psych 4 js incase

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44 Terms

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Acquisition

The stage when a neutral stimulus becomes associated with an unconditioned stimulus to produce a conditioned response.

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Unconditioned Stimulus (UCS)

A stimulus that naturally triggers a response (e.g., food).

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Unconditioned Response (UCR)

A natural, unlearned reaction to the UCS (e.g., salivation).

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Conditioned Stimulus (CS)

A previously neutral stimulus that, after association, triggers a response (e.g., bell).

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Conditioned Response (CR)

The learned response to a conditioned stimulus (e.g., salivating to bell).

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Extinction

The weakening of the conditioned response when the CS is no longer paired with the UCS.

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Spontaneous Recovery

The reappearance of a previously extinguished response after a rest period.

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Stimulus Discrimination

The learned ability to respond only to a specific stimulus.

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Generalization

The tendency to respond to stimuli similar to the CS.

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Higher-Order Conditioning

A new neutral stimulus becomes a CS by being paired with an existing CS.

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Counterconditioning

Replacing an undesired response with a positive one (used in therapy).

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One-Trial Conditioning

Learning that happens after a single pairing (e.g., taste aversion).

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Biological Preparedness

Some associations are more easily learned due to evolution (e.g., taste → nausea).

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Habituation

Decreased response after repeated exposure to a non-threatening stimulus.

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Law of Effect

Behaviors followed by positive outcomes are more likely to be repeated.

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Reinforcement

Increases the likelihood of a behavior being repeated.

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Punishment

Decreases the likelihood of a behavior being repeated.

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Positive Reinforcement

Adding something pleasant to increase behavior (e.g., praise).

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Negative Reinforcement

Removing something unpleasant to increase behavior (e.g., stopping an alarm).

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Positive Punishment

Adding something unpleasant to decrease behavior (e.g., scolding).

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Negative Punishment

Removing something pleasant to decrease behavior (e.g., taking away phone).

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Primary Reinforcers

Naturally rewarding (food, water, warmth).

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Secondary Reinforcers

Learned value (money, praise, grades).

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Reinforcement Discrimination

Learning which specific behaviors are reinforced.

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Reinforcement Generalization

Similar behaviors also get reinforced.

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Shaping

Reinforcing successive steps toward a target behavior.

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Instinctive Drift

Tendency for learned behavior to revert to instinctive patterns.

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Learned Helplessness

Giving up after repeated failure; belief that effort won’t change outcomes.

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Continuous Reinforcement

Behavior is reinforced every time it occurs.

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Partial Reinforcement

Behavior is reinforced only some of the time (more resistant to extinction).

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Reinforcement Schedules

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Patterns that determine when reinforcement is given.

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Fixed-Interval Schedule

Reward after a set amount of time (e.g., paycheck every 2 weeks).

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Variable-Interval Schedule

Reward after varying time intervals (e.g., checking for messages).

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Fixed-Ratio Schedule

Reward after a fixed number of responses (e.g., free coffee after 10 purchases).

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Variable-Ratio Schedule

Reward after an unpredictable number of responses (e.g., slot machine).

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Insight Learning

Sudden realization of how to solve a problem (“Aha!” moment).

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Latent Learning

Learning that isn’t shown until there’s a reason to demonstrate it.

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Cognitive Maps

Mental representations of spatial environments (e.g., knowing your way home).

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Social Learning Theory (Bandura)

Learning through observation and imitation of others.

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Vicarious Conditioning

Learning by observing others’ rewards or punishments.

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Model

The person whose behavior is observed and imitated.

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