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Acquisition
The stage when a neutral stimulus becomes associated with an unconditioned stimulus to produce a conditioned response.
Unconditioned Stimulus (UCS)
A stimulus that naturally triggers a response (e.g., food).
Unconditioned Response (UCR)
A natural, unlearned reaction to the UCS (e.g., salivation).
Conditioned Stimulus (CS)
A previously neutral stimulus that, after association, triggers a response (e.g., bell).
Conditioned Response (CR)
The learned response to a conditioned stimulus (e.g., salivating to bell).
Extinction
The weakening of the conditioned response when the CS is no longer paired with the UCS.
Spontaneous Recovery
The reappearance of a previously extinguished response after a rest period.
Stimulus Discrimination
The learned ability to respond only to a specific stimulus.
Generalization
The tendency to respond to stimuli similar to the CS.
Higher-Order Conditioning
A new neutral stimulus becomes a CS by being paired with an existing CS.
Counterconditioning
Replacing an undesired response with a positive one (used in therapy).
One-Trial Conditioning
Learning that happens after a single pairing (e.g., taste aversion).
Biological Preparedness
Some associations are more easily learned due to evolution (e.g., taste → nausea).
Habituation
Decreased response after repeated exposure to a non-threatening stimulus.
Law of Effect
Behaviors followed by positive outcomes are more likely to be repeated.
Reinforcement
Increases the likelihood of a behavior being repeated.
Punishment
Decreases the likelihood of a behavior being repeated.
Positive Reinforcement
Adding something pleasant to increase behavior (e.g., praise).
Negative Reinforcement
Removing something unpleasant to increase behavior (e.g., stopping an alarm).
Positive Punishment
Adding something unpleasant to decrease behavior (e.g., scolding).
Negative Punishment
Removing something pleasant to decrease behavior (e.g., taking away phone).
Primary Reinforcers
Naturally rewarding (food, water, warmth).
Secondary Reinforcers
Learned value (money, praise, grades).
Reinforcement Discrimination
Learning which specific behaviors are reinforced.
Reinforcement Generalization
Similar behaviors also get reinforced.
Shaping
Reinforcing successive steps toward a target behavior.
Instinctive Drift
Tendency for learned behavior to revert to instinctive patterns.
Learned Helplessness
Giving up after repeated failure; belief that effort won’t change outcomes.
Continuous Reinforcement
Behavior is reinforced every time it occurs.
Partial Reinforcement
Behavior is reinforced only some of the time (more resistant to extinction).
Reinforcement Schedules
Patterns that determine when reinforcement is given.
Fixed-Interval Schedule
Reward after a set amount of time (e.g., paycheck every 2 weeks).
Variable-Interval Schedule
Reward after varying time intervals (e.g., checking for messages).
Fixed-Ratio Schedule
Reward after a fixed number of responses (e.g., free coffee after 10 purchases).
Variable-Ratio Schedule
Reward after an unpredictable number of responses (e.g., slot machine).
Insight Learning
Sudden realization of how to solve a problem (“Aha!” moment).
Latent Learning
Learning that isn’t shown until there’s a reason to demonstrate it.
Cognitive Maps
Mental representations of spatial environments (e.g., knowing your way home).
Social Learning Theory (Bandura)
Learning through observation and imitation of others.
Vicarious Conditioning
Learning by observing others’ rewards or punishments.
Model
The person whose behavior is observed and imitated.