Literary Devices and Greek Terms: Allusion to Foreshadowing

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25 Terms

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ALLUSION

a reference to a person, place, work of literature, work of art, event, etc. that exists outside of a work of literature.

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APOSTROPHE

an address to a person, place, thing, or abstraction -either living, dead, physically absent, or an element that cannot answer back to the address.

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ARA

Greek word for curse, or consequences.

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ARETE

In ancient Greek culture, it is the moral virtue, honor, or status the heroes strove to achieve.

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CATHARSIS

cleanse or purge of emotions, or a "cleansing" of the situation at hand in the play. Both the audience and the characters can experience this release of emotion.

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EPITHET

an adjective or phrase that delineates a personality by the attributes possessed by the person or thing. Sometimes epithets can help the reader understand a character's important characteristics.

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EXTENDED METAPHOR

a metaphor that continues for several lines, or is repeated/continued throughout the text.

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FORESHADOWING

the use of hints or clues in a story to suggest what action is to come. Foreshadowing is frequently used to build suspense.

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HAMARTIA

one's tragic flaw.

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HEROIC CODE

system of honor one must follow and defend—especially to appease the gods and divine law.

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HUBRIS

excessive pride that gets in the way of the hero's judgment.

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INVOCATION

an appeal to a higher power for a specific purpose.

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IRONY

a contrast between expectation and reality.

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DRAMATIC IRONY

when the reader/audience knows information that certain characters/figures do not know.

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SITUATIONAL IRONY

when the opposite of what was expected occurs.

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VERBAL IRONY

when the opposite of what is meant is said (sarcasm is a form of verbal irony).

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METAPHOR

a comparison of two things without using the words "like" or "as."

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MIASMA

mix up or pollution. For example, Creon's actions are causing this "pollution" in Thebes (the deaths of his family members are on his hands).

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MOIRA

Greek word for fate, or the will of the gods.

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PATRONYMIC

an honorary title based on one's father's name. For example: "Apollo, son of Zeus." Most patronymics are also considered epithets.

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PERSONIFICATION

when a non-living subject is given living qualities.

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PROVERB

a short saying that reveals a truth, usually meant to give some type of advice or lesson.

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SIMILE

a comparison of two things using the words "like" or "as."

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SYMBOL

an object, person, or place that has a meaning in itself and that also stands for something larger than itself. A symbol can be an idea or concept, or a concrete thing that represents an abstraction.

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THUMOS

anger, or heroic anger according to heroic code. This is anger that stems from a perceived injustice, which fills one with the desire to fight/retaliate against said injustice.