AP psych unit 3 development and learning

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107 Terms

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3 major psychological debates in developmental psychology

nature vs. nurture, continuous vs discontinuous, stability vs change

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Nature vs nurture

genes or environment?

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Continuous vs discontinuous

gradual development over time or gradual development in stages?

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Stability vs change

traits persist unchanging or traits change as we age?

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Cross sectional study

people of different ages at the same point in time

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Teratogens in prenatal development

external agents causing abnormalities in development (alcohol, drugs, etc)

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Maturation

natural course of development happening no matter what

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Gross movement

large muscles strength, coordination--- develops first

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Fine movement

small muscles, precision, controlled

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Rooting

turning face towards finger when touched on the cheek as a food response

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Sucking

sucking on objects placed in mouth, searching for nipple

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Grasping

holding things tightly when placed in hands

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Babinski

toes spreading when foot is stroked

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Stepping

when lifted in the air making stepping motions

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Moro

when startled legs and arms retract

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What part has the most limited development?

eyes, takes until 1 year

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Visual cliff

babies learning depth perception so they have to cross a cliff

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Critical period

period where something needs to be developed or it will never happen (language in humans, that weird girl)

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Puberty

sexual maturation of hormones

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Primary sex characteristics

reproductive parts (ovaries, testicles, vagina, penis)

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Secondary sex characteristics

non reproductive parts developing during puberty (breasts, hips, voice, body hair)

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Menarche

a female's first period

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Spermarche

a male's first release of sperm

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Jean Piaget’s 4 cognitive development stages

Sensorimotor, preoperational, concrete operational, formal operational.

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Sensorimotor stage

0-2 yrs, exploring the world, lacks then gains object permanence

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Object permanence

knowing an object still exists even when out of sight

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Preoperational stage

2-7 yrs, uses pretend play and lacks conservation, reversibility, theory of mind but starts gaining, are egocentric and use animism

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Conservation

understanding substances remain the same despite changes in shape, length, etc (pouring water into two different containers)

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Reversibility

not being able to reverse functions ex. 2+5=7 but 5+2=?

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Egocentrism

thinking everyone sees what they see

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Theory of mind

people's beliefs, intentions, and emotions are their own

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Animism

believing artificial objects have thoughts and feelings

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Concrete operational stage

7-11 yrs, uses operational thinking, classification, using logic

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Formal operational stage

11-15 yrs, using abstract thoughts, hypothetical reasoning

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Zone of proximal development

looks like a target. Gaps between what kids can do on their own and with support.

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Crystallized intelligence

using learned knowledges

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Fluid intelligence

ability to learn new things and think abstractly

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Phonemes

smallest unit of sound (CH sound in Chat)

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Morpheme

smallest unit that carries meaning (-ed means past tense)

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Grammar

rules of language used to communicate

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Semantics

set of rules by which we get meaning from (adding -ed makes it past tense)

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Syntax

rules for combining words into sentences

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Cooing stage

producing vowel sounds

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Babbling stage

starting to make phonemes

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One word stage

communicating wants

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Telegraphic speech

two word stage, further communication

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Overregularization

grammar mistakes in children when they overuse morphemes

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Temperament

patterns of emotional reactions

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Secure attachment

upset when mom leaves, calm when shes back

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Avoidant/insecure attachment

actively avoids mom, doesn’t care when she leaves

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Anxious/insecure attachment

actively avoids mom but freaks out when she leaves, clingy and jealous

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Parallel play

kids playing individually but side by side, without interacting

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Imaginary audience

believe others are constantly watching them

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Personal fable

belief you are special/unique/invincible

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Social clock

the shared cultural expectations of age appropriate behaviors

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Erikson's 8 stages of development

each stage represents a crisis that must be resolved

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Trust vs. mistrust

birth-18months, asking ourselves if we can trust the world and wondering if its safe, if we trust now we can trust in the future but if not we develop fear and mistrust

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Autonomy vs. shame&doubt

1-3yrs experiencing ourselves and discovering our bodies, asking “is it okay to be me?”, if we are allowed to discover ourselves webecome confident but if not we are shameful

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Initiative vs. guilt

3-5yrs, taking initiative in trying new things, asking “is it okay to do what i do?”. If we are encouraged we follow our interests but if we are held back we become guilty.

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Competence vs. inferiority

5-12yrs, discovering our own interests, realizing we are different than others. Asking “can we make it in this world?”. Getting recognition from others creates hardworkingness but negative feedback makes us feel inferior.

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Identity vs. role confusion

12-18yrs, learning we have different social roles and experiencing identity crisis. If we are allowed to go out and explore, we discover our identities but when forced to conform to their views we have role confusion and feel lost.

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Intimacy vs. isolation

18-40yrs, asking ourselves “can we love?”. If we can, we can make long term commitments and are happy and confident, but if not, we become isolated and lonely.

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Generativity vs. stagnation

40-65yrs, if we think we have contributed to the world through family and work, we are happy. If earlier conflicts were not resolved, we become pessimistic and experience stagnation.

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Integrity vs. despair

65yrs-death, asking “how have I done over my lifetime?”. If we think we did well, we are content and feel integrity. If we do not, we experience despair and become grumpy and bitter.

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Diffusion

no commitment or exploration in identity

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Foreclosure

premature commitment to identity with no exploration

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Moratorium

actively seeking an identity, no commitment

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Identity achievement

committed sense of self, desire to accomplish and contribute after careful consideration

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Adverse Childhood Experiences (ACEs)

stressful/traumatic events during childhood impacting relationships and health later on in life

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Behaviorist perspective

focused on learning, changes in behavior through experience. Measures observable behaviors and usually ignores the mind

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Classical conditioning

explains involuntary behaviors and emotions

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Unconditioned stimulus

causes a response without needing to be learned (food)

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Unconditioned response

response naturally occurring without training (salivate)

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Neutral stimulus

stimulus that initially doesn’t evoke a response (bell)

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Conditioned stimulus

thing that now brings a response (bell)

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Conditioned response

response after conditioning (salivate)

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Acquisition

process of learning the response pairing

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Extinction

previously conditioned response dies out over time

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Spontaneous recovery

after a period of time the conditioned response comes back out of nowhere

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Generalization

conditioned response to similar stimuli

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Discrimination

conditioned response only to the specific conditioned stimuli

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Higher order conditioning

when the original conditioned response is paired with a 2nd thing and becomes the new conditioned stimulus

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Conditioned taste aversion

innate predispositions allow classical conditioning to happen in one trial (food poisoning), due to biological preparedness --- predisposed to react to dangerous biological threats

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Habituation

getting used to regular stimulus and stop responding

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Operant conditioning

explains voluntary behaviors resulting from consequences

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Law of effect

behaviors followed by positive outcomes are strengthened, neg. Outcomes weaken a behavior (cat in the puzzle box)

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Positive reinforcement

adding something nice to increase behavior

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Negative reinforcement

take away aversive to increase behavior (putting on seat belt to take away annoying car beep)

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Primary reinforcers

food and water

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Secondary reinforcers

money, stickers, words of affirmation. Literally everything else.

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Token reinforcer/token economy

game tokens/money exchanged for other stuff

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Positive punishment

add something bad to decrease behavior (spanking)

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Negative punishment

take away something good to decrease a behavior (taking car keys)

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Shaping

gradually reward closer and closer to desired behaviors to teach a response

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Continuous reinforcement schedule

reward for every response

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Partial reinforcement schedule

reward only for sometimes for response

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Fixed ratio schedule

a reward for every X amount of responses

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Fixed interval schedule

a reward every X amount of time passed

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Variable ratio schedule

reward after random number of responses

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Variable interval schedule

reward after random amounts of time