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Learning
A systematic, relatively permanent change in behavior that occurs through experience.
Behaviorism
Psychological approach focusing only on observable behaviors, not mental processes.
Associative learning
Learning that occurs when an organism makes a connection between two events (classical and operant conditioning).
Observational learning
Learning that occurs by observing and imitating others’ behavior (modeling).
Classical conditioning
Learning process where a neutral stimulus becomes associated with a meaningful stimulus and gains capacity to elicit a response.
Ivan Pavlov
Russian psychologist who discovered classical conditioning with dog salivation experiments.
Conditioning
The process of learning associations.
Unconditioned stimulus (UCS)
Stimulus that naturally triggers a response without prior learning (e.g., food).
Unconditioned response (UCR)
Unlearned reaction to the UCS (e.g., salivation).
Conditioned stimulus (CS)
Previously neutral stimulus that becomes associated with UCS and elicits response.
Conditioned response (CR)
Learned response to the conditioned stimulus.
Contingency
CS must reliably predict UCS for conditioning to occur.
Contiguity
CS and UCS must be presented close in time.
Phobias and classical conditioning
Watson & Rayner’s Little Albert experiment showed fear could be conditioned.
Applications of classical conditioning
Advertising, placebo effect, immune responses, drug tolerance, taste aversion.
Generalization (classical conditioning)
CR occurs after stimuli that are similar to the CS.
Discrimination (classical conditioning)
CR only occurs to specific CS, not similar stimuli.
Extinction (classical conditioning)
CR weakens when CS is presented without UCS.
Spontaneous recovery
CR reappears after extinction following a time delay.
Operant conditioning
Learning process in which the consequences of behavior change the probability of that behavior.
Law of Effect (Thorndike)
Behaviors followed by positive outcomes are strengthened, negative outcomes are weakened.
B.F. Skinner
Psychologist who studied operant conditioning using the “Skinner box.”
Shaping
Rewarding successive approximations of a desired behavior.
Reinforcement
Any consequence that increases the likelihood of a behavior.
Positive reinforcement
Adding a desirable stimulus to increase behavior (e.g., praise for homework).
Negative reinforcement
Removing an unpleasant stimulus to increase behavior (e.g., taking aspirin to remove headache).
Avoidance reinforcement
Behavior prevents a negative stimulus from ever occurring.
Learned helplessness
When an organism learns it has no control over negative outcomes.
Primary reinforcer
Innately satisfying (food, water, sex).
Secondary reinforcer
Becomes satisfying through experience and association with primary reinforcers (e.g., money, tokens).
Generalization (operant conditioning)
Performing reinforced behavior in new situations.
Discrimination (operant conditioning)
Learning that a behavior is reinforced only under certain conditions or cues.
Extinction (operant conditioning)
Behavior decreases when reinforcement stops.
Schedules of reinforcement
Rules that determine how and when behavior is reinforced.
Continuous reinforcement
Reinforcing behavior every time it occurs.
Partial reinforcement
Reinforcing behavior only sometimes; more resistant to extinction.
Fixed ratio schedule
Reinforcement follows a set number of behaviors.
Variable ratio schedule
Reinforcement after an unpredictable number of behaviors (e.g., gambling).
Fixed interval schedule
Reinforcement after a set amount of time passes.
Variable interval schedule
Reinforcement after varying, unpredictable time intervals.
Punishment
Consequence that decreases likelihood of a behavior.
Positive punishment
Adding an unpleasant stimulus to decrease behavior (e.g., scolding).
Negative punishment
Removing a pleasant stimulus to decrease behavior (e.g., taking away TV time).
Immediate vs delayed reinforcement
Immediate is more effective than delayed reinforcement in shaping behavior.
Applied behavior analysis
Application of operant principles to change human behavior; widely used for autism spectrum disorder.
Observational learning processes (Bandura)
Attention, retention, motor reproduction, reinforcement.