About Face: Personas and Goals

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Last updated 2:34 PM on 9/3/26
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26 Terms

1
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What are personas?

User models that tell us composite archetypes and behavior patterns based on research.

2
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Why use models in design?

They represent complex phenomena with a useful abstraction, emphasizing important features and de-emphasizing minor ones.

3
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What is the primary power of personas?

Designing for specific types of individuals with specific needs instead of making functionality too broad, which increases cognitive load.

4
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What three design pitfalls do personas help avoid?

The elastic user, self-referential design, and edge cases.

5
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What is 'the elastic user' pitfall?

When people change the user to fit whoever is talking during product decisions, serving no one consistently.

6
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What is 'self-referential design'?

When designers design only for themselves, making the product understandable only to them.

7
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Why are personas effective?

They engage the empathy of the design and development team around user goals.

8
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What are the 3 levels of cognitive processing?

Visceral, Behavioral, and Reflective.

9
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What is visceral processing?

Immediate, intuitive reactions to visual and sensory stimuli before interacting.

10
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What is behavioral processing?

The middle level of cognitive processing that helps us manage simple behaviors.

11
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What is reflective processing?

Conscious consideration and reflection on past experiences, associating meaning and value over time.

12
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What are the 3 types of user goals?

Experience goals, End goals, and Life goals.

13
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What are experience goals?

Goals regarding how a user wants to feel while using a product, such as feeling smart and in control.

14
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What are end goals?

What the user wants to accomplish by using the product, such as discovering music in an app.

15
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What are life goals?

Broad personal ambitions, such as succeeding in a career.

16
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What are nonuser goals that must be considered?

Customer goals, Business and organizational goals, and Technical goals.

17
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Which goals should always be prioritized in successful products?

The goals of the individuals who actually use the product.

18
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What are the 6 persona types?

Primary, Secondary, Supplemental, Customer, Served, and Negative.

19
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What is a primary persona?

The main target of UI design whose satisfaction ensures others are at least not dissatisfied.

20
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What is a served persona?

People directly affected by the product's use who are not direct operators (e.g., medical patients).

21
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What is a negative persona?

An archetype representing people the product is explicitly not being built for.

22
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What is the difference between personas and market segments?

Personas represent behaviors using a product, while market segments divide potential customers by demographic and psychographic differences.

23
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What are provisional personas?

Personas that rely on available data and designer best guesses when resources are limited.

24
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What are workflow or sequence models?

Flow charts or graphs useful for showing the flow of information and decision-making processes inside organizations.

25
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What are artifact models?

Models that represent different physical or digital objects users utilize in tasks and workflows.

26
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What are physical models in design?

Models that capture the layout of physical objects in a user's workspace to identify physical barriers to productivity.