Math for 5 graders

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Last updated 10:29 PM on 8/26/26
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48 Terms

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Place Value

What each digit in a number is worth, depending on its position (units, tens, hundreds, thousands, up to 1,000,000)

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Negative Numbers

Numbers less than zero, written with a minus sign, e.g. -5. They sit to the left of zero on a number line.

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Rounding

Changing a number to the nearest 10, 100, or 1000 to make it simpler, based on the digit after the rounding place.

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Multiples

The numbers you get when you multiply a number by 1, 2, 3, 4... (multiples of 4: 4, 8, 12, 16...).Multiples of a number are the products obtained by multiplying that number by whole numbers.

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Factors

Numbers that divide exactly into another number with no remainder (factors of 10: 1, 2, 5, 10).

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Prime Number

A number greater than 1 that has exactly two factors: 1 and itself (e.g. 2, 3, 5, 7, 11)

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Number Sequences

A list of numbers following a pattern or rule, e.g. 2, 4, 6, 8 (rule: add 2).

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Decimal Numbers

Numbers that include a decimal point to show parts smaller than a whole, e.g. 4.7 or 0.25.

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Fractions

A way to show part of a whole, written as numerator (top) over denominator (bottom), e.g. 3/5.

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Equivalent Fractions

Meaning: Different fractions that represent the same amount, e.g. 1/2 and 3/6.

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Percentages

A number out of 100, shown with the % symbol, e.g. 50% means 50 out of 100.

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Ratio

A way of comparing two amounts, written like 3:1, showing how many times bigger one is than the other.

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Proportion

How one amount relates to another as they both change together (e.g. if 2 pens cost $4, 4 pens cost $8).

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Order of Operations

The correct sequence for solving a calculation: brackets first, then multiplication/division, then addition/subtraction.

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The Four Operations

Addition, subtraction, multiplication, and division — the basic ways of working with numbers.

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Remainder

The amount left over when a number cannot be divided exactly by another.

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2D Shapes

Flat shapes with only length and width, such as triangles, squares, and pentagons.

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3D Shapes

Solid shapes with length, width, and height, such as cubes, spheres, and pyramids.

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Triangles (equilateral, isosceles, scalene)

Types of triangles classified by their sides — equilateral (all sides equal), isosceles (two sides equal), scalene (no sides equal).

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Quadrilaterals

Any 2D shape with exactly 4 straight sides, e.g. squares, rectangles, and trapeziums.

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Symmetry

When a shape can be divided into two matching halves that mirror each other.

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Rotational Symmetry

When a shape looks exactly the same after being rotated part-way around a central point.

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Angles

The amount of turn between two lines that meet at a point, measured in degrees (°).

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Acute Angle

An angle that measures less than 90°.

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Right Angle

An angle that measures exactly 90°.

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Obtuse Angle

An angle that measures more than 90° but less than 180°

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Angles on a Straight Line

The rule that angles sitting along a straight line always add up to 180°.

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Coordinates

A pair of numbers, like (3, 5), that show an exact position on a grid.

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Translation

Moving a shape a certain distance in a straight direction, without rotating or flipping it.

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Reflection

Flipping a shape over a line (the mirror line) to make a mirror image.

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Position and Direction

Describing where something is or how it moves, using terms like north, south, left, right, or coordinates.

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Length

How long or far something is, measured in mm, cm, m, or km.

Mass

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Mass

How heavy something is, measured in grams (g) or kilograms (kg)

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Capacity

How much liquid something can hold, measured in millilitres (ml) or litres (l).

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Perimeter

The total distance around the outside edge of a 2D shape.

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Area

The amount of flat space inside a 2D shape, measured in square units like cm².

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Time (12-hour and 24-hour)

Reading and comparing clock times, including the 24-hour format (e.g. 15:00 = 3:00 pm).

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Time Zones

Different regions of the world set their clocks to different standard times.

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Bar Chart

A chart that uses bars of different heights or lengths to show and compare amounts.

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Line Graph

A graph that uses a line to show how something changes over time.

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Mode

The value that appears most often in a set of data.

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Range

The difference between the largest and smallest numbers in a set of data.

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Average

A single value used to describe the "typical" number in a set of data (e.g. the mode, or the mean).

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Probability

How likely it is that something will happen.

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Probability Scale

A scale from 0 (impossible) to 1 (certain) used to show how likely an event is, often described with words: impossible, unlikely, even chance, likely, certain.

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Problem Solving

Using maths knowledge and strategies to work through a question or real-life situation to find a solution.

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Estimating

Making a sensible guess at an answer before calculating, to check if the final answer makes sense.

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Generalising

Finding a rule or pattern that works for many examples, not just checking one case.