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4.2 Graphical Programming: Basic Operations and Functions
4.2 Graphical Programming: Basic Operations and Functions
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19 Terms
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1
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Code Blocks
Visual blocks which can be dragged and dropped to create a program
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Code Blocks
Allow user to automatically build the text-based code in real time
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Code Blocks
Build the loop() function in your Arduino program
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Code Blocks
automatically add all of the necessary setup parameters
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1. Simplify the Arduino programming experience to reduce common syntax errors
2. Focus on the desired interaction
objectives of code blocks
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1. output
2. input
3. notation
4. control
5. math
6. variables
classifications of code blocks
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output
Blocks for controlling actuators and other output-related devices connected to your programmable microcontroller
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blue
\[color\] output blocks
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Input
Used to read input signals from the analog or digital pins
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violet
\[color\] input blocks
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Notation
Blocks for adding comments, both to provide an overview of your code (in the title block) and in-line with your code
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gray
\[color\] notation blocks
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Control
Used to add control structures like adding delays, repeating, and if else statements
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yellow
\[color\] control blocks
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Math
Blocks for logic and computation
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green
\[color\] math blocks
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Variables
Blocks for creating and defining custom variables in the program
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pink
\[color\] variables blocks
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1. simpler
2. require less input from user
3. helps user to focus more on the interaction
4. structure is mapped
code blocks vs text-based