Consumer Behavior Chapter 4

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Last updated 1:47 AM on 9/18/26
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83 Terms

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Advertising Wear-Out

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Advertising Weariness

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Associative Network

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Behavioral Learning Theories

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Brand Equity

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Brand Extension

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Category Exemplars

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Chunking

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Classical Conditioning

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Cognitive Learning Theory

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Conditioned Response (CR)

a response to a conditioned stimulus caused by the learning of an association between a conditioned stimulus (CS) and an unconditioned stimulus (UCS).

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Conditioned Stimulus (CS)

a stimulus that produces a learned reaction through association over time.

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Consumer Confusion

in legal contexts, the likelihood that one company’s logo, product design, or package is so similar to another that the typical shopper would mistake one for the other.

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Consumption Constallations

a set of products and activities used by consumers to define, communicate, and perform social roles.

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Decay

structural changes in the brain produced by learning decrease over time.

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Deception Memory

memory for lies we told.

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Elaboration

a cognitive process that involves thinking about the meaning of a stimulus and relating it to other information already in memory.

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Embodied Knowledge

the perspective that people’s behaviors and observations of what they do and buy shape their thoughts rather than vice versa.

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Encoding Stage

the stage of the memory process where information enters in a way the system will recognize.

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Episodic Memories

memories that relate to personally relevant events; this tends to increase a person’s motivation to retain these memories.

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Evaluative Conditioning

when an unconditioned stimulus (UCS) is paired with a series of different stimuli that all trigger the same type of emotional response.

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Expertise

special skill or knowledge that is acquired by training, study, or practice.

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Extinction

the process whereby a learned connection between a stimulus and response is eroded so that the response is no longer reinforced.

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Family Branding

an application of stimulus generalization when a product capitalizes on the reputation of its manufacturer’s name.

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Follower Brands

brands that enter a market after another brand has already tested the waters.

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Frequency Marketing

a marketing technique that reinforces regular purchasers by giving them prizes with values that increase along with the amount purchased.

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Halo Effect

a phenomenon that occurs when people react to other, similar stimuli in much the same way they respond to the original stimulus.

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Hybrid Products

items that feature characteristics from two different product domains.

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Incidental Learning

unintentional acquisition of knowledge.

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Instrumental Conditioning

also known as operant conditioning, occurs as the individual learns to perform behaviors that produce positive outcomes and avoid those that yield negative outcomes.

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Interference

one way that forgetting occurs; as additional information is learned, it displaces the previous information.

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Knowledge Structures

organized system of concepts relating to brands, stores, and other concepts.

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Learning

a relatively permanent change in a behavior caused by experience.

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Licensing

popular marketing strategy that pays for the right to link a product or service to the name of a well-known brand or designer.

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Long Term Memory (LTM)

the system that allows people to retain information for a long period of time.

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Look alike packaging

package designs that mimic the shapes and colors of well-known brands.

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Memory

a process of acquiring information and storing it over time so that it will be available when needed.

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Memory Efficacy

the belief that people will be able to remember things that they are experiencing right now.

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Memory Markers

the idea that products can serve as reminders of personal or collective experiences.

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Memory Preservation

when photos and memorabilia help make otherwise intangible experiences easier to remember.

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Mixed emotions

affect with positive and negative components.

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Modeling

imitating the behavior of others.

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Motivated forgetting

trying to forget any message that threatens a person’s social identity.

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Multiple Intelligence Theory

a perspective that argues for other types of intelligence, such as athletic prowess or musical ability, beyond the traditional math and verbal skills psychologists use to measure IQ.

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Narrative

product information in the form of a story.

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Negative Reinforcement

the process whereby the environment weakens responses to stimuli so that inappropriate behavior is avoided.

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Nostalgia

a bittersweet emotion; the past is viewed with sadness and longing; many “classic” products appeal to consumers’ memories of their younger days.

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Objective Knowledge

the type of knowledge that comprises actual facts and ideas stored in memory.

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Observational Learning

the process in which people learn by watching the actions of others and noting the reinforcements they receive for their behaviors.

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Picture Superiority

the tendency to remember pictures better than words.

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Pioneer Brands

the first brand to enter a market.

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Positive Reinforcement

the process whereby rewards provided by the environment strengthen responses to stimuli and appropriate behavior is learned.

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Primacy

the tendency to better remember information that is presented first in a sequence.

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Product Placement

the process of obtaining exposure for a product by arranging for it to be inserted into a movie, television show, or some other medium.

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Punishment

the learning that occurs when a response is followed by unpleasant events.

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Recall

the process of retrieving information from memory; in advertising research, the extent to which consumers can remember a marketing message without being exposed to it during the study.

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Recency

the tendency to better remember information that is presented last (most recently) in a sequence.

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Recognition

in advertising research, the extent to which consumers say they are familiar with an ad the researcher shows them.

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Repetition

multiple exposures to a stimulus.

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Response Bias

a form of contamination in survey research in which some factor, such as the desire to make a good impression on the experimenter, leads respondents to modify their true answers.

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Retrieval Stage

the part of the memory process when people access the desired information.

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Retro Brand

an updated version of a brand from a prior historical period.

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Salience

the prominence of a brand in memory.

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Script

a learned schema containing a sequence of events we expect to occur.

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Semantic Memory

long-term memory that stores factual knowledge and that is not tied to personal experiences.

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Semantic Network

a knowledge structure that depicts how concepts are related to one another and illustrates how they interconnect.

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Sensory Memory (Working Memory)

(working memory) the temporary storage of information received from the senses.

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Shaping

the learning of a desired behavior over time by rewarding intermediate actions until the final result is obtained.

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Short Term Memory (STM)

he mental system that allows people to retain information for a short period of time.

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Sonic Branding

the association of a sound with a brand.

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Sound Signatures

the use of sound to convey brand characteristics.

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Spacing

communicating information with intervals between each new piece of information.

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Spreading Activation

meanings in memory are activated indirectly; as a node is activated, other nodes linked to it are also activated so that meanings spread across the network.

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Stages of Cognitive Development

the ability to comprehend concepts of increasing complexity as a person matures.

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Stimulus Generalization

the process that happens when the behavior caused by a reaction to one stimulus occurs in the presence of other, similar stimuli.

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Storage Stage

the stage of memory processing when individuals integrate incoming information with existing data and store it until needed

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Subjective Knowledge

perceived knowledge that represents what we think we know, which can be influenced by our emotions.

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Theory of Mind

a cognitive skill that refers to knowing and being aware of one’s own and other people’s mental states: understanding what they think and feel.

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Unconditioned Stimulus (UCS)

(UCS) a stimulus that is naturally capable of causing a response.

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Unipolar Emotions

emotional reactions that are either wholly positive or wholly negative.

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Von Restorff Effect

techniques like distinctive packaging that increase the novelty of a stimulus and also improve recall.

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Willfully Ignorant Memory

remembering only those things people like about a brand.

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Working Memory

system that holds the information we are currently processing for a short period of time.