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67 Terms

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Mental Representation

Bits of memory representing objects, events, people, and other things not actually present.

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Heuristic

A rule-of-thumb strategy used in problem solving that may not guarantee a solution.

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Well-Structured Problems

Problems with clear paths to solutions, often solved using algorithms or heuristics.

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Ill-Structured Problems

Problems that do not have clear solutions and often require intuition to solve.

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Deductive Reasoning

Reasoning that moves from a general set of data to more specific conclusions.

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Inductive Reasoning

Reasoning that moves from specific data to more general conclusions.

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Language Acquisition Device

A biological mechanism proposed by Noam Chomsky that predisposes humans to develop language skills.

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Linguistic Relativity

The hypothesis that language influences thought and perception.

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Intelligence Quotient (IQ)

A measure of intelligence derived from standardized tests, designed to assess human intelligence.

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Divergent Thinking

A thought process or method used to generate creative ideas by exploring many possible solutions.

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Emotional Intelligence

The ability to understand and manage one's own emotions, as well as the emotions of others.

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Crystallized Intelligence

Accumulated knowledge and verbal skills that tend to remain stable over time.

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Fluid Intelligence

The ability to reason and solve new problems independently of previously acquired knowledge.

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Prototype

The most typical member of a category, serving as a mental benchmark.

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Exemplar

A mental representation of an actual instance of a given category.

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Availability Heuristic

A mental shortcut used to estimate the frequency of an event based on how quickly examples come to mind.

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Representativeness Heuristic

A mental shortcut used to categorize something based on how similar it is to a typical case.

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Natural Concepts

Categories that have characteristic features but do not have fixed defining features.

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Formal Concepts

Categories that have defined rules and properties, such as geometric shapes.

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Memory Functions

The processes involved in encoding, storing, and retrieving information.

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Encoding

The process of inputting information into memory in the form of memory traces.

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Memory Traces

Codes that are stored as information in memory.

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Storage

Where information is retained in memory.

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Retrieval

Ability to recall and output information that is stored in memory.

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Explicit Memory

The conscious use of memory, heavily relying on language and symbolization of concepts.

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Implicit Memory

The unconscious use of memory, often utilized for everyday tasks without purposeful thought.

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Sensory Memory

The initial stage of memory where information comes in from our senses.

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Short-Term Memory

The stage of memory that temporarily holds information for limited amounts of time.

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Long-Term Memory

The stage of memory that is for permanent storage of information.

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Three-Stage Model of Memory

A model that describes memory as having three distinct stages: sensory, short-term, and long-term memory.

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Working Memory

A view that states memory stages run in parallel rather than in a sequence.

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Declarative Memory

Memories that can be easily verbalized and include semantic and episodic memories.

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Procedural Memory

Memory of how to perform tasks, often retrieved without conscious effort.

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Anterograde Amnesia

Inability to encode new declarative memories into long-term memory.

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Retrograde Amnesia

Inability to recall previously stored declarative memories.

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Decay Theory

The theory that memory traces fade over time when not activated.

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Interference Theory

The theory that information can obstruct the retrieval of other information.

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Cue-Dependent Forgetting

Failure to retrieve memories due to lack of specific retrieval cues.

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Misinformation Effect

Alteration of memory due to exposure to incorrect information after the event.

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Flashbulb Memories

Detailed and vivid memories of emotionally charged events.

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Levels-of-Processing Model

A theory that deeper and more elaborative processing of information leads to better retention.

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Primacy Effect

The tendency to recall words from the beginning of a list better than those in the middle.

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Recency Effect

The tendency to recall the last items in a list well.

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Semantic Encoding

Encoding information based on its meaning.

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Schemas

Organized general knowledge structures that help us make connections in memory.

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Learning

A relatively permanent change in behavior, or behavior potential, as a result of experience.

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Orienting Reflex

The tendency of an organism to orient its senses toward unexpected stimuli.

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Habituation

As the stimulus persists over time, we tend to respond less and less to it.

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Dishabituation

Occurs when an organism begins to respond more intensely to a stimulus to which it has previously habituated.

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Classical Conditioning

A learning process that occurs when a neutral stimulus is paired with an unconditioned stimulus that reliably causes an unconditioned response.

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Unconditioned Stimulus (US)

An environmental event that elicits a reaction in an unlearned way.

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Neutral Stimulus (NS)

An environmental event that does not produce the reaction being studied.

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Conditioned Stimulus (CS)

An environmental event that elicits a reaction after learning has occurred.

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Operant Conditioning

A type of learning where behaviors are controlled by consequences.

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Thorndike's Law of Effect

Behaviors that lead to positive outcomes will be strengthened, while behaviors that lead to negative outcomes will be weakened.

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Positive Reinforcement

A behavior that leads to the addition of something pleasant.

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Negative Reinforcement

A behavior that is rewarded by the removal of something unpleasant.

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Positive Punishment

Occurs when a behavior results in the addition of something unpleasant.

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Negative Punishment

Occurs when a behavior leads to the removal of something pleasant.

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Cognitive Processes in Learning

Learning involves cognitive processes that are somewhat separate from actual behavior.

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Observational Learning

Learning that occurs when one observes the behavior of others.

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Bobo Doll Experiment

An experiment by Albert Bandura demonstrating that children learn behaviors through observation and modeling.

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Spontaneous Recovery

The temporary increase in response to a conditioned stimulus after extinction has occurred.

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Taste Aversion

A learned response where a particular food is rejected after being paired with nausea.

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Extinction

The process of removing a conditioned response by presenting the conditioned stimulus without the unconditioned stimulus.

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Counterconditioning

The process of conditioning a participant to have a different, incompatible response to a stimulus.

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Shaping

Building new behavior by rewarding successive approximations to the desired behavior.