- idea: kid put in front of mirror with smear of rouge on forehead; if they touch it, they have awareness/self-concept - but it worked on pigeons too - Circular logic
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Controlled processing
- mental processing that requires some degree of volitional control and attentiveness - ex. studying for exam
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Automatic processing
- mental activities that occur automatically and require no minimal conscious control/awareness - ex. riding a bike
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Divided attention
- ability to perform more than one activity at the time - presumed to be made possible but automatic processing - difficult if tasks require similar cognitive resources - ex. listening to music while studying for an exam
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circadian rhythm
- cyclical changes that occur on roughly 24-hr basis in many biological processes - regulated by superchiasmatic nucleus (SCN)
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superchiasmatic nucleus
- located in hypothalamus - brain's "biological clock" - pineal gland releases a hormone melatonin -\> triggers sensations of drowsiness - located above optic chiasm -partly learns day/night cycles through retinal signals
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How much sleep does an average person need?
- roughly 7-10 hours per night
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Factors that affect the amount of sleep one needs
- Age - Health - Quality of sleep - Genetics -\> DCE2 gene mutation \= may only require 6 hrs - Species
- Theta waves (4-7 waves per second) - myoclonic jerks - Hypnagogic imagery - lasts 5-10 minutes - stage where you don't really feel like you're sleeping
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Sleep stage 2
- Sleep spindles - K-complexes
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Sleep spindle
- Stage 2 - short bursts of neural activity, 5-1.5 seconds - possibly brain consolidating memories
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K-complexes
- Stage 2 - large waveform that occurs intermittently - appear every 1-2 minutes in sleep - theory that they are related to ability to ignore external staimuli when sleeping
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Sleep stages 3 and 4
- Delta waves (1-2 per second), research suggests they are critical to good sleep - Stage 3
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Sleep stage 5
- REM - stage of sleep where brain is most active/where vivid dreaming most often occurs - approx 20% of sleep is REM - rebounds when REM is lost - periods will last longer, experience more vivid dreams - compensating for lost amounts of REM sleep - REM stage longer as night progresses
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Theories on why we sleep
- Energy conservation - body metabolizes slower in sleep - Adaptive for avoiding predation - human's don't see well at night - Restorative - body has chance to heal
- Difficulty falling/staying asleep - Treatment (Behavioural): consistent wake schedule, only go to bed when tired, only use bed for sleeping, exercise, avoid alcohol/caffeine in evening - Treatment (Pharmacological): Can be addictive, can have adverse side effects (ex. Amnesia), can lead to rebound insomnia
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Narcolepsy
- irregular control of sleep-wake cycles - Symptoms: . "sleep attacks" . cataplexy (lose voluntary muscle control for a few secs) . Hypnagogic & hypnopompic hallucinations (sleep-onset & sleep-offset) . sleep paralysis . disturbed nighttime sleep - Possible causes: . Insufficient hypocretin producing neurons in hypothalamus . Genes can help determine susceptibility, but % of related people both having \= small
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(Obstructive) Sleep Apnea
- caused by blockage of airway during sleep \= daytime fatigue - Health problems: Night sweats, weight gain, hearing loss, irregular heartbeat, ^ risk of death - Treatment: Weight loss, CPAP air mask
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Night Terrors
- Sudden waking episodes characterized by screaming, perspiring, and confusion followed by return to deep sleep - Lasts a few minutes - Stages 3 and 4 (not REM) - Harmless - Treatment: Getting older (usually happens in children)
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Sleepwalking
- Walking while fully asleep - Occurs during deep sleep stages - Usually harmless - Person often not aware they have done it - Occurs more often in children - Occurs during deep sleep
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Are dreams typically more negative or positive?
Negative
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Freud's Dream Protection Theory
- Dreams reflect "wish-fulfillment" of unconscious desires -\> prevent these from ruining sleep - unconscious desires expressed symbolically within dream, require "interpretation" - Manifest content: raw facts/details about dream - Latent content: underlying meaning about details in dream
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Problems with Freud's dream protection theory
- people with brain damage who can't dream will sleep soundly - dreams often not wish-fulfilling: mostly negative, consist of benign people/activities, can be nightmarish - most dreams involve no sexual themes
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Activation synthesis theory
- dreams reflect inputs from brain activation in pons, forebrain attempts to weave into story - REM induced by increased Acetylcholine in Pons & reductions in Serotonin/Norepinephrine -\> signals sent to thalamus then cortical areas that try to make sense of them, but they are incomplete - try to make the best it
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out-of-body experience (OBE)
- sensation of consciousness leaving body - Occurs in approx. 10% of general population - people who experience OBE's often report other strange experiences as well - OBE's often occur in conjunction with near-death experiences
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deja vu
- Feeling of reliving an experience that's new - lasts approx. 10-30 seconds - May be due to: . excess levels of dopamine in temporal lobe -\> people with small temporal lobe seizures will report Deja vu prior to the seizure . Resemblance of past events poorly remembered
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Hypnosis
- set of techniques that provides people with suggestions for alterations in perceptions, feelings, thoughts, behaviours - people are chosen to be "hypnotized" on the bases of their suggestibility - regression therapy
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myths about hypnosis
- Puts people in a "trance" - People can be made to do things they don't want to do - People are unaware of their surroundings - People forget what took place - Hypnosis can give you special abilities - Hypnotism enhances memory
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Regression therapy
- people hypnotized to remember events from childhood (where psych problems originated) - Problems: . Reports of age-regressed individuals often cant be corroborated by ppl present at the time . Poggendorff illusion . EEG responses
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Past life regression therapy
- people are regressed with hypnosis to remember events from a past life - problems: . Claims of regressed individuals often prove false when fact-checked . Ability to be regressed to a past-life is dependent on a belief in reincarnation
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Psychoactive drug
- contains chemicals similar to those found naturally in brains that alter consciousness by changing chemical processes in neurons - Alter how we think, feel, and act - Effects depend on: type, dose, beliefs and expectations, environment drug is taken in
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Depressants
- drugs that create a decrease in nervous system activity - ex. Alcohol, Barbiturates, Tranquilizers
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Simulants
- drugs that create an increase in nervous system activity - ex. Amphetamines, Methamphetamines, MDMA(Ecstasy), Cocaine, Tobacco
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Opiates
- bind to opioid/endorphin receptors and produce analgesic and euphoric effects - Derived from opium poppy - can produce ^ levels of dopamine -\> Euphoria - administered in many ways -\> affects potency - ex. Morphine, Codeine, heroin, Fentanyl, Oxy-Contin
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Hallucinogens/Psychedelics
- Drugs which cause dramatic alterations of perception, mood, and thought - Can enhance, distort, and intensify sensory experience - Effects often unpredictable leading to paranoia, violence, and anxiety in some people - ex. Cannabis
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Routes of Administration of drugs
- Ocular -\> drops, bioadhesives - Buccal -\> mucoadhesive, spray - Sublingual delivery -\> tablets - Oral delivery -\> capsule, pill - Intravenous delivery -\> injection - Intramuscular delivery -\> depot - Subcutaneous delivery -\> Depot, implant -Transdermal/topical delivery -\> patch, cream, spray - Pulmonary/Nasal delivery -\> Aerosol, spray - Vaginal/rectal delivery -\> Gel, suppository - For all drugs to enter into brain, need to enter bloodstream
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Blood brain barrier
- physiological mechanism that alters permeability of brain capillaries so some substances are prevented from entering brain tissue while others enter freely
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Diagnosis of substance use disorder
- user has significant and recurring impairments in their life as a result of the drug(s) - Tolerance - Withdrawal
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Tolerance
- reduction in effect of a drug as result of repeated use, requiring greater quantities to achieve same affect - often result of bodies attempt to maintain homeostasis
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Withdrawal
- unpleasant effects of reducing or stopping consumption of a drug that users had consumed habitually - these can be learned - when someone stops taking drug, they can still occur in times/places where they would normally take it
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Alcohol
- Depressant - Increases GABA, decreases glutamate - at low doses inhibitory control centers in cortex are "depressed" -\> creates release of inhibitors, "upper" phase pf drinking - at higher doses other regions "depressed" -\> loss of motor coordination, impaired judgement, "downer" phase of drinking, alcohol myopia
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Barbiturates and tranquilizers
- depressants - aka sleeping pills and sedatives - increase GABA activity - at high doses can lead to depression, loss of motor coordination, memory impairments - like Valium -\> highly prescribed to housewives in 60s - Withdrawal symptoms can be insomnia or anxiety
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Amphetamines
- Simulants - reduce sleep, fatigue, appetite, depression - increase dopamine and norepinephrine - injections can lead to massive spikes in blood pressure causing stroke - Amphetamine psychosis -\> schizophrenia-like hallucinations that occur when brain's dopamine activity is artificially ^ beyond normal level by heavy use
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Methamphetamine
- Simulant - inhaled via smoking - ingredients very accessible - more potent than standard amphetamines -\> ^ probability of OD and dependence - can cause aggression, paranoia, acne, "meth mouth"
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MDMA (ecstasy)
- stimulant - 3,4-methylenediosymethamphetamine - alter serotonin levels by ^ release and blocking reuptake - impaired immune function, sleep problems, intellectual impairments, sexual dysfunction
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Cocaine
- Stimulant - injected, inhaled, snorted - analgesic properties - creates excitement/euphoria -\> blocks reuptake of dopamine/norepinephrine - relatively mild withdrawal symptoms, accompanied by strong cravings - in high doses: fever, vomiting, convulsions, hallucinations, paranoid delusions - overdose: can go into cardiac arrest
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Heroin
- opiate - most commonly administered via injection, but can be smoked, ingested, inhaled, etc.
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Fentanyl
- opiate - powerful painkiller that gets abused
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Cannabis
- Hallucinogen/psychedelic - usually smoked, can be consumed other ways - primary ingredient THC -\> stimulates cannabinoid receptors - effects: slowed time, enhanced sensations, giggles, ^ appetite - high doses: impairments in memory, exaggerated emotions, difficulty focusing, anxiety - Long term: more toxic than tobacco smoke, ^ risk of lung/respiratory disease, negative effect on attention/memory
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Myths about cannabis
- Causes amotivational syndrome -\> true that highschool students who use it have lower grades, but often shown that they were low before use - "gateway drug" -\> twin studies dispel this myth, in many cases its true that it is the 1st "illicit" drug consumed, but just cause one event precedes another \=/\= cause
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The problem with likert scales
- assumes people are operating on same psychological scale, difference between values same for all people
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Behaviourism
- should only attribute behaviour things that can be objectively measures (not things like mind/consciousness) - pragmatic argument about how science of behaviour should be conducted, not a metaphysical position about the nature of the mind
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phylogenetic behaviour
- behaviour hardwired into you through evolutionary pressures (like instinctual, innate) - Reflexes, fixed action patters, general behaviour traits
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Reflexes
- ex. of phylogenetic behaviour - relationship between special event and simple response to it - found in all members of species - highly stereotypic - human ex : Pupillary, rooting, suckling, salivary, palmar grasp, peristalsis, respiratory, patellar - not all useful (ex. allergies, seizures)
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Primary laws of the reflex
1. Law of the Threshold -\> point below which no response is elicited and above always occurs 2. Law of Intensity- Magnitude -\> increases in stimulus intensity also increase intensity of response 3. Law of Latency -\> more intense a stimulus is, the faster the response is elicited
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Habituation
- decrease in the intensity or probability of a reflex response resulting from repeated exposure to a stimulus that evoked that response - perhaps the simplest form of learning
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Fixed action patterns
- example of phylogenetic behaviour - series of related acts found in all members of a species - occurs when releaser stimulus is present - AKA modal action patterns, species-specific behaviour - ex. gray-legged goose rolling anything vaguely egg-shaped into nest - not completely hardwired, degree of variability environment/learning can modify - remove releaser stimulus, behaviour continues (ex. squirrel digging nut)
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General behaviour traits
- ex. of phylogenetic behaviour - Any general behavioural tendency strongly influenced by genes - ex. introversion, general anxiety, drug abuses, etc. -Evidence: . selective breeding -\> can breed animals to be more aggresive . gene knockout . twin studies
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Limits of natural selection
- takes long time, so not ideal for coping w/ sudden environmental changes - adaption that was once useful might become useless, even maladaptive quickly -\> humans with fondness for salt/sugar
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What is measured when measuring learning?
- changing behaviour - not the acquisition of smth
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Poggendorff illusion (regression)
- Illusion increases in effectiveness with age - people who have supposedly regressed often do not see the illusion how a child should (children tend to see it correct)
- no - ex. Phineas Gage (guy who's personality changed after pipe went through his frontal lobe), changes due to drug use
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Classical/Respondent/Pavlovian conditioning
- associating involuntary action with a stimulus that doesn't naturally elicit that response - Comes from associating a US with a CS to produce a CR - ex. playing a bell tone before presenting someone with a donut -\> salivation, over time only bell tone needed for salivation
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Unconditional Stimulus (US)
- classical/respondent conditioning - stimulus that naturally and automatically triggers a response (UR) - ex. a donut (US) triggering salivation (UR)
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Unconditional Response (UR)
- classical/respondent conditioning - behaviour elicited by the antecedent stimulus (US) without need of any prior history of learning - ex. salivation (UR) after seeing a donut (US)
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Conditional Stimulus (CS)
- classical/respondent conditioning - previously neutral stimulus that acquires possibility to elicit a conditioned response when paired with US - CS's function literally "conditional" on relationship with US - ex. Bell tone being played before presenting Donut (US)
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Conditional Response (CR)
- classical/respondent conditioning - behaviour elicited by the antecedent stimulus (CS) - ex. salivation (CR) upon hearing the bell tone (CS)
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Probe Trial
- classical/respondent conditioning - Presents CS alone (with no US) - more exposure \= greater conditional responding - early exposure \= more learning than later (non-linear) - conditioning/learning can occur and different rates (ex. taste aversion can happen after only 1 exposure, salivation requires numerous)
- classical/respondent conditioning - CS begins and US overlap partially - most effective method, when CS-US interval is short (0.4-1 sec) - common in real world - ex. training to salivate at sound of bell - food delivered while bell still sounding a bit
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trace conditioning
- classical/respondent conditioning - Cs begins and ends before the US - longer intervals between CS and US produce weaker responding - but depends on response being learned - common in real world - ex. food poisoning from restaurant - useful in wild to know what is poisonous
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simultaneous conditioning
- Classical conditioning - CS and US begin and end at same time - less common in real world - less effective than delayed and trace conditioning
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backwards conditioning
- Classical conditioning - CS follows US - not effective, but can be demonstrated in a lab
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Respondent extinction
- presenting the conditional stimulus (CS) in the absence of the unconditional stimulus - results in gradual decline of the conditioned response
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spontaneous recovery
- increase in magnitude of the CS after respondent extinction has occurred & time has passed - demonstrates that extinction is not "forgetting" what was learned - after enough trials, will stop completely - Classical and Operant conditioning
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Treatment of phobias
- respondent extinction - present the stimuli in the absence of any aversive event - counter existing conditioning - Exposure therapy
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Respondent/stimulus Generalization
- When an organism shows a conditioned response to values of the CS that were not trained during acquisition -produces a generalization gradient - ex. dogs not only salivating to exact tone used for conditioning, but similar tones too - but farther from the original, the lower the response
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respondent/stimulus discrimination
- when the value of the CS, other than what was originally trained, elicit little to no conditional response - ex. therapy for phobia - what if treatment does not generalize to outside of the clinic
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Higher-order conditioning
- (classical/respondent conditioning) - type of conditioning in which a neutral stimulus becomes a conditional stimulus (CS2) because of relationship with already effective CS - ex. person afraid of bees (CS) also afraid of flowers/garden (higher order CS)
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Aversion Therapy
- (Classical/respondent conditioning) - stimulus contingently paired with a noxious stimulus - Ex. for alcoholism -\> given drug disulfiram (antabuse) that blocks enzyme needed to process alcohol \= sick, associate alcohol w/ illness
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Operant conditioning
- study of how consequences effect behaivour - ex. giving dog a treat after they do a trick, or scolding
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Distinction between respondent and operant conditioning
- respondent: behaviour elicited by stimulus, controlling event \= stimuli PRECEDING response - Operant: behaviour emitted to produce/remove stimulus, controlling event \= stimuli FOLLOWING response
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B.F. skinner
- developed operant conditioning - influenced by Edward Thorndike - Puzzle box -\> cats could only escape by opening latch, get food after - Believed that if an act brings a reward, it becomes stamped into mind -\> behaviour changes because of consequence
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Operant conditioning chamber
- Skinner box - rats typically push a lever, pigeons peck at a disc or touch screen - If they do correct response, get a bit of food - highly controlled environment with no confounding variables
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Increase in behaviour due to consequence
- \= "reinforce" - ex. giving rat food for pressing lever \= ^ probability of lever being pressed
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decrease behaviour due to consequences
- \= "punish" - rat gets shocked for lever press \= decrease in probability of it getting pressed
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effects of reinforcing consequences
- ^ frequency - increase duration - ^ intensity - ^ in quickness (decrease in latency) - ^ in variability - ^ of whatever the reinforcer in contingent on - ex. kid studying for a certain period of time to get access to videogames -\> reinforcer contingent on continued performance of behaviour for duration
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Two ways of reinforcing
- add (+) a simulus \= positive reinforcement . ex. rat pressing lever for food -\> stimulus GIVEN - remove (-) a stimulus \= negative reinforcement . ex. rat repeatedly shocked and only way to stop is pressing lever -\> stimulus TAKEN AWAY
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Does reward \= reinforcer?
- no - just because you reward a behaviour doesn't mean you have reinforced it - needs to influence probability of behaviour - to truly know if reinforcer, need to test it - ex. coffee as a positive reinforcer for playing piano
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two ways of punishing
- add (+) a stimulus \= positive punishment . ex. walk down street & get mugged -\> less likely to walk it again - remove (-) a stimulus \= negative punishment . remove internet for kid misbehaving -\> less likely to misbehave
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Punishment
- defined by their effect on behaviour -\> if it doesn't decrease the behaviour, its not a punishment - can be highly effective and work over the long time when used properly - but many drawbacks
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drawbacks of punishment
- doesn't teach new acceptable behaviour - usually fosters undesirable emotional response (aggression, fear/anxiety, crying, apathy/depression) - can foster subversive practices to escape punishment (lying, cheating, etc.) - imitation of the punisher (children - sees parent slap sibling for punishment, might slap classmate for behaviour they don't like)
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Discriminative stimulus
- stimulus or event that sets the occasion for reinforcement - ex. researcher only reinforcing lever pressing of rat when a light is turned on