Intellectual Property & Software Licensing (Lecture #12)

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20 vocabulary flashcards covering key terms and concepts from the lecture on intellectual property and software licensing.

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20 Terms

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Intellectual Property

Creations of the mind—artworks, music, software, etc.—that have value even without physical form and can be legally protected.

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Originality and Creativity

Requirement that a work must be new and show a degree of creative effort; it cannot be copied from existing works.

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Fixation

Condition that a work must be captured in a tangible medium (e.g., saved as a digital file) rather than exist only as an idea.

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Ownership

The identifiable author or rights holder of an intellectual work; only humans can be authors under Singapore’s Copyright Act.

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Copyright

Legal right allowing owners to control use, distribution, and reproduction of their intellectual property.

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License

Official statement of permissions and restrictions granted by an IP owner; can also mean the authorisation obtained after paying a fee or meeting conditions.

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Proprietary Software

Commercial software whose copyright protections are retained; copying, modifying, or distributing it without permission is usually illegal.

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End User License Agreement (EULA)

Contract outlining terms under which proprietary software may be used; users must accept it to legally run the software.

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Freeware

Proprietary software offered at no cost but whose source code remains secret and modification is typically illegal.

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Shareware

Demonstration software distributed free for a limited evaluation period; continued use requires payment of a registration fee.

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Free and Open-Source Software (FOSS)

Software that grants freedom to study, modify, copy, and share the code while still being protected by copyright.

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General Public License (GPL)

A widely used FOSS license requiring that distributed versions remain open-source and provide credit to original authors.

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Creative Commons (CC) Licenses

Licenses that let creators specify how others may copy, modify, and distribute their work; mainly for non-software content.

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Software Piracy

Illegal copying, distribution, or use of copyrighted software, causing revenue loss and potential legal penalties.

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Crack (Software)

Program used by pirates to alter proprietary software so illegal copies appear legitimate or bypass copy-protection.

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Spyware, Malware, and Viruses

Malicious software often bundled with pirated programs, leading to identity theft, data loss, or system failure.

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Copyright Infringement

Any unauthorised use or distribution of copyrighted material, including software piracy and illegal streaming devices.

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Public Domain

Body of works whose copyrights have expired or been waived, allowing anyone to copy and modify them without permission.

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10 Percent Rule (Educational Use)

Guideline allowing up to 10 % of a copyrighted electronic work to be copied for study or research if properly cited.

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Generative AI (GenAI) Verification

Practice of checking and citing the sources used by AI-generated content to avoid plagiarism and misinformation.