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Ivan Pavlov- Unconditioned Stimulus
a stimulus that automatically produces a response when presented (naturally triggers a reaction)
Ivan Pavlov- Unconditioned response
unlearned or natural reaction/ response to the unconditioned stimulus
Ivan Pavlov- Conditioned Stimulus
previously neutral stimulus, that had through conditioning come to produce a response
Ivan Pavlov- Conditioned Response
learned response to the previously neutral conditioned stimulus
John Watson- little Albert
-Little albert looks at the white rat trying to figure it out
-Then someone claps by little alberts ear really hard and scares him
-they do this multiple times
-then when he is shown the white rat he flinches and is scared
Acquisition
when the conditioned stimulus produces the conditioned response
Ex: a student’s father told her that she was gonna die on the bridge and that one of the boards were loose and that they were not going to make it
UCS: father telling her shes gonna die
UCR: she's scared
CS: bridges
CR: will not drive over bridges at all
Discrimination
it is only the white rat that little albert is afraid of (not white cats, white stuffed animals, not white dogs)
-the pairing worked well
Generalization
any small little white thing makes you nervous (you fear which cats, white dogs, white stuffed animals)
-the pairing did not work well/ it was sloppy
Extinction
little Albert is no longer afraid of the white rat
-at the age of 2 he is no longer afraid
-his fear went away
Spontaneous recovery
little albert was afraid of the rat at age 1 but got over it at age 3
then at age 30 he is afraid of the rat again (the fear of the conditioned stimulus comes back)
Punishment
any consequence presented after behavior that decreases the likelihood of the behavior recurring
aversive stimuli
positive punishment (give them something bad)
more damaging and less effective
Ex: spanking, grabbing, shaking, verbal abuse, curse at a child, physically damaging
Reinforcement removal
negative punishment (take something away)
less damage/ more effective
take away whatever they want or what they deem valuable (you have to know what they want/ cannot do without)
Ex: no recess, no candy, no phone
postive reinforcement
give them something they want
younger kids want this
negative reinforcement
taking away something that’s bad
15+ want this
Prompting
Providing verbal or physical cues that remind someone when to perform a target behavior
providing verbal or physical demonstrations of how to perform a target behavior
ex: explaining to a child how to print using a computer
Fading
After prompting leads performance
you do not provide physical or verbal cues of how to perform the target behavior
fade away= behavior still stands?
Ex: show and tell lab people how to put on goggles, get beaker, and stand on the right side
after a couple times you stop (fade) and see if you shaped that behavior
Shaping
Reinforcing complex behaviors in small steps for target behaviors that require multiple steps
Ex: learning to play tennis (reinforce serve, backhand, short shots, and footwork at net) then have them put the all together and play a match
each skill is reinforced separately to do them all together
continuous reinforcement schedule
providing reinforcement for every performance of the target behavior
the first 6-7 times they do it you have to give them the reinforcement
ex: giving them the candy
fixed interval
reinforcement after a specific amount of time passes
Ex: FI 10 (10 minutes) by giving us negative reinforcement (no homework) or positive reinforcement (2 extra points on the next test) after the amount of time has passed
-they might not be doing the problems, they could be daydreaming
Fixed ratio
reinforcement after a specific # of target behaviors are performed
Ex: after a student does 20 problems (FR 20) gives negative reinforcement (no homework) or positive reinforcement (2 extra points on the next test)
-get a reward after 5 correct questions so they take a break after the 5 correct questions because it will be a while until the next reward
Variable Interval
reinforcement after a variable amount of time passes
Ex: coming in here and saying +5 on next exam even though the person did nothing to deserve it (a surprise → not shaping behavior)
Variable ratio
reinforcement after a variable # of target behaviors are performed
Ex: anybody who has the right answer raise your hand → get answer correct you get a jolly rancher (can get 10 in a row so people do not take breaks)
Premack Principle
first something the child needs to do then something the child wants to do
low-probability behavior followed by high-probability behavior
Ex: grandma will tell you to eat the bowl of broccoli and then if you do she will give you ice cream after
After 5 times she will remove the ice cream and the behavior will stand
Token Economies
a point based system where you can purchase things
Ex: Anyone that got 40 points from the target behaviors gets to take a prize out of the prize box (will add up every week to add up more points for bigger prizes)
Ex: WIlliam’s dollars and being able to buy items from the prize area
Extinction
everyone who wants to say the answer in class you have to raise your hand and I will call on you
if you call out in class I will not acknowledge you
instead I will call on someone who is raising their hand (works best for attention seekers)
Time-out
I'm removing you from the source of distraction
Ex: you and your friend talking in class before recess so you move their chair but keep them in the class so they are still able to learn and don’t just take a break
Response-cost
your response will cost you
Ex: you did this so now you can't go on that field trip
Ex: you did this so now you have to pay a fine
Overcorrection
both punishment and reinforcement at the same time
Ex: children wet the bed because it is dark and they are nervous without a parent
Punishment: you have to clean up the sheets, take off your clothes to jump in the shower and then put new sheets on during the middle of the night
Reinforcement: show child where the lights are in the hallways, bedrooms, and how to flush the toilet in the bathroom (the child is still scared but they know what to do now cause they are taught the steps)
Punishment does teach target behavior
Albert Bandura- bobo doll study
3 groups
agressive role model: children watch an adult play with the bobo doll very rough, they say get out of the way and then… they punch it in the face, kick it from the bottom, bang it in the face with a rubber hammer, they throw balls at its face
non-agressive role model: watched an adult play with tinker toys not aggressively
control group (no model): did not see anyone play with the doll
-then the kids were told to play with whatever they want in a room
-the children who watched the aggressive role model were the most aggressive but not by much (75% vs 72% very close scores)
-if children saw the adult who played with the bobo doll get punished then the children where less likely to play with the do rough (especially for girls)
attention
when you select these models you have to select someone that students pay attention to (someone that they like, have respect for)
retention
2 months later you are in the same situation you were in and have to remember back what the person did and if they got punished or rewards for their actions
Production (Imitation and counter-imitation)
Imitation: think back and replicate the same behavior
Counter-Imitation: think back and choose not to do the same behavior
Vicarious Reinforcement
if you see someone else get reinforced you learn off of that just as if you got that reinforcement (you don't get it but it shapes you)
Vicarious Punishment
if you see someone else get punished you learn off of that just as if you got that punishment (you don't get it but it shapes you)
Model of similarity
Model of consistency
someone makes a commitment to signing a petition, and then feels compelled to donate money or volunteer their time to that same cause later on
they want to maintain a consistent image of themselves as someone who supports that issue; essentially, they feel pressure to act in line with their previous commitment
Need Hierarchy
Need Categories (all biological needs/ everyone is born with them)
If you are in a drive state too long your personality becomes that state and that is the only things that matters to do all the time
supposed to move up and down a lot
Physiological Needs
need for sleep, food, water, oxygen, rest, nourishment (survival needs)
Not met: delayed cognitive and physical functions
Ex: Professor does not start until 15-20 minutes late. He believes in giving students a chance to pee, eat, drink, go on their phone, and do whatever. Then he starts class and the students are ready to learn and the productivity levels of the students are very high
Ex: pre-k you get naps, snacks, and recess
Ex: other countries get a siesta and a longer break to fuel their bodies
Safety needs
the need to live in a safe, predictable, stable environment, the need to be physically, psychologically, and financially safe
Ex: you go to stockton but you do not have enough money to stay at stockton. You try to apply for scholarships and grants and that is the only thing on your mind.
Ex: People who were on the 911 flight are afraid of flying now because their safety needs were compromised and they don't want to die.
Belongingness/ love needs
the need for affiliation, friendship, connectedness, being part of a group
Ex: if you do not have a group a gang, cult, or extremist group may look for you and seek you out because they know that you are on the outskirts (you want to find a group you fit into
esteem
everyone is born to see himself sin a positive manner and see themselves in high regard, they want others to see them in high regard
Ex: a highschool student who thinks his friends do not respect him or acknowledge him. He becomes a school shooter so that people see him and acknowledge his presence.
Self- actualization needs
everyone is born with the need to be independent, self-guided, non-conformist, and does not follow other people
doing things that you want to do and choose to do because you like it
if you get up today and 95% of the things you do you choose to do them you are self actualized because they are fulfilling to you
Ex: if you are working at a job that you do not like for 40 years you will not ever meet self actualization (you do it because you have to not what you want to)
Ex: if you go to college because you like to learn then you will be self actualized
Homeostasis
balancing all body systems so that the body can function properly
adjusting levels such as blood pressure, body temperature, and blood sugar
hypothalamus
helps manage your body temperature, hunger/ thirst, mood, sex drive, blood pressure, and sleep
signals to the body when you have eaten enough
glucose in hunger
brain and nervous system run the best on glucose
set point
the body weight that your body is most comfortable at and tends to stay at
the amount your body thinks you should weigh
metabolic rate
how much fuel we burn while at rest
anorexia nervosa
when people try to not eat or eat very little to keep their body weight very low
very dangerous eating disorder and mental health condition
bullimia nervosa
when large amounts of food are eaten in a short period of time and then the person forcefully makes themselves either vomit or take laxatives to get the food out of their body to not gain weight
very dangerous eating disorder and mental health condition
encoding
prep information for storage
1st step in memory process
involves using our senses to code, clarify, sirt and prep information for storage
We organize/ prepare information for storage by sound, sight, touch, taste, smell, etc.
Automatic Processing
Unconscious encoding: occurs all the time without our awareness. We are paying attention to information, coding and arranging information that can be revered with no effort.
Ex: how tall is your professor, hair color of your group members, who is talking while you take notes, what people are saying during your presentations
effortful processing
Conscious encoding: requires effort, rehearsal, and focused attention to keep the information alive long enough to remember it
Ex: phone number, password, names, birthdates, lecture info.)
Rehearsal
say the phone number or rehearse it immediately after seeing it
Serial position effect
easily remember the first and last but the middle needs to be worked on more to remember
Ex: you have a job interview and you want to go first (be the benchmark for everyone to come after you) for last (lats thing they remember)
Spacing effect
knowledge will go easier when spacing out across several days rather than dedicating that same amount of time during one day
Ex: person A studies 30 minutes a day for 8 days before the test vs person B puts 4 hours in during 1 day (person A’s 9th time looking at material on test day person B’s 2nd time looking at material on test day)
Chunking
organizing lots of material in smaller chunks or terms to stand for it
Ex: rice: rest, ice, compress, elevate
Ex: homes: huron, Ontario, michigan, eire, superior
Imagery
thinks about a name of a person to bring back what they did, examples of situations
you make a vivid picture in your head
Ex: canti
Mnemonics
memory aids
Ex: learning things by rhymes or jingles
Hierachies
giving information in order to better make sense of it
Ex: presented the lecture in order so it makes for sense, and the subdivisions in each section
sensory memory storage
temporary storage of sensory information
Capacity: high
Duration: less than one second (vision) or a few seconds (hearing)
short term/ working memory storage
brief storage of information currently being used
Capacity: limited
Duration: less than 20 seconds
Long term memory storage
relatively permanent storage of information
Capcity: unlimited (?)
Duration: long or permanent (?)
Semantic encoding
mental imagery a whole scene (the best one)
Acoustic encoding
remembering by a jingle or tune (learn by sound)
Visual encoding
memorizing by look or pattern (trivial processing)