Unit 3: Cognition

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121 Terms

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Cognition

The mental processes involved in acquiring, processing, and storing knowledge, including perception, memory, reasoning, thought, problem solving, and intelligence

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Perception

way in which we make sense of sensory information from our environment

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Bottom-Up Processing

relies on analyzing what is externally available to our senses, and is based on what we take in through our senses

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Top-Down Processing

relies on analyzing what is internally available to our senses, and is based on knowledge we already have in our brain

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Internal Factors that our brain uses to filter our perceptions:

Perceptual Set and Schema

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Perceptual Set

mental predisposition to perceive stimuli in a particular way (based on previous experiences, expectations, beliefs, and context)

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Schema

a cognitive framework that helps organize and interpret information by providing a structure for understanding new experiences based on prior knowledge. (based on our current knowledge, beliefs, and expectations)

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External Factors that affect our perceptions:

culture, experiences and social context

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Selective Attention

the process of focusing on a specific object or event in the environment while ignoring other stimuli. It influences how we perceive and respond to information.

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Cocktail Party Effect

a phenomenon wherein individuals can focus on a single conversation in a noisy environment, such as a party, while filtering out other background noise.

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Inattention Blindness

a cognitive phenomenon where an individual fails to notice an unexpected stimulus in plain sight when focused on a different task.

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Change Blindness

failure to notice changes to stimuli in the environment around you due to a lack of attention or distraction from other tasks.

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Stroop Effect

ability to OR inability to (due to interference) respond to one stimuli while… being presented a second at the same time and trying to ignore it!

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McGurk Effect

interaction between hearing and vision causes interference leading to the perception of a third sound

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Gestalt Principles

a set of laws that explain how humans naturally organize visual elements into groups or unified wholes. These include closure, figure-ground, proximity, and similarity

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<p>Closure</p>

Closure

the tendency to perceive incomplete shapes as complete by filling in gaps.

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<p>Figure-Ground</p>

Figure-Ground

the principle that allows us to distinguish an object (the figure) from its background (the ground) in visual perception.

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<p>Proximity</p>

Proximity

tendency to perceive objects near one another as one

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<p>Depth Perception</p>

Depth Perception

the ability to perceive the world in three dimensions and judge distances between objects.

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<p>Binocular Cues</p>

Binocular Cues

visual cues to depth or distance that require the use of both eyes (2 or 3-dimensional objects)

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<p>Monocular Cues</p>

Monocular Cues

give the illusion of depth on flat 2-dimentional surfaces (seen with use of one eye alone)

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<p>Convergence</p>

Convergence

merging of retinal images by the brain that occurs when eyes turn inward

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<p>Retinal Disparity</p>

Retinal Disparity

difference between images projected onto the retina based on distance between eyes on your face (use to judge distance)

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<p>Relative Clarity</p>

Relative Clarity

objects that appear sharp, clear, & detailed are perceived as closer

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<p>Relative Size</p>

Relative Size

distance is based on comparison of size between objects

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<p>Texture Gradient</p>

Texture Gradient

A visual cue where objects that are closer appear more detailed and textured, while those farther away appear smoother and less defined.

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<p>Interposition</p>

Interposition

when objects block one another, the object that is partially covered to appear more distant

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<p>Linear Perspective</p>

Linear Perspective

objects closer to the point where two lines converge are perceived as being at a greater distance

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<p>Visual Perception Constancy</p>

Visual Perception Constancy

the tendency to perceive objects as unchanging despite changes in sensory input, such as size, shape, and color.

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Concept

a mental grouping of similar objects, events, or people, allowing for easier understanding and categorization of the world.

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Prototypes

mental images or best examples of a category that help in classifying and recognizing new instances.

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Assimilation

taking in new information but not changing our schema

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Accommodation

taking in new information & changing the schema to include new info

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Algorithm

a step-by-step procedure for solving a problem or reaching a goal that guarantees a correct solution.

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Heuristic

a mental shortcut that allows for problem-solving or decision-making, often focusing on practical solutions over guaranteed outcomes.

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Representative Heuristic

a cognitive bias that involves making judgments about the probability of an event based on how similar it is to a prior expectation, leading to potential misclassifications.

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Availability Heuristic

decisions based on information already in your mind that comes to mind first

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Trail and Error

a problem-solving method that involves trying different solutions until finding one that works.

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Executive Function

the mental processes that help manage thoughts, actions, and emotions to achieve goals.

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Mental Sets

the tendency to approach problems in a particular way, often based on past experiences.

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Fixation

the inability to see a problem from a new perspective, often hindering problem-solving.

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Functional Fixedness

the cognitive bias that limits a person to using an object only in the way it is traditionally used, preventing creative problem-solving.

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Framing

the way information is presented or framed, which can significantly influence decision-making and judgment.

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Priming

the process by which exposure to one stimulus influences a response to a subsequent stimulus, often without conscious guidance.

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Gambler’s Fallacy

the belief that past random events can influence the outcomes of future random events, such as assuming a losing streak in gambling will be followed by a win.

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Sunk-Cost Fallacy

the tendency to continue an endeavor once an investment in money, effort, or time has been made, due to the fear of wasting that investment.

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Creativity

a way of thinking that generates novel thoughts and divergent thinking

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Divergent Thinking

thought process used to generate creative ideas by exploring many possible solutions. It contrasts with convergent thinking, which focuses on finding a single, correct answer.

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Convergent Thinking

cognitive process that involves bringing together information and ideas to find the best solution or answer to a problem. It emphasizes logical reasoning and relies on prior knowledge.

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Memory

the cognitive process of encoding, storing, and retrieving information. It is essential for learning and influences our ability to recall past experiences.

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Explicit Memory

the type of memory that involves conscious effort recalling of facts and events

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Semantic Memory

a subtype of explicit memory that involves the storage and recall of facts, concepts, and general knowledge about the world.

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Episodic Memory

a subtype of explicit memory that involves the storage and recall of personal experiences and specific events in time.

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Implicit Memory

skills that were learned that don’t require conscious effort for recall

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Procedural Memory

a type of implicit memory that involves the performance of tasks and skills, such as riding a bike or playing an instrument, without conscious awareness.

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Prospective Memory

a type of memory that involves the ability to remember to perform intended actions in the future, such as remembering to take medication or attend appointments.

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Eidetic Memory

the ability to recall images, sounds, or objects in memory with high precision after only a few instances of exposure, often referred to as "photographic memory."

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Long-Term Potentiation

a long-lasting strengthening of synapses based on recent patterns of activity, believed to be a mechanism underlying learning and memory.

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Stress Hormones

hormone that is triggered by heightened emotions which create stronger memories

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<p>Multi-Store Model</p>

Multi-Store Model

of memory that proposes three distinct stages: sensory memory, short-term memory, and long-term memory, explaining how information is processed and stored.

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Sensory Memory

the initial stage of memory that holds brief sensory impressions of stimuli, lasting only a few seconds.

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Iconic Memory

a type of sensory memory that retains visual information for a very brief period, typically less than a second.

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Echoic Memory

a type of sensory memory that retains auditory information for several seconds, allowing the processing of sounds after they occur.

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Short-Term Memory

the stage of memory that temporarily holds a limited amount of information for about 20 to 30 seconds, facilitating immediate recall and cognitive processing.

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Long-Term Memory

the stage of memory that stores information for extended periods, potentially a lifetime, and includes both declarative and non-declarative memory types.

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Encoding

putting information into the brain

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Storage

retaining the information

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Retrieval

getting information out of the brain

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Working Memory Model

type of short-term memory that stores information temporarily during the completion of cognitive tasks (comprehension, problem solving, reasoning, learning). Includes the central executive, phonological loop, and visuospatial sketchpad

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Central Executive

component of the Working Memory Model that controls attention and coordinates information from the phonological loop and visuospatial sketchpad.

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Phonological Loop

component that processes verbal and auditory information, allowing for temporary storage and rehearsal of sounds.

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Visuospatial Sketchpad

component that processes visual and spatial information, enabling the temporary storage and manipulation of images and spatial awareness.

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Levels of Processing Model

theory that suggests memory retention depends on the depth of processing, ranging from shallow (surface features) to deep (meaningful connections).

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Structural

what it looks like

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Phonemic

what is sounds like

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Semantic

what it means

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Effortful Processing

the encoding of information that requires attention and conscious effort. focus on meaning by relating new info to other info

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Shallow Processing

the encoding of information based on its surface features, such as sound or appearance, rather than its meaning. no conscious effort

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Mnemonic Devices

strategies that link or associates new information to information already encoded

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Method of Loci

a mnemonic technique that involves visualizing a familiar place and associating items to be remembered with specific locations within it.

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Word Associations

a technique that connects new words to existing knowledge or related concepts to aid memory retention.

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Chunking

a memory strategy that involves grouping information into larger, manageable units to enhance retention and recall.

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Imagery

the use of mental pictures or visual representations to enhance the encoding and retrieval of information in memory.

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Serial Position Effect

a cognitive phenomenon where people remember the first and last items in a list better than the middle items.

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Primacy Effect

the tendency to better remember items at the beginning of a list.

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Recency Effect

the tendency to better remember items at the end of a list.

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Spacing Effect

the phenomenon in which information is more easily retained when study sessions are spaced out over time rather than crammed.

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Distributed Practice

A learning strategy that involves breaking up information into smaller, more manageable parts and studying them over time to enhance retention.

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Massed Practice

A learning strategy that involves cramming all study or practice into a single session, leading to poorer long-term retention compared to spaced practice.

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Rehearsal

the cognitive process of repeatedly practicing or retrieving information to enhance memory retention and recall.

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Elaborative Rehearsal

a memorization technique that involves linking new information to existing knowledge through meaningful connections and associations, enhancing understanding and retention.

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Maintenance Rehearsal

a memorization technique that involves the repetition of information without attempting to make meaningful connections, primarily to keep the information active in short-term memory.

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Autobiographical Memory

a type of long-term memory that involves recollection of personal experiences and specific events in one's life, including contextual details such as time and place.

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Recall

the process of retrieving information from memory, often involving the reconstruction of past experiences or learned material without direct cues.

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Recognition

a memory process that involves identifying previously learned information from a set of options, such as multiple-choice questions.

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Testing Effect

the enhanced ability to remember information when it has been tested through practice or retrieval, as opposed to simply studying the material.

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Metacognition

the awareness and understanding of one's own thought processes, including regulation of cognitive activities in learning.

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Context Dependent Memory

better memory retrieval when physically being back in the place where you made (encoded) a memory

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Mood-Congruent Memory

the tendency to recall experiences that are consistent with one's current mood, leading to easier retrieval of memories matching that emotional state.

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State-Dependent Memory

is the phenomenon where memory retrieval is enhanced when an individual is in the same physiological or psychological state as when the memory was formed.