at 90 degrees in a day
44
Number of times the hands of the clock overlap in a day
22
Number of times the hands of the clock are in opposite in a day
22
Equilateral
- 3 equal angles
- 3 equal sides
Scalene
- no equal sides
- no equal angles
Isosceles
- 2 equal sides
- 2 equal angles
Right Triangle
- 1 right angle
Pythagorean Theorem
c² = a² + b²
Law of Cosines
a² = b² + c² - 2bc (cos A)
b² = a² + c² - 2ac (cos B)
c² = a² + b² - 2ab (cos C)
Note:
A, B, C = are segment measurements/ sides
Law of Sines
sin A/a = sin B/b = sin C/c
Area of a Triangle
Height and Base Given:
= 1/2 x bh
3 Sides Given
√s(s-a)(s-b)(s-c)
where "s" is the semi=perimeter of the triangle
a,b,c are the sides of the triangle
Heron's Formula
s = a + b + c/2
Chord
Segment connecting 2 points in a circle
Secant
A line intersecting a circle TWICE
Tangent
A line intersecting a circle ONCE
Area of a Circle
πr²
Circumference of a Circle
If Radius is given:
2πr
if diameters is give:
πd
Area of a Sector
θ /360 π r ²
Arc Length
θ x radius
Ellipse
Created by a plane intersecting a cone at an angle of its base.
ALL Ellipses have TWO FOCI or focal points.
Area of an Ellipse
πab
where:
a = horizontal axis
b = vertical axis
Perimeter of the ellipse
2π (√(a² + b²)/2)
Quadrilateral
a polygon with
4 SIDES
4 ANGLES
4 VERTICES
Parallelogram
Opposite sides are parallel and equal
Area = b x h
Square
All angles at 90°
All sides are equal
Area = s x s
Rhombus
All sides equal, opposite sides are parallel
A = ½ (d₁x d₂)
Rectangle
All angles at 90°
Opposite sides are equal
Area = l x w
Trapezium
One pair of parallel sides
Area = A = ½ (a x b) x h
Kite
2 equal angles
two pairs of adjacent equal-length edges
Area = ½ (d₁x d₂)
POLYGON
a plane figure composed of finite line segments connected to each other to form a polygonal chain
Polygon Nomenclature
1 - hena
2 - di
3 - tri
4 - tetra
5 - penta
6 - hexa or exa
7 - hepta
8 - octa
9 - nona or ennea
10 - deca
11 - undeca or hendeca
12 - dodeca
13 - triskaideca
14 - tetradeca
15 - pentadeca
16 - hexadeca
17 - heptadeca
18 - octadeca
19 - enneadeca
20 - icosa
Polygon Nomenclature - Tens
20 - icosa
30 - triconta
40 - tetraconta
50 - pentaconta
60 - hexaconta
70 - heptaconta
80 - octaconta
90 - enneaconta
100 - hecta
Polygon Nomenclature Format
Prefix for tens + kai - prefix for units + gon
Example:
83 - Octacontakaitrigon
257 - dihectapentacontakaiheptagon
Polygon Area
Area if Apothem and Perimeter is given:
Area = ½ x apothem x perimeter
if side is given:
Area = ns²/ 4tan (180/n)
Polygon (Sum of Interior Angles)
Sum of Interior Angles:
(n - 2)(180°)
Interior Angle
((n - 2)(180°))/2
Polygon (Sum of Exterior Angles)
360°
To get the Angle measurement of each angle of a polygon:
360° / no. of sides
Polygons (Number of Diagonals)
Number of Diagonals in Polygons:
n(n-3)/2
Two Polygons are similar if:
a. all pairs of corresponding angles are congruent
b. all pairs of corresponding sides are parallel
Polyhedron
- three dimensional figure composed of flat polygonal faces, edges, and vertices
Platonic solids
- any of the five geometric solids composed of identical polygonal faces, regular polygons meeting at the same three dimensional angles.
The 5 Platonic Solids
THODI
Tetrahedron
Hexahedron
Octahedron
Dodecahedron
Icosahedron
Tetrahedron
4 Faces
6 Edges
4 Vertices
Face Shape = Triangle
Hexahedron or Cube
6 Faces
12 Edges
8 Vertices
Face Shape: Square
Octahedron
8 Faces
12 Edges
6 Vertices
Face Shape: Triangle
Dodecahedron
12 Faces
30 Edges
20 Vertices
Face Shape: Pentagon
Icosahedron
20 Faces
30 Edges
12 Vertices
Face Shape: Triangle
FRUSTUM
- a solid object formed when a plane cuts through at the apex of a cone or pyramid. The plane is parallel to the base of the cone of pyramid
Surface Area
Surface is area is equal to the sum of the base of the solid and the lateral areas.
Volume of a Frustum of a Cone
V = ⅓ π H(R₁² + R₂² + R₁² R₂²)
where:
H - height of the cone
R₁ = Radius of the Larger Base
R₂ = Radius of the Smaller Base
V = Volume
Surface Area of a Frustum of a Cone
Surface Area = Lateral Area + Area of the Bases
where:
Area of the bases = πR₁² + πR₂²
Lateral Area = ½ (C₁ + C₂) L
where:
C₁ = Circumference of the Larger base
C₂ = Circumference of the Smaller base
L = Slanted height
or
Lateral Area = π (R₁ + R₂) L
where
R₁ = Radius of the Larger base
R₂ = Radius of the Smaller base
L = Slanted height
Note:
L can be given in the problem, but you can also solve using the Pythagorean Theorem.
Volume of the Frustum of a Pyramid
V = ⅓ H(A₁ + A₂ + √A₁ A₂)
where
A₁ = Area of the larger base
A₂ = Area of the smaller base
H = Height
Surface Area of a Frustum of a Pyramid
Surface Area = Area of the bases + Lateral Area
where
Area of the Bases = A₁ + A₂
Lateral Area = ½ (P₁ + P₂) L
where:
P₁ = Perimeter of the Larger base
P₂ = Perimeter of the Smaller base
L = Slanted height
or
Lateral Area = ½n (B₁ + B₂) L
where
n = number of lower base edges
B₁ = Upper Base Edge
B₂ = Lower Base Edge
L = Slanted height
Parallelipiped (Box)
Volume = l x w x h
Total Surface Area = 2 lw + 2 lh + 2wh
Sphere
Volume = 4/3 π R³
Surface Area = 4 π R²
Pyramid
Volume = ⅓ (Area of the base) x H
Area of the Base = s x s or l x w
Surface Area = Area of the Base + Lateral Area
where
Lateral Area = ½ (B) x L
where
B = side of the base touched by the triangle
L = slanted Height (if not given, can be solved using Pythagorean Theorem)
Cylinder
Volume = π R² H
Total Surface Area = Area of the Bases + Lateral Area
Total Surface Area = 2 (π R²) + (2πR x H)
Cone
Volume = ⅓π R² H
Surface Area = Area of the Base + Lateral Area
Surface Area = π R² + π RL
where
L = slanted height ( if not given, can be solved using Pythagorean Theorem)
LINEAR EQUATIONS
- an algebraic equation where each term has an exponent of 1
- when graphed, always results in a straight Line
Standard Form of a Linear Equation
Ax + By = C
Slope Intercept Form of a Linear Equation
y = mx + b
where m = slope
b = y-intercept (where the graph intersects y axis)
Slope of a Line (Formula)
It is the "m" in the equation, y = mx + b
m = rise/run
m = change in y/change in x
m = y₂-y₁/x₂-x₁
Distance between a line and a point (Linear Equation)
Dline&point = |A(x) + B(y) + C| / √(A²-B²)
Distance between two points (Linear Equation)
Dpoints = √(change in y)² + (change in x)²
Dpoints = √(y₂-y₁)² + (x₂-x₁)²
QUADRATIC EQUATION
- an equation containing a single variable of a second degree (exponent of 2)
Standard Form of a Quadratic Form
ax² + bx = c = 0
Quadratic Formula
- b +/- √((b²) - 4ac)/2a
Circle
set points where all of their distance from a single point is constant.
Parabola
Locus of point which moves that is always equidistant from a fixed point (foci) and a from a fixed line (directrix or axis)
Ellipse
Locus of point which moves so that the sum of the distances from the two foci is always constant is equal to the length of the major axis.
Hyperbola
locus of point in a place so that the difference of its distance from two fixed points is (foci) is constant.
Physics
Study of matter, motion, energy and force.
Scalar Quantity
Only has magnitude
Vector Quantity
Has both magnitude and direction
Scalar Quantities (Examples)
Length, Area, Volume
Speed
Mass, Density
Pressure
Temperature
Energy, Entropy
Work, Power