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Hardware
Physical components of a computer system.
Software
Programs that instruct hardware on operations.
Central Processing Unit (CPU)
Executes hardware and software operations.
Random Access Memory (RAM)
Temporary storage, lost when powered off.
Read-Only Memory (ROM)
Permanent storage, non-volatile, read-only.
Input Devices
Hardware for entering data into a computer.
Output Devices
Hardware that displays processed data.
Backing Storage
Permanent data storage, e.g., HDD, SSD.
Operating System (OS)
Manages hardware and software operations.
Application Software
Programs for specific user tasks.
System Software
Provides platform for running applications.
Compilers
Translates high-level language to machine code.
Linkers
Creates links between language processors.
Device Drivers
Enables communication between devices.
Utilities
System software for maintenance tasks.
Analogue Data
Continuous data representation in real world.
Digital Data
Data represented in binary form (0,1).
Analogue to Digital Converter (ADC)
Converts analogue signals to digital format.
Digital to Analogue Converter (DAC)
Converts digital signals back to analogue.
Control Unit (CU)
Manages input and output devices in CPU.
Arithmetic Logic Unit (ALU)
Performs computations and logical operations.
Registers
Small memory locations within the CPU.
Command Line Interface (CLI)
User types commands for direct communication.
Graphical User Interface (GUI)
Uses icons and menus for user interaction.
Dialogue-based User Interface
Uses voice commands for computer interaction.
Gesture-based User Interface
Interacts through hand and body movements.
Motherboard
Main circuit board connecting all components.
Network Interface Card (NIC)
Connects a computer to a network.
Hard Disk Drive (HDD)
Traditional storage device using magnetic disks.
Solid-State Drive (SSD)
Faster storage using flash memory technology.
Printer
Outputs digital documents on paper.
Monitor
Displays visual output from the computer.
Desktop Computer
General-purpose computer with separate components.
Laptop Computer
Portable computer with integrated components.
Smartphone
Mobile phone with operating system and apps.
Tablet
Larger mobile device with touch screen.
Phablet
Hybrid device between smartphone and tablet.
Artificial Intelligence (AI)
Machine performing tasks requiring intelligence.
Augmented Reality (AR)
Virtual objects overlaying the real world.
Virtual Reality (VR)
Immersive environment created by technology.
General Uses of Desktops
Office work, education, entertainment, gaming.
Advantages of Desktops
Easier upgrades, stable internet, cost-effective.
Disadvantages of Desktops
Not portable, cluttered wiring, file transfer needed.
Laptop Advantages
Highly portable, less desk space, no wires.
Laptop Disadvantages
Limited battery life, theft risk, awkward controls.
Smartphone Uses
Calls, emails, apps, camera, music playback.
Tablet Advantages
Fast startup, lightweight, long battery life.
Tablet Disadvantages
Expensive, limited storage, slow typing.
Phablet Uses
Entertainment, gaming, navigation, communication.
AI in Autonomous Vehicles
Driverless technology for cars and trains.
Negative Impacts of AI
Unemployment, dependency, de-skilling of tasks.
AI in Robotics
Assistive technology for disabled individuals.
AI in Bomb Disposal
Robots performing dangerous tasks safely.
AI's Three Laws
Guidelines for robot behavior by Asimov.
Impact of AR
Enhanced training, retail, and healthcare experiences.
Impact of VR
Applications in military, education, and media.
AI and Unemployment
Robots replacing human jobs in efficiency.
AI Dependency
Reliance on technology leading to future issues.
AI De-skilling
Reduction of human talent due to automation.