1/24
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
|---|
No study sessions yet.
ALLUSION
a reference to a person, place, work of literature, work of art, event, etc. that exists outside of a work of literature.
APOSTROPHE
an address to a person, place, thing, or abstraction -either living, dead, physically absent, or an element that cannot answer back to the address.
ARA
Greek word for curse, or consequences.
ARETE
In ancient Greek culture, it is the moral virtue, honor, or status the heroes strove to achieve.
CATHARSIS
cleanse or purge of emotions, or a "cleansing" of the situation at hand in the play. Both the audience and the characters can experience this release of emotion.
EPITHET
an adjective or phrase that delineates a personality by the attributes possessed by the person or thing. Sometimes epithets can help the reader understand a character's important characteristics.
EXTENDED METAPHOR
a metaphor that continues for several lines, or is repeated/continued throughout the text.
FORESHADOWING
the use of hints or clues in a story to suggest what action is to come. Foreshadowing is frequently used to build suspense.
HAMARTIA
one's tragic flaw.
HEROIC CODE
system of honor one must follow and defend—especially to appease the gods and divine law.
HUBRIS
excessive pride that gets in the way of the hero's judgment.
INVOCATION
an appeal to a higher power for a specific purpose.
IRONY
a contrast between expectation and reality.
DRAMATIC IRONY
when the reader/audience knows information that certain characters/figures do not know.
SITUATIONAL IRONY
when the opposite of what was expected occurs.
VERBAL IRONY
when the opposite of what is meant is said (sarcasm is a form of verbal irony).
METAPHOR
a comparison of two things without using the words "like" or "as."
MIASMA
mix up or pollution. For example, Creon's actions are causing this "pollution" in Thebes (the deaths of his family members are on his hands).
MOIRA
Greek word for fate, or the will of the gods.
PATRONYMIC
an honorary title based on one's father's name. For example: "Apollo, son of Zeus." Most patronymics are also considered epithets.
PERSONIFICATION
when a non-living subject is given living qualities.
PROVERB
a short saying that reveals a truth, usually meant to give some type of advice or lesson.
SIMILE
a comparison of two things using the words "like" or "as."
SYMBOL
an object, person, or place that has a meaning in itself and that also stands for something larger than itself. A symbol can be an idea or concept, or a concrete thing that represents an abstraction.
THUMOS
anger, or heroic anger according to heroic code. This is anger that stems from a perceived injustice, which fills one with the desire to fight/retaliate against said injustice.