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Mental Representation
Bits of memory representing objects, events, people, and other things not actually present.
Heuristic
A rule-of-thumb strategy used in problem solving that may not guarantee a solution.
Well-Structured Problems
Problems with clear paths to solutions, often solved using algorithms or heuristics.
Ill-Structured Problems
Problems that do not have clear solutions and often require intuition to solve.
Deductive Reasoning
Reasoning that moves from a general set of data to more specific conclusions.
Inductive Reasoning
Reasoning that moves from specific data to more general conclusions.
Language Acquisition Device
A biological mechanism proposed by Noam Chomsky that predisposes humans to develop language skills.
Linguistic Relativity
The hypothesis that language influences thought and perception.
Intelligence Quotient (IQ)
A measure of intelligence derived from standardized tests, designed to assess human intelligence.
Divergent Thinking
A thought process or method used to generate creative ideas by exploring many possible solutions.
Emotional Intelligence
The ability to understand and manage one's own emotions, as well as the emotions of others.
Crystallized Intelligence
Accumulated knowledge and verbal skills that tend to remain stable over time.
Fluid Intelligence
The ability to reason and solve new problems independently of previously acquired knowledge.
Prototype
The most typical member of a category, serving as a mental benchmark.
Exemplar
A mental representation of an actual instance of a given category.
Availability Heuristic
A mental shortcut used to estimate the frequency of an event based on how quickly examples come to mind.
Representativeness Heuristic
A mental shortcut used to categorize something based on how similar it is to a typical case.
Natural Concepts
Categories that have characteristic features but do not have fixed defining features.
Formal Concepts
Categories that have defined rules and properties, such as geometric shapes.
Memory Functions
The processes involved in encoding, storing, and retrieving information.
Encoding
The process of inputting information into memory in the form of memory traces.
Memory Traces
Codes that are stored as information in memory.
Storage
Where information is retained in memory.
Retrieval
Ability to recall and output information that is stored in memory.
Explicit Memory
The conscious use of memory, heavily relying on language and symbolization of concepts.
Implicit Memory
The unconscious use of memory, often utilized for everyday tasks without purposeful thought.
Sensory Memory
The initial stage of memory where information comes in from our senses.
Short-Term Memory
The stage of memory that temporarily holds information for limited amounts of time.
Long-Term Memory
The stage of memory that is for permanent storage of information.
Three-Stage Model of Memory
A model that describes memory as having three distinct stages: sensory, short-term, and long-term memory.
Working Memory
A view that states memory stages run in parallel rather than in a sequence.
Declarative Memory
Memories that can be easily verbalized and include semantic and episodic memories.
Procedural Memory
Memory of how to perform tasks, often retrieved without conscious effort.
Anterograde Amnesia
Inability to encode new declarative memories into long-term memory.
Retrograde Amnesia
Inability to recall previously stored declarative memories.
Decay Theory
The theory that memory traces fade over time when not activated.
Interference Theory
The theory that information can obstruct the retrieval of other information.
Cue-Dependent Forgetting
Failure to retrieve memories due to lack of specific retrieval cues.
Misinformation Effect
Alteration of memory due to exposure to incorrect information after the event.
Flashbulb Memories
Detailed and vivid memories of emotionally charged events.
Levels-of-Processing Model
A theory that deeper and more elaborative processing of information leads to better retention.
Primacy Effect
The tendency to recall words from the beginning of a list better than those in the middle.
Recency Effect
The tendency to recall the last items in a list well.
Semantic Encoding
Encoding information based on its meaning.
Schemas
Organized general knowledge structures that help us make connections in memory.
Learning
A relatively permanent change in behavior, or behavior potential, as a result of experience.
Orienting Reflex
The tendency of an organism to orient its senses toward unexpected stimuli.
Habituation
As the stimulus persists over time, we tend to respond less and less to it.
Dishabituation
Occurs when an organism begins to respond more intensely to a stimulus to which it has previously habituated.
Classical Conditioning
A learning process that occurs when a neutral stimulus is paired with an unconditioned stimulus that reliably causes an unconditioned response.
Unconditioned Stimulus (US)
An environmental event that elicits a reaction in an unlearned way.
Neutral Stimulus (NS)
An environmental event that does not produce the reaction being studied.
Conditioned Stimulus (CS)
An environmental event that elicits a reaction after learning has occurred.
Operant Conditioning
A type of learning where behaviors are controlled by consequences.
Thorndike's Law of Effect
Behaviors that lead to positive outcomes will be strengthened, while behaviors that lead to negative outcomes will be weakened.
Positive Reinforcement
A behavior that leads to the addition of something pleasant.
Negative Reinforcement
A behavior that is rewarded by the removal of something unpleasant.
Positive Punishment
Occurs when a behavior results in the addition of something unpleasant.
Negative Punishment
Occurs when a behavior leads to the removal of something pleasant.
Cognitive Processes in Learning
Learning involves cognitive processes that are somewhat separate from actual behavior.
Observational Learning
Learning that occurs when one observes the behavior of others.
Bobo Doll Experiment
An experiment by Albert Bandura demonstrating that children learn behaviors through observation and modeling.
Spontaneous Recovery
The temporary increase in response to a conditioned stimulus after extinction has occurred.
Taste Aversion
A learned response where a particular food is rejected after being paired with nausea.
Extinction
The process of removing a conditioned response by presenting the conditioned stimulus without the unconditioned stimulus.
Counterconditioning
The process of conditioning a participant to have a different, incompatible response to a stimulus.
Shaping
Building new behavior by rewarding successive approximations to the desired behavior.