Unit 1: Kinematics

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50 Terms

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Kinematics

Branch of mechanics that describes how objects move (position, velocity, acceleration) without analyzing the forces causing the motion.

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Model (in kinematics)

A consistent mathematical description of motion based on a chosen coordinate system, variables, and relationships between them.

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Coordinate system

A chosen origin and set of axes/directions used to assign numerical positions to objects; must remain consistent throughout a problem.

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Origin

The reference point where position is defined as zero in a chosen coordinate system.

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Positive direction convention

The chosen direction labeled as positive; determines the signs of position, displacement, velocity, and acceleration.

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Reference frame

The viewpoint from which positions and times are measured (e.g., ground frame, moving train frame).

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Inertial reference frame

A non-accelerating frame in which Newton’s laws apply in their standard form; typically assumed in AP Physics C unless stated otherwise.

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Position (1D)

Location along a line relative to an origin, often written as a function of time: x(t).

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Position vector (2D)

Vector from the origin to the object, written r⃗(t)=x(t)î+y(t)ĵ.

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Distance

Total length of the path traveled; always nonnegative and depends on the path taken.

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Displacement

Signed change in position from initial to final: Δx = xf − xi (path-independent in 1D/along a line).

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Time interval

Elapsed time between two instants: Δt = tf − ti (usually positive if labels are assigned correctly).

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Average speed

Total distance traveled divided by elapsed time: (total distance)/Δt.

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Average velocity

Displacement divided by elapsed time: v_avg = Δx/Δt.

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Instantaneous velocity

Velocity at a specific instant; the limit of average velocity as Δt→0, equal to dx/dt.

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Derivative (as used in kinematics)

A calculus operation giving an instantaneous rate of change (e.g., velocity is the derivative of position).

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Slope of an x–t graph

The instantaneous velocity at that time (positive slope → v>0, negative slope → v<0).

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Speed (in 1D)

Magnitude of velocity: |v|; ignores direction.

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Turning point

A time when the object momentarily has v=0 and may reverse direction; occurs at a local max/min of x(t).

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Average acceleration

Change in velocity over elapsed time: a_avg = Δv/Δt.

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Instantaneous acceleration

Acceleration at a specific instant; a(t)=dv/dt and also a(t)=d²x/dt².

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Second derivative of position

d²x/dt²; equals acceleration and relates to the concavity (curvature) of x(t).

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Concavity of an x–t graph

Shape indicating acceleration: concave up → a>0, concave down → a<0.

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Constant velocity

Motion with unchanging velocity; implies zero acceleration.

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Uniform (constant) acceleration

Motion with acceleration that remains constant over time; enables the standard constant-acceleration equations.

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Constant-acceleration equation: v = v0 + at

Relates velocity to time under constant acceleration.

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Constant-acceleration equation: x = x0 + v0 t + (1/2)at²

Gives position versus time for constant acceleration in 1D.

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Constant-acceleration equation: v² = v0² + 2a(x − x0)

Relates velocity and displacement without time for constant acceleration.

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Constant-acceleration equation: Δx = (1/2)(v + v0)t

Displacement under constant acceleration using average of initial and final velocity.

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“Big Five” kinematic quantities

The five variables linked by constant-acceleration equations in 1D: v, v0, a, Δx, t.

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Big Five strategy (missing variable method)

For constant-acceleration problems, pick the equation that does not include the variable neither given nor asked for.

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Alternate symbols in kinematics (u, s)

Common substitutions: u for initial velocity v0, and s for displacement Δx.

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Free fall

Motion under gravity alone (air resistance neglected), with approximately constant acceleration near Earth’s surface.

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Acceleration due to gravity (g)

Magnitude of gravitational acceleration near Earth’s surface, about 9.8 m/s² (often approximated as 10 m/s²).

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Sign convention for gravity

If up is positive, a = −g; if down is positive, a = +g (physics unchanged if consistent).

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Weightlessness (in free fall)

Condition of zero apparent weight during free fall (support force is zero), even though gravity acts.

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Terminal velocity

Constant falling speed reached when drag balances weight, making acceleration zero.

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Integral relationship: Δv = ∫ a(t) dt

Change in velocity equals the area under the acceleration–time graph over the interval.

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Integral relationship: Δx = ∫ v(t) dt

Displacement equals the signed area under the velocity–time graph over the interval.

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Initial condition

A known value (e.g., v(0), x(0)) used to determine the constant of integration after integrating.

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Constant of integration

An unknown constant introduced by integration; determined using an initial condition.

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Area under a v–t graph

Signed displacement over a time interval (negative if the graph is below the time axis).

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Area under an a–t graph

Change in velocity over a time interval.

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Vector quantity

A quantity with magnitude and direction (e.g., displacement, velocity, acceleration).

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Unit vector

A vector of magnitude 1 used to indicate direction (e.g., î and ĵ).

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Components (of a vector)

Perpendicular parts of a vector along coordinate axes (e.g., vx and vy) that can be analyzed independently in many problems.

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Speed from components

Magnitude of velocity in 2D: |v⃗| = √(vx² + vy²).

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Projectile motion (ideal)

2D motion with only gravitational acceleration: ax=0 and ay=−g (no air resistance).

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Galilean relativity (velocity addition)

In non-relativistic frames, time is the same in all frames and velocities add linearly: v⃗ = v⃗′ + u⃗ (or v⃗′=v⃗−u⃗).

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Piecewise motion model

A motion description split into stages where rules (like acceleration) differ; stages are linked by boundary conditions so x and usually v are continuous at transition times.

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