Key Probability Concepts and Rules

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27 Terms

1
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Add Law

To find the chance of A or B, add both, then subtract the overlap. P(A or B) = P(A) + P(B) − P(A and B)

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Probability Rules

Probabilities must be between 0 and 1, and all possible outcomes must add up to exactly 1.

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Bayes' Trick

A way to update the chance of something after learning new info. ("What's the chance now that I know this?")

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Equal Odds Method

If every outcome is equally likely, split the probability evenly.

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Combo Count

How many ways you can choose items when order doesn't matter.

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Not A

Everything that's not in A. (If A is "rolled a 3," Not A is "rolled anything but 3.")

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If-Given Chance

The chance of A given B already happened. P(A|B) = P(A and B) / P(B)

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Event Set

A group of outcomes you're interested in. (e.g., "rolling an even number" is an event.)

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No Link Events

A and B don't affect each other. P(A|B) = P(A) and vice versa.

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A and B (Overlap)

Both A and B happen. This is their intersection. P(A ∩ B)

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Both Happen (Joint)

The chance of A and B happening together.

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Single Event Odds (Marginal)

Just A or just B, ignoring anything else. Usually found in the margins of a table.

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Step-by-Step Test

An experiment with multiple steps. Total outcomes = multiply the number of outcomes at each step.

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Multiply Rule

To find the probability of A and B happening, multiply P(A) by P(B|A) if they're dependent, or just P(A) × P(B) if they're independent.

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No Overlap

A and B can't happen at the same time. P(A ∩ B) = 0

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Order Matters (Permutation)

How many ways to pick and arrange items when order counts.

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Updated Odds (Posterior)

New probabilities after getting more info (like after using Bayes' Rule).

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Starting Odds (Prior)

Your best guess before learning anything new.

19
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Chance Number (Probability)

A number from 0 to 1 that tells how likely something is.

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Luck Test (Random Experiment)

A process where the outcome is unpredictable but well-defined.

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Past Data Method (Relative Frequency)

Use data to estimate probability from how often something happened before.

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Single Outcome (Sample Point)

One specific result, like "rolled a 5."

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All Outcomes (Sample Space)

The complete list of all possible results.

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Gut Method (Subjective)

Probabilities based on judgment or opinion, not data.

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Branch Chart (Tree Diagram)

A visual of step-by-step choices to show all possible paths and their probabilities.

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A or B (Union)

Anything in A, B, or both. P(A ∪ B)

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Circle Map (Venn Diagram)

A picture with circles to show how events relate (overlap, separate, etc.).