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99 Terms

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Computer animation

process used for digitally generating animated images

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computer-generated imagery (CGI)

encompasses both static scenes and dynamic images

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computer animation

refers to moving images

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modeling, layout and animation, and rendering

The procedure of generating 3D animation is sequentially categorized into three main sections

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Modeling

describes the procedure of generating 3D objects within a certain scene

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Layout and animation

describes the process followed for positioning and animating the objects within a certain scene.

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Rendering

takes the finished scene and computes the final frames as 2D images or video

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point

most basic visual entity, it has no size but has a location

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X, Y, and Z

In computer graphics, we don't say "left/right", "up/down", or "higher/lower" we call the three dimensions

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Concept & Storyboards

Ideation and visual planning before modeling begins

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3D Modeling

Building digital geometry: characters, props, and environments

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Texturing

Applying surface textures, colors, maps to the models

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Rigging

Creating skeletons and control systems to deform models

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Animation

Bringing movement via techniques like keyframe, driven-key, motion path, mocap, dynamic simulation, and expressions

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Lighting

Placing digital lights for mood, realism, and visual clarity

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Camera Setting

Framing and animating virtual camera movement

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Rendering

Converting 3D scenes into final frames using shading, materials, sampling

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Compositing & Special VFX

Combining rendered passes, adding effects, color correction

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Review & Iteration

Feedback loops with direction revisions

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Export & Delivery

Producing final video formats for distribution

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Keyframe Animation

Define object poses at specific frames and let the software interpolate motion

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Driven-Key Animation

Link attributes of one object to another, eg door opening when a character approaches

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Motion Path Animation

Attach objects to curves or paths to guide movement

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Motion Capture

Using real-world recorded motions and applying to digital skeletons.

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Layered Animation

Combining animations via multiple layers for non-destructive modifications

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Dynamic Simulation

Physics-based motion like cloth, particles, or rigid bodies

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Expressions

Use mathematical formulas or scripted instructions to drive animation behaviors

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Sets a keyframe on all keyable attributes for the selected object

What does pressing "S" do in Maya

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The Graph Editor

What tool allows you to fine-tune animation curves

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Provides a real-time preview of your animation without rendering

What is the function of Playblast in Maya

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Right-click on the attribute in Channel Box > Key Selecte

How can you keyframe only one attributeHow can you keyframe only one attribute

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As red tick marks on the slider

How are keyframes shown in the Time Slider

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An in-between keyframe that guides motion (set using Shift+E)

What is a Breakdown Keyframe

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To play, pause, and scrub through your animation timeline

What are Playback Controls used for

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By dragging the Time Slider

How can you scrub through your animation

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Constrain > Motion Paths > Set Motion Path Key

What menu path sets motion path keys by moving the object

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Constrain > Motion Paths > Attach to Motion Path

How do you attach an object to a curve as a motion path

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U Value under the motionPath node

What attribute in the Channel Box controls position along the motion path

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Aligns object's orientation to the tangent of the motion path

What does enabling "Follow" do

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Bank Scale and Bank Limit

What parameter controls tilting on curved sections of the path

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Parametric Space and Parametric Length

Name the two parameterization modes for motion path movement

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Arnold, Maya Software, Maya Hardware 2.0

What are the three main render engines in Maya

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Key Twist or Side Twist attributes on the motionPath node

How can you refine orientation mid-path

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A deformer that allows smooth interpolation between different mesh shapes, commonly used for facial expressions

What is a blendshape in Maya

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Select targets first, base mesh last, then go to Deform > Blend Shape and configure

How do you apply a Blendshape Deformer

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settings. Shape Editor

What tool is used to manage blendshapes in Maya

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No, topology must remain unchanged.

Can you modify mesh topology after creating blendshapes

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Bend, Twist

Name two deformers that can work with blendshapes

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The process of creating a digital skeleton (rig)

What is rigging in 3D animation

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They control how one object influences another, e.g., position, rotation, or scale

What are constraints used for in rigging

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To change the shape of geometry, either temporarily or permanently

What are deformers used for

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Lattice, Cluster, and Soft Modification

Name 3 common deformers in Maya

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Simulating physical effects like cloth, hair, fluids, and particles.

What are Maya Dynamics used for

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Temporarily locking or hiding certain attributes to focus on specific ones during troubleshooting

What is channel isolation in animation

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To fine-tune animation curves and edit keyframes in a timeline-based graph interface

What is the Graph Editor used for

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Contact Position

What is the first key pose in a walk cycle

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24 frames

How many frames typically make up a walk cycle at 24fps

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Graph Editor

What tool is used to adjust animation curves in Maya

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Structured actions like walk cycles

What is pose-to-pose animation good for

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12 frames

What is the typical stride length (in frames) for a run cycle

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To prepare a 3D model for animation by adding joints, controls, and constraints

What is the purpose of rigging

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To control a limb by manipulating the end joint; Maya tool: Create IK Handle

What is an IK Handle used for

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parenting

creates a hierarchy

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constraints

offer more control over translation and rotation

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Smooth Bind and Rigid Bind

Name two types of skin binding in Maya

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Facial expressions and morph targets

What is a blend shape used fo

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Controls an object’s position based on another

What does a point constraint do

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Modify geometry to simulate muscle movement or expressions

How do deformers help in rigging

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Ensures proper IK/FK behavior and clean animation

Why is joint orientation important

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Risk of accidental deletion; controls are easier to recreate and safer to use

Why shouldn’t animators directly animate joints

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Curves (e.g., NURBS Circle or custom CV Curve)

What is the most common object used for controls

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Offset Group, Auto Group, Control Curve

What are the three parts of a control hierarchy

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Parent offset to joint, zero out transform, unparent

How do you align a control to a joint manually

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Load skeleton, then Control > Create Control Rig

How do you create a Control Rig in HumanIK

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Allows retargeting animations and easier setup for humanoid characters

What is the benefit of using HumanIK Control Rig

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Connects mesh to skeleton for deformation during animation

What is the purpose of skinning

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FK spine, duplicate FK/IK joints, and end joints

What joints should you exclude from skin binding

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Easily selecting a group of joints needed for binding

What is a Quick Select Set used for

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Classic Linear (Linear Blend Skinning)

What is the most common skinning method used

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Candy wrapper effect

What issue does Classic Linear skinning cause during twisting

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Paint Skin Weights Tool

What tool is used to paint skin weights

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Ensures weights total 100% per vertex

What does Interactive Normalize Weights do

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Helps identify deformation issues during animation

Why should you animate poses before refining weights

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Natural movement coordination between scapula and humerus during arm elevation

What is scapulohumeral rhythm

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Animation

process of taking a 3D object and getting it to move

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Layout and Animation phase

describes the process followed for positioning and animating the objects within a certain scene.

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SKINNING

the process of attaching the 3D model (skin) to the rigged skeleton so that the 3D model can be manipulated by the controls of the rig

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click drag

To change the slider's position, simply BLANK anywhere on the timeline

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keyframe Animation

You repeat this process with different values at different times to animate the object

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Forward Kinematics

movement: rotational movement that works from the root down to the tip.

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Joints

The nuts and bolts of rigging in Maya

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Skeleton

In order to create joints go to BLANK > Joint Tool

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Rigging

It's the process of taking a static mesh, creating an internal digital skeleton

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Constrain

allow you to build relationships without changing the hierarchical structure of the objects

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Puppet

In layman's terms, rigging is the process of adding the digital strings to the

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Skinning

It what makes deforming a character possible.

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Outliner

To see the hierarchy of the joint chain and the parent-child relationship go to

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Child

Each parent joint will be orientated to aim at its _____ joint

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Parenting

you are taking an object or a node and directly popping it under another