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cinematic language
The systems, methods, or conventions by which the movies communicate with the viewer. (2)
shots
1. In an edited film, an unbroken span of action captured by an uninterrupted run of the camera that lasts until it is replaced by another shot by means of a cut or other transition. 2. During the preproduction and production process: a specific arrangement of elements to be captured in a particular composition from a pre-determined camera position. (5)
editing
The process by which the editor combines and coordinates individual shots into a cinematic whole; the basic creative force of cinema. (6)
cut
1. the act of an editor selecting an in point and an out point of a shot as part of the editing process; 2. a direct change from one shot to another as a result of cutting, that is, the precise point at which shot A ends and shot B begins; 3. an edited version of a scene or film, as in a “rough cut.” (6)
close-up
A shot that often shows a part of the body filling the frame—traditionally a face, but possibly a hand, eye, or mouth. (6)
storyboards
A shot-by-shot breakdown that combines sketches or photographs of how each shot is to look and written descriptions of the other elements that are to go with each shot, including dialogue, sound, and music. (6)
blocking
The actual physical relationships among figures and settings. Also, the process during rehearsal of establishing those relationships. (6)
fade-out/fade-in
A transitional device in which the first shot ___ (gets progressively darker) until the screen is entirely black. After a moment, the succeeding shot ___ (becomes increasingly exposed). Fades often imply a passage of time.
low-angle shot
Also known as low shot. A shot that is made with the camera below the action; it typically places the observer in a position of inferiority.
protagonist
The primary character whose pursuit of the goal provides the structural foundation of a movie's story.
cutting on action
Also known as match-on-action cut. A continuity editing technique that smooths the transition between shots portraying a single action from different camera angles. The editor ends the first shot in the middle of a continuing action and begins the subsequent shot at approximately the same point in the matching action.
implicit meaning
An association, connection, or inference that a viewer makes based on the given (explicit) meaning conveyed by the story and form of a film. Lying below the surface of explicit meaning, ___ is closest to our everyday sense of the word meaning.
explicit meanings
Everything that a movie presents on its surface
formal analysis
Film analysis that examines how a scene or sequence uses formal elements—narrative, mise-en-scène, cinematography, editing, sound, and so on—to convey the story, mood, and meaning.
form
The means by which a subject is expressed. The ___ for poetry is words; for drama. it is speech and action; for movies. it is pictures and sound; and so on.
mise-en-scène
The composition, or staging, of all of the elements within the frame, including setting, costumes and makeup, actors, lighting, and figure movement.
sound
Transmitted vibrations received by the ear and thus heard by the recipient. In cinematic terms, the expressive use of auditory elements, such as dialogue, music, ambience, and effects.
narrative
A cinematic structure in which content is selected and arranged in a cause-and-effect sequence of events occurring over time.
sequences
A series of edited shots characterized by inherent unity of theme and purpose.
scenes
A complete unit of plot action taking place in a continuous time frame in a single location.
content
The subject of an artwork.
parallel editing
Also called crosscutting. The cutting back and forth between two or more lines of action that occur simultaneously.
frames
1. A still photograph that when recorded in rapid succession with other still photographs creates a motion picture; 2. the borders of a motion picture, within which formal elements are composed.
mediation
An agent, structure, or other formal element, whether human or technological, that transfers something, such as information in the case of movies, from one place to another.
speed ramping
A technique in which action speeds up and slows down within a single shot.
freeze-frame
Also known as stop-frame or hold-frame. A still image within a movie created by repetitive printing in the laboratory of the same frame, so that it can be seen without movement for whatever length of time the filmmaker desires.
realism
In cinematic terms, an approach to narrative filmmaking that employs naturalistic performances and dialogue; modest, unembellished sets and settings; wide-angle compositions and other unobtrusive framing; and story lines that portray the everyday lives of “ordinary” people.
antirealism
A treatment that is against or the opposite of realism. However, realism and antirealism (like realism and fantasy) are not strict polarities.
formalism
An approach to style and storytelling that values conspicuously expressive form over the unobtrusive form associated with realism.
verisimilitude
A convincing appearance of truth. Movies are ___ when they convince you that the things on the screen—people, places, and so on, no matter how fantastic or antirealistic—are “really there.”
flashback
The interruption of chronological plot time with a shot or series of shots depicting an event that has happened earlier in the story.
narration
The act of telling the story of the film. The primary source of a movie's narration is the camera, which narrates the story by showing us the events of the narrative on-screen. When the word narration is used to refer more narrowly to spoken narration, the reference is to the commentary spoken by either an offscreen or on-screen voice. When that commentary is not spoken by one of the characters in the movie, it is omniscient narration; when spoken by a character within the movie, it is first-person narration.
narrator
Who or what that tells the story of a film. The camera, a character in the movie or a person who is not a character.
first-person narrator
Narration by an actual character in the movie.
voice-over narration
Narration heard concurrently and over a scene but not synchronized to any character who may be talking on-screen. It can come from many sources, including a third person, who is not a character, to bring us up-to-date; a first-person narrator commenting on the action; or in a nonfiction film, a commentator.
direct address narration
A form of narration in which an on-screen character looks and speaks directly to the audience.
third-person narrator
Narration delivered from outside the diegesis by a narrator who is not a character in the movie.
omniscient
Providing a third-person view of all aspects of a movie's action or characters.
restricted narration
Reveals information to the audience only as a specific character learns of it
character
An essential element of film narrative; any of the beings who play functional roles within the plot, either acting or being acted on. Characters can be flat or round; major, minor, or marginal; protagonists or antagonists
goal
A narratively significant objective pursued by the protagonist.
round characters
A complex character possessing numerous, subtle, repressed, or contradictory traits. Round characters often develop over the course of a story.
flat characters
A relatively uncomplicated character exhibiting few distinct traits. ___ do not change significantly as the story progresses.
antiheroes
An outwardly unsympathetic protagonist pursuing a morally objectionable or otherwise undesirable goal.
obstacles
Events, circumstances, and actions that impede a protagonist's pursuit of the goal. Obstacles often originate from an antagonist and are central to a narrative conflict.
normal world
In a narrative screenplay, the state of the character and setting before the inciting incident.
catalyst
Inciting incident, present the character with the goal that will drive the rest of the narrative
antagonist
The character, creature, or force that obstructs or resists the protagonist's pursuit of her or his goal.
stakes
In a conventional narrative, that which is at risk due to the protagonist's pursuit of the goal
rising action
The development of the action of the narrative toward a climax.
crisis
A critical turning point in a story when the protagonist must engage a seemingly insurmountable obstacle.
climax
The highest point of conflict in a conventional narrative; the moment of the protagonist's ultimate attempt to attain the goal by overcoming the final obstacle.
resolution
The concluding narrative events that follow the climax and celebrate, or otherwise reflect upon, story outcomes. Also, the capacity of the camera lens, film stock, and digital sensors to provide fine detail in an image.
story
In a movie, all the events we see or hear on the screen, as well as all the events that are implicit or inferred to have happened but are not explicitly presented.
diegesis
The total compilation of a story—events, characters, objects, settings, and sounds—that form the world in which the story occurs.
diegetic elements
An element—event, character, object, setting, and sound—that helps form the world in which the story occurs.
plot
The specific actions and events that filmmakers select, and the order in which they arrange those events and actions to effectively convey on-screen the movie's narrative to a viewer.
nondiegetic elements
Something that we see and hear on the screen that comes from outside the world of the story, such as background music, titles and credits, and voice-over narration.
duration
A quantity of time. In any movie, we can identify three specific kinds of ___: story duration (the time that the entire narrative arc—whether or not explicitly presented on-screen—is implied to have taken), plot duration (the time that the events explicitly shown on-screen are implied to have taken), and screen duration (the actual time elapsed while presenting the movie's plot, that is, the movie's running time).
story duration
The implied amount of time taken by the entire narrative arc of a movie's story—whether or not explicitly presented on-screen
plot duration
The elapsed time of the events within a story that a film chooses to tell.
screen duration
The amount of time that it has taken to present the movie's plot on-screen, that is, the movie's running time.
summary relationship
A time relationship in which screen duration is shorter than plot duration.
real time
The actual time during which something takes place. In ___, screen duration and plot duration are exactly the same. Many directors use ___ within films to create uninterrupted reality on the screen, but they rarely use it for entire films.
stretch relationship
A time relationship in which screen duration is longer than plot duration.
cinematic time
The passage of time within a movie, as conveyed and manipulated by editing.
surprise
A taking unawares that is potentially shocking.
suspense
The anxiety brought on by partial uncertainty: the end is certain, but the means are not.
repetition
The number of times that a story element recurs in a plot. Repetition signals that a particular event has noteworthy meaning or significance.
familiar image
Any image that a director periodically repeats in a movie (with or without variations) to help inform or stabilize the narrative.
setting
The time and space in which a story takes place
scope
The overall range of the story
Design
The process by which the settings, objects, and actors is determined
Production designer
Responsible for the overall design concept (the look of the movie) and for supervising the heads of the many departments involved in creating that look
Setting
The environment in which the narrative takes place
Decor
The color and textures of the interior decoration, furniture, draperies, and curtains (color / structure / texture / composition or set design and set dressing)
Properties
Divided by props, and set dressing
Props
Object that are part of the actor’s action
Set dressing
Objects in the environment not used by the actors
Prop master
Finds and selects props, then maintains each object and ensures it is ready for shooting
Set decorator
Cinematic interior ___ who is in charge of set dressing, supervises a variety of specialists
Prosthetics
Synthetic materials attached to an actor’s face or body
Motion capture
This technology is being used to computer generate animated layers over live performances
Kinesis
Movement and acting
Hard light
Direct light from the source to the subject. Creates a high contrast with crisp and defined details, A sharp boarder between bright illumination and dark shadows
Soft light
Diffused light (broken up and scattered) from the source to the subject. Creates a low contrast with less defined details, A less defined boarder between bright illumination and dark shadows
Lighting ratio
The level of illumination on a subject, as compared with the depth of the corresponding shadow
Three-point system
Method to regulate the relationship between light and shadow. You have three sources, key light, fill light and rim (back) light
Key light
Main / source light, creates deep shadows
Fill light
Opposite side of the camera from the key light, adjusts the depth of the shadows. Can come from a reflector
Rim (back) light
Can also be called kicker, provides highlights in the hair and along the edges of the subject. Make an actor stand out from the background
Low-key lighting
Causes a HIGH ratio and therefor a HIGH contrast (no to low fill light)
High-key lighting
Causes a LOW ratio and therefor a LOW contrast (with fill light)
Backlighting
Creates a dramatic lighting effect and can make the person more frightening or impressive (depending on contrast)
Halloween lighting
Bottom lighting, lighting from underneath a character
Top lighting
Light casts on a character from above
Frontal lighting
Light aimed at a subject from the same angle as the camera. No shadows and features are flattered
Composition
the organization, distribution, balance, and general relationships of objects and figures, as well as with light, shade, line, color, and movements within the frame
Previsualisation
Visualizing each shot and help them achieve an unified approach to shot compositions (storyboards)
Overheads
Diagrams of sets that include actor and camera positions