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Vocabulary flashcards covering key vector concepts from the lecture notes.
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Vector quantity
A physical quantity that has both magnitude and direction.
Scalar quantity
A physical quantity described by magnitude only, with no direction.
Magnitude
The size or length of a vector (its numerical value).
Direction
The orientation that a vector points toward.
Displacement
A vector representing the change in position from start to end.
Velocity
A vector describing speed with direction; rate of change of position.
Speed
Rate of motion; magnitude of velocity.
Acceleration
Rate of change of velocity; a vector.
Force
Interaction that can cause a change in motion; a vector quantity.
Mass
Amount of matter; a scalar quantity.
Energy
Capacity to do work; a scalar quantity.
Volume
Amount of space occupied; a scalar quantity.
Weight
Gravitational force on a mass; a vector directed downward.
Momentum
Mass times velocity; a vector.
Impulse
Change in momentum; force applied over a time interval; a vector.
Area
Two-dimensional measure; a scalar quantity.
Density
Mass per unit volume; a scalar quantity.
Distance
Total length of travel; a scalar quantity.
Vector notation
How vectors are written, using arrows over letters or boldface.
Arrow representation
A vector drawn as an arrow; length represents magnitude and direction shows orientation.
Unit vector
A vector with magnitude 1 used to indicate direction.
i-hat, j-hat, k-hat
Unit vectors along the x, y, and z axes in 3D space.
Component form
Expressing a vector as V = Vx î + Vy ĵ (+ Vz k̂ in 3D).
Horizontal component
The x-component of a vector along the horizontal axis.
Vertical component
The y- (and z-) component of a vector along the vertical axis.
Resolution
Decomposing a vector into its horizontal and vertical components.
Resultant
The sum of two or more vectors.
Vector addition
Combining vectors to obtain a resultant.
Parallelogram method
Graphical method where the diagonal of the parallelogram represents the resultant.
Polygon method
Graphical method (tip-to-tail) for summing vectors by polygon completion.
Graphical method
Using pictures (parallelogram or polygon) to add vectors.
Analytical method
Using algebra and trigonometry (components, laws) to add vectors.
Law of Sines
sin(A)/a = sin(B)/b = sin(C)/c; used in triangles to relate angles and sides.
Law of Cosines
a² = b² + c² − 2bc cos(A); relates sides and angles of a triangle.
Dot product
A·B = AB cos θ; a scalar quantity representing the projection of one vector onto another.
Cross product
A×B = AB sin θ; a vector perpendicular to both A and B.
Angle between vectors
The smallest angle θ between two vectors, used in dot/cross products.
Negative vector
The vector with the same magnitude but opposite direction, written as −V.
Subtraction
A − B = A + (−B); vector difference.
Scalar multiplication
Multiplying a vector V by a scalar k to yield kV, scaling magnitude.
Tailwind
Wind velocity in the same direction as the motion; affects ground velocity.
Headwind
Wind velocity opposite to the motion; reduces ground velocity.
Ground velocity
Velocity of an object relative to the ground; sum of air velocity and wind.
Air velocity
Velocity of an object through the surrounding air.
3D vectors
Vectors in space with x-, y-, and z- components.
Unit vectors in space
î, ĵ, k̂ form the basis in 3D space; V = Vx î + Vy ĵ + Vz k̂.
3D magnitude
Magnitude of a 3D vector: sqrt(Vx² + Vy² + Vz²).
Displacement vs distance
Displacement is a vector (change in position); distance is the scalar length traveled.
Direction notations (N of E, etc.)
Descriptive ways to express a vector’s direction, e.g., 30° North of East.
Cardinal directions
N, E, S, W—the primary compass directions.
Intermediate directions
NE, NW, SE, SW—directions halfway between cardinal points.
Vector resolution in 3D
Decomposing a 3D vector into its x, y, z components.
Work
W = F · d; the work done by a force along a displacement (scalar product).
Torque
τ = r × F; the rotational effect (moment) of a force.
F = ma
Newton’s second law: net force equals mass times acceleration.