General Physics 1: Vectors and Vector Operations

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Vocabulary flashcards covering key vector concepts from the lecture notes.

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55 Terms

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Vector quantity

A physical quantity that has both magnitude and direction.

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Scalar quantity

A physical quantity described by magnitude only, with no direction.

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Magnitude

The size or length of a vector (its numerical value).

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Direction

The orientation that a vector points toward.

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Displacement

A vector representing the change in position from start to end.

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Velocity

A vector describing speed with direction; rate of change of position.

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Speed

Rate of motion; magnitude of velocity.

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Acceleration

Rate of change of velocity; a vector.

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Force

Interaction that can cause a change in motion; a vector quantity.

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Mass

Amount of matter; a scalar quantity.

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Energy

Capacity to do work; a scalar quantity.

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Volume

Amount of space occupied; a scalar quantity.

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Weight

Gravitational force on a mass; a vector directed downward.

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Momentum

Mass times velocity; a vector.

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Impulse

Change in momentum; force applied over a time interval; a vector.

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Area

Two-dimensional measure; a scalar quantity.

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Density

Mass per unit volume; a scalar quantity.

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Distance

Total length of travel; a scalar quantity.

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Vector notation

How vectors are written, using arrows over letters or boldface.

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Arrow representation

A vector drawn as an arrow; length represents magnitude and direction shows orientation.

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Unit vector

A vector with magnitude 1 used to indicate direction.

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i-hat, j-hat, k-hat

Unit vectors along the x, y, and z axes in 3D space.

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Component form

Expressing a vector as V = Vx î + Vy ĵ (+ Vz k̂ in 3D).

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Horizontal component

The x-component of a vector along the horizontal axis.

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Vertical component

The y- (and z-) component of a vector along the vertical axis.

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Resolution

Decomposing a vector into its horizontal and vertical components.

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Resultant

The sum of two or more vectors.

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Vector addition

Combining vectors to obtain a resultant.

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Parallelogram method

Graphical method where the diagonal of the parallelogram represents the resultant.

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Polygon method

Graphical method (tip-to-tail) for summing vectors by polygon completion.

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Graphical method

Using pictures (parallelogram or polygon) to add vectors.

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Analytical method

Using algebra and trigonometry (components, laws) to add vectors.

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Law of Sines

sin(A)/a = sin(B)/b = sin(C)/c; used in triangles to relate angles and sides.

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Law of Cosines

a² = b² + c² − 2bc cos(A); relates sides and angles of a triangle.

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Dot product

A·B = AB cos θ; a scalar quantity representing the projection of one vector onto another.

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Cross product

A×B = AB sin θ; a vector perpendicular to both A and B.

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Angle between vectors

The smallest angle θ between two vectors, used in dot/cross products.

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Negative vector

The vector with the same magnitude but opposite direction, written as −V.

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Subtraction

A − B = A + (−B); vector difference.

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Scalar multiplication

Multiplying a vector V by a scalar k to yield kV, scaling magnitude.

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Tailwind

Wind velocity in the same direction as the motion; affects ground velocity.

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Headwind

Wind velocity opposite to the motion; reduces ground velocity.

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Ground velocity

Velocity of an object relative to the ground; sum of air velocity and wind.

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Air velocity

Velocity of an object through the surrounding air.

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3D vectors

Vectors in space with x-, y-, and z- components.

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Unit vectors in space

î, ĵ, k̂ form the basis in 3D space; V = Vx î + Vy ĵ + Vz k̂.

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3D magnitude

Magnitude of a 3D vector: sqrt(Vx² + Vy² + Vz²).

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Displacement vs distance

Displacement is a vector (change in position); distance is the scalar length traveled.

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Direction notations (N of E, etc.)

Descriptive ways to express a vector’s direction, e.g., 30° North of East.

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Cardinal directions

N, E, S, W—the primary compass directions.

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Intermediate directions

NE, NW, SE, SW—directions halfway between cardinal points.

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Vector resolution in 3D

Decomposing a 3D vector into its x, y, z components.

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Work

W = F · d; the work done by a force along a displacement (scalar product).

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Torque

τ = r × F; the rotational effect (moment) of a force.

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F = ma

Newton’s second law: net force equals mass times acceleration.