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Insolation
Incoming solar radiation at the surface of the Earth
1. UV: Damaging to materials and can cause health issues
2. Visible (daylight)
3. Infrared (heat)
Transmittance
ratio of total amount of transmitted light to total incident light; can be diffuse or non-diffuse
Specular Reflectance
Reflection of parallel light rays in a single, defined direction from a smooth surface; results in a clear image (ex: mirror)
Diffuse Reflectance
Scattering of light in many directions from a rough surface resulting in a blurred, scattered appearance with no distinct image; may be “matte”.
Luminous Intensity
The force that generates light and describes distribution of light; units: candela (cd)
Intensity of Light
Luminous Flux
photometric power as perceived by the human eye “total amount of lightness”; frequency dependent due to the relative sensitivity of the eye; units: lumens
Describes power and supply of light; total light emitted, quantity of lumens.
555 nm
maximum wavelength where human sensitivity is greatest; yellow-green region
Illuminance
density of luminous power/ total luminous flux incident on a surface, per unit area (related to luminous flux); inversely proportional to square of distance; units: footcandles/lux; 1 fc = 10.764 lux
Luminance
luminous intensity per unit of apparent area; units: cd/ft² or cd/m²
Brightness
subjective reaction to luminance of radiating or reflecting source
Cones and Rods
Cones = cell sensitive to color; Rods = cells responde to motion + dim light conditions
Foveal Vision
2 degree CONE @ center of vision that allows for acute detail perception
Most of the information on detail and color
Near-Field Vision
binocular (wider field) vision; color vision; 60° cone; depth perception
Far-Field Vision
Peripheral vision; ~145°; motion detection; lots of rods
Horizontal Work Surface Height
the height at which to measure a task at hand; example: desk height at 30” above ground
Illuminance Levels
quantity of light falling on a surface; relates to work plane
Glare
sensation produced by luminances within the visual field that are greater than the luminance to which the eyes are adapted, which causes annoyance, discomfort or loss in visual performance → excessive luminance ratios
Direct Glare
glare resulting from high luminances (or insufficiently shielded light sources ) in the field of view
Usually associated with bright areas outside the visual task or region being viewed; luminaires, ceilings, windows
Discomfort is due to:
Eye quickly adapts to the average brightness of the overall scene
Eye is attracted to the highest luminance in the scene
Light sources will cause more direct glare if near the center of vision, larger (greater apprehended angle), higher luminance, on dark background
Indirect Glare
Reflections that are superimposed upon diffuse reflections from an object that partially or totally obscure the details to be seen by reducing contrast.
Dark and specular surfaces can produce very severe glare conditions
Reflected glare - specular surfaces
Veiling reflection - dull and semi-matte surfaces with some specularity
Can be more difficult to control than direct glare
You can produce visibility by REDUCING CONTRAST
Most pronounced when incident angle = viewing angle
20 degrees to 40 degrees
figure: @ 22 degrees to 27 degrees, contrast is negative -> background luminance exceeds that of the task, task is not visible
Offending Zone
The area from which a luminaire or bright object can reflect light off the task and into the viewer’s eyes
Luminance Ratio
Ratio between the luminances of any two areas in the visual field
Luminance of the various surfaces in the normal field of vision need to be kept within acceptable limits
When eye fixates on a task, an adaption level is established
As eye shifts from on luminance to another, it must adapt to new level and if the difference is great, discomfort and fatigue can be experienced
Perception of Brightness
Dependent on luminance, contrast and human perception
One can increase the perception of brightness by decreasing the overall quantity of light because you change the ratio or contrast of the overall scene; since the eyes adjust to the average luminance of the scene, if the overall average luminance decreases, the perception of light decreases.