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Three-Term Contingency Model
Antecedent (A) —> Behavior (B) —> Consequence (C)
Antecedent (SD)
The cue that comes before the behavior
Examples of an antecedent
verbal instruction, visual cue, or other environmental change that signals a specific response
The behavior (B)
The action the individual takes in response to the antecedent (SD) (e.g. picking up a toy when asked)
The consequence (C)
The outcome that follows the behavior (i.e. if the individual is correct the individual receives reinforcement thus strengthening the connection between the SD and the behavior)
reinforcement
when we deliver a preferred stimulus or remove an unpreferred stimulus following a behavior and that behavior increases in the future. The process increases the likelihood of a desired behavior through providing a consequence to strengthen the behavior
positive reinforcement
adding a preferred item or activity after a desired behavior to make it more likely to happen again
negative reinforcement
involves removing something undesirable after a desired behavior to make that behavior more likely to occur again
immediate
within a few seconds
varied
changes based on the response
preferred
assessed periodically
descriptive
specific to behavior observedd
distinct
use of tone and magnitude matches behavior
fixed ratio
delivered every X times a behavior occurs (often used in token systems
variable ratio
delivered on average every X times a behavior occurs causes post-reinforcement pause (PRP)
fixed interval
delivered after x amount of time following the occurence of target behavior
variable interval
delivered on average every X seconds/minutes
differential reinforcement
changing the intensity value or amount of reinforcement in proportion to the quality of response (adding enthusiasm if they respond correctly on first opportunity for new skill and as they go as they increase in benchmark accomplishment)
differential reinforcement of alternative behavior (DRA)
reinforcing a specific behavior which substitutes for a challenging behavior (e.g. signing “break” instead of eloping from the work area)
Differential reinforcement of other behavior (DRO)
providing reinforcement for any behavior other than the challenging behavior (e.g., the client received reinforcement when the challenging behavior did not occur for that time interval)
Four Functions of Behavior
Access to Tangibles
Escape/Avoidance
Attention
Sensory Stimulation (Automatic)
access to tangibles
the behavior is performed to gain access to a desired item or activity
escape/avoidance
the behavior is performed to get out of or avoid a demanding task, situation, or activity
attention
the behavior is performed to gain attention from others, whether positive or negative
sensory stimulation (automatic)
The behavior is performed because it feels good or provides internal satisfaction, and it is not dependent on getting a reaction from other people or external items
mand
a request for something desired such as saying “juice” to ask for a drink
tact
labeling or describing something in the environment like saying “dog” when seeing a dog
echoic
repeating words or sounds heard from another person such as a child repeating “car” after hearing it
intraverbal
responding to a question or comment with something other than what was just said, forming the basis for conversations. An example is answering “what’s your favorite color?” with “blue”
baseline
during baseline we collect objective data to understand what’s happening and why a behavior occurs. This pahse builds the foundation for every decision that follows
intervention
using strategies like reinforcement, prompting, and antecedent adjustments, skills are actively targeted and built to mastery
generalization
this means the client can use a skill in new places, with different people, and under natural conditions
maintenance
this focuses on independence - fading prompts, naturalizing reinforcement, and checking in periodically to make sure growth continues over time