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Computer animation
process used for digitally generating animated images
computer-generated imagery (CGI)
encompasses both static scenes and dynamic images
computer animation
refers to moving images
modeling, layout and animation, and rendering
The procedure of generating 3D animation is sequentially categorized into three main sections
Modeling
describes the procedure of generating 3D objects within a certain scene
Layout and animation
describes the process followed for positioning and animating the objects within a certain scene.
Rendering
takes the finished scene and computes the final frames as 2D images or video
point
most basic visual entity, it has no size but has a location
X, Y, and Z
In computer graphics, we don't say "left/right", "up/down", or "higher/lower" we call the three dimensions
Concept & Storyboards
Ideation and visual planning before modeling begins
3D Modeling
Building digital geometry: characters, props, and environments
Texturing
Applying surface textures, colors, maps to the models
Rigging
Creating skeletons and control systems to deform models
Animation
Bringing movement via techniques like keyframe, driven-key, motion path, mocap, dynamic simulation, and expressions
Lighting
Placing digital lights for mood, realism, and visual clarity
Camera Setting
Framing and animating virtual camera movement
Rendering
Converting 3D scenes into final frames using shading, materials, sampling
Compositing & Special VFX
Combining rendered passes, adding effects, color correction
Review & Iteration
Feedback loops with direction revisions
Export & Delivery
Producing final video formats for distribution
Keyframe Animation
Define object poses at specific frames and let the software interpolate motion
Driven-Key Animation
Link attributes of one object to another, eg door opening when a character approaches
Motion Path Animation
Attach objects to curves or paths to guide movement
Motion Capture
Using real-world recorded motions and applying to digital skeletons.
Layered Animation
Combining animations via multiple layers for non-destructive modifications
Dynamic Simulation
Physics-based motion like cloth, particles, or rigid bodies
Expressions
Use mathematical formulas or scripted instructions to drive animation behaviors
Sets a keyframe on all keyable attributes for the selected object
What does pressing "S" do in Maya
The Graph Editor
What tool allows you to fine-tune animation curves
Provides a real-time preview of your animation without rendering
What is the function of Playblast in Maya
Right-click on the attribute in Channel Box > Key Selecte
How can you keyframe only one attributeHow can you keyframe only one attribute
As red tick marks on the slider
How are keyframes shown in the Time Slider
An in-between keyframe that guides motion (set using Shift+E)
What is a Breakdown Keyframe
To play, pause, and scrub through your animation timeline
What are Playback Controls used for
By dragging the Time Slider
How can you scrub through your animation
Constrain > Motion Paths > Set Motion Path Key
What menu path sets motion path keys by moving the object
Constrain > Motion Paths > Attach to Motion Path
How do you attach an object to a curve as a motion path
U Value under the motionPath node
What attribute in the Channel Box controls position along the motion path
Aligns object's orientation to the tangent of the motion path
What does enabling "Follow" do
Bank Scale and Bank Limit
What parameter controls tilting on curved sections of the path
Parametric Space and Parametric Length
Name the two parameterization modes for motion path movement
Arnold, Maya Software, Maya Hardware 2.0
What are the three main render engines in Maya
Key Twist or Side Twist attributes on the motionPath node
How can you refine orientation mid-path
A deformer that allows smooth interpolation between different mesh shapes, commonly used for facial expressions
What is a blendshape in Maya
Select targets first, base mesh last, then go to Deform > Blend Shape and configure
How do you apply a Blendshape Deformer
settings. Shape Editor
What tool is used to manage blendshapes in Maya
No, topology must remain unchanged.
Can you modify mesh topology after creating blendshapes
Bend, Twist
Name two deformers that can work with blendshapes
The process of creating a digital skeleton (rig)
What is rigging in 3D animation
They control how one object influences another, e.g., position, rotation, or scale
What are constraints used for in rigging
To change the shape of geometry, either temporarily or permanently
What are deformers used for
Lattice, Cluster, and Soft Modification
Name 3 common deformers in Maya
Simulating physical effects like cloth, hair, fluids, and particles.
What are Maya Dynamics used for
Temporarily locking or hiding certain attributes to focus on specific ones during troubleshooting
What is channel isolation in animation
To fine-tune animation curves and edit keyframes in a timeline-based graph interface
What is the Graph Editor used for
Contact Position
What is the first key pose in a walk cycle
24 frames
How many frames typically make up a walk cycle at 24fps
Graph Editor
What tool is used to adjust animation curves in Maya
Structured actions like walk cycles
What is pose-to-pose animation good for
12 frames
What is the typical stride length (in frames) for a run cycle
To prepare a 3D model for animation by adding joints, controls, and constraints
What is the purpose of rigging
To control a limb by manipulating the end joint; Maya tool: Create IK Handle
What is an IK Handle used for
parenting
creates a hierarchy
constraints
offer more control over translation and rotation
Smooth Bind and Rigid Bind
Name two types of skin binding in Maya
Facial expressions and morph targets
What is a blend shape used fo
Controls an object’s position based on another
What does a point constraint do
Modify geometry to simulate muscle movement or expressions
How do deformers help in rigging
Ensures proper IK/FK behavior and clean animation
Why is joint orientation important
Risk of accidental deletion; controls are easier to recreate and safer to use
Why shouldn’t animators directly animate joints
Curves (e.g., NURBS Circle or custom CV Curve)
What is the most common object used for controls
Offset Group, Auto Group, Control Curve
What are the three parts of a control hierarchy
Parent offset to joint, zero out transform, unparent
How do you align a control to a joint manually
Load skeleton, then Control > Create Control Rig
How do you create a Control Rig in HumanIK
Allows retargeting animations and easier setup for humanoid characters
What is the benefit of using HumanIK Control Rig
Connects mesh to skeleton for deformation during animation
What is the purpose of skinning
FK spine, duplicate FK/IK joints, and end joints
What joints should you exclude from skin binding
Easily selecting a group of joints needed for binding
What is a Quick Select Set used for
Classic Linear (Linear Blend Skinning)
What is the most common skinning method used
Candy wrapper effect
What issue does Classic Linear skinning cause during twisting
Paint Skin Weights Tool
What tool is used to paint skin weights
Ensures weights total 100% per vertex
What does Interactive Normalize Weights do
Helps identify deformation issues during animation
Why should you animate poses before refining weights
Natural movement coordination between scapula and humerus during arm elevation
What is scapulohumeral rhythm
Animation
process of taking a 3D object and getting it to move
Layout and Animation phase
describes the process followed for positioning and animating the objects within a certain scene.
SKINNING
the process of attaching the 3D model (skin) to the rigged skeleton so that the 3D model can be manipulated by the controls of the rig
click drag
To change the slider's position, simply BLANK anywhere on the timeline
keyframe Animation
You repeat this process with different values at different times to animate the object
Forward Kinematics
movement: rotational movement that works from the root down to the tip.
Joints
The nuts and bolts of rigging in Maya
Skeleton
In order to create joints go to BLANK > Joint Tool
Rigging
It's the process of taking a static mesh, creating an internal digital skeleton
Constrain
allow you to build relationships without changing the hierarchical structure of the objects
Puppet
In layman's terms, rigging is the process of adding the digital strings to the
Skinning
It what makes deforming a character possible.
Outliner
To see the hierarchy of the joint chain and the parent-child relationship go to
Child
Each parent joint will be orientated to aim at its _____ joint
Parenting
you are taking an object or a node and directly popping it under another