Albert Bandura

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/109

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

110 Terms

1
New cards

Plasticity

Humans' ability to learn from diverse behaviors.

2
New cards

Vicarious Learning

Learning by observing others' behaviors and outcomes.

3
New cards

Vicarious Reinforcement

Gaining reinforcement by watching others rewarded.

4
New cards

Triadic Reciprocal Model

Interaction of behavioral, environmental, and personal factors.

5
New cards

Agentic Perspective

Humans control their life quality and nature.

6
New cards

Self-Efficacy

Belief in one's ability to succeed.

7
New cards

Proxy Agency

Influencing others to achieve personal goals.

8
New cards

Collective Efficacy

Shared belief in group's ability to succeed.

9
New cards

Moral Agency

Regulating behavior in morally ambiguous situations.

10
New cards

Observational Learning

Learning through observing others' behaviors.

11
New cards

Modeling

Core process of observational learning and behavior imitation.

12
New cards

Attention

Focus on models influences learning effectiveness.

13
New cards

Representation

Symbolic memory of observed behaviors.

14
New cards

Verbal Coding

Using language to evaluate and rehearse behaviors.

15
New cards

Rehearsal

Practicing behaviors to enhance retention and performance.

16
New cards

Characteristics of a Model

Influences likelihood of observer learning behavior.

17
New cards

Characteristics of the Observer

Observer's traits affect learning from models.

18
New cards

Consequences of Behavior

Outcomes of modeled behavior impact learning likelihood.

19
New cards

Behavior Importance

Value placed on behavior affects acquisition likelihood.

20
New cards

Severe Punishment Observation

Viewing punishment can facilitate learning avoidance.

21
New cards

Behavioral Production

Converting cognitive representations into actual actions.

22
New cards

Cognitive Processes

Mental activities involved in learning and behavior.

23
New cards

Motivation

Desire to enact specific behaviors effectively.

24
New cards

Enactive Learning

Learning through evaluating consequences of actions.

25
New cards

Response Consequences

Effects of actions that guide future behavior.

26
New cards

Symbolic Representation

Imagining future outcomes to inform actions.

27
New cards

Triadic Reciprocal Causation

Interaction of environment, behavior, and person.

28
New cards

Cognition

Mental processes influencing behavior and environment.

29
New cards

Chance Encounter

Unplanned meeting influencing behavior and environment.

30
New cards

Fortuitous Event

Unexpected environmental experience affecting behavior.

31
New cards

Human Agency

Capacity to control and influence one's life.

32
New cards

Intentionality

Proactive commitment to achieving planned actions.

33
New cards

Forethought

Setting goals and anticipating outcomes of actions.

34
New cards

Self-reactiveness

Monitoring progress towards achieving personal goals.

35
New cards

Self-reflectiveness

Evaluating one's motivations and thought processes.

36
New cards

Behavior

Actions taken in response to environmental stimuli.

37
New cards

Person

Individual's cognitive factors influencing behavior.

38
New cards

Environmental Events

External factors that impact behavior and cognition.

39
New cards

Anticipatory Behavior

Acting based on expected future consequences.

40
New cards

Cognitive Capacities

Mental abilities used for planning and judgment.

41
New cards

Reinforcement of Behavior

Strengthening actions based on positive consequences.

42
New cards

Learning Efficiency

Improved learning through cognitive engagement.

43
New cards

Goal Specificity

Goals must be clear and achievable.

44
New cards

Self-efficacy

Belief in one's ability to achieve goals.

45
New cards

Reflective mechanism

Process of evaluating motivations and values.

46
New cards

Mastery experiences

Success increases self-efficacy; failure decreases it.

47
New cards

High self-efficacy

Leads to persistence and resilience in challenges.

48
New cards

Low self-efficacy

Results in apathy and resignation in difficult tasks.

49
New cards

Responsive environment

Supportive context enhancing self-efficacy outcomes.

50
New cards

Unresponsive environment

Lack of support leading to helplessness.

51
New cards

Social modeling

Observing peers affects personal self-efficacy levels.

52
New cards

Social persuasion

Influence of credible encouragement on self-efficacy.

53
New cards

Physiological stress

Physical conditions affecting self-efficacy perception.

54
New cards

Emotional arousal

Moderate emotions can enhance performance.

55
New cards

Failure impact

Failure affects efficacy based on effort and context.

56
New cards

Competency variation

Self-efficacy differs by required skills for tasks.

57
New cards

Peer comparison

Observing peers influences self-efficacy positively or negatively.

58
New cards

Credible source

Authority of persuader enhances efficacy of encouragement.

59
New cards

Task difficulty

Higher task difficulty correlates with self-efficacy levels.

60
New cards

Emotional distress

High distress can lower performance and efficacy.

61
New cards

Apathy

Lack of interest due to low self-efficacy.

62
New cards

Resiliency

Ability to recover from setbacks and failures.

63
New cards

Effort investment

Higher self-efficacy leads to greater effort.

64
New cards

Perceived competence

Belief in others' abilities affects personal self-efficacy.

65
New cards

Failure conditions

Context of failure influences its impact on efficacy.

66
New cards

Emotional arousal

Heightened state affecting task performance.

67
New cards

Simple tasks

Tasks that emotional arousal can enhance.

68
New cards

Complex activities

Tasks where emotional arousal may hinder performance.

69
New cards

Proxy agency

Relying on others to achieve goals.

70
New cards

Mentors

Individuals who assist in skill acquisition.

71
New cards

Personal efficacy

Individual's belief in their own capabilities.

72
New cards

Collective efficacy

Group's confidence in achieving shared goals.

73
New cards

Measurement techniques

Methods to assess collective efficacy in groups.

74
New cards

Individual evaluations

Assessing personal capabilities for group benefit.

75
New cards

Group confidence

Belief in group's ability to succeed.

76
New cards

Cultural differences

Variations in collective efficacy across societies.

77
New cards

Individualist cultures

Cultures favoring personal achievement and self-efficacy.

78
New cards

Collectivist cultures

Cultures emphasizing group success and collective efficacy.

79
New cards

Undermining factors

Elements that can weaken collective efficacy.

80
New cards

Self-regulation

Process of managing one's own behavior and goals.

81
New cards

Transitional world

Global interconnectivity affecting individual confidence.

82
New cards

Ozone depletion

Environmental issue impacting global collective efficacy.

83
New cards

Technological complexity

Advanced tech reducing personal and collective efficacy.

84
New cards

Bureaucratic structures

Complex systems hindering social change efforts.

85
New cards

Global problems

Large-scale issues causing feelings of powerlessness.

86
New cards

Goal discrepancies

Gaps between current achievements and aspirations.

87
New cards

Intrinsic rewards

Internal satisfaction derived from accomplishments.

88
New cards

Environmental support

External factors aiding self-regulation and motivation.

89
New cards

Incentives

Rewards contingent upon completing subgoals.

90
New cards

Self-Observation

Monitoring one's own performance and actions.

91
New cards

Judgmental Process

Evaluating actions based on personal goals.

92
New cards

Personal Standards

Self-evaluation without comparing to others.

93
New cards

Standard of Reference

Evaluating performance by comparing to others.

94
New cards

Overall Value

Importance placed on achieving specific goals.

95
New cards

Performance Attribution

Judging causes of behavior and success.

96
New cards

Self-Reaction

Responses to behaviors based on personal standards.

97
New cards

Self-Reinforcement

Rewarding oneself for achieving goals.

98
New cards

Self-Punishment

Consequences imposed on oneself for failures.

99
New cards

Moral Agency

Responsibility to avoid harm and help others.

100
New cards

Selective Activation

Self-regulatory influences only operate when activated.