CH 9 / CH 10 (Impression Evidence) / (Bloodstain Pattern Analysis)

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36 Terms

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Types of Impressions

- Evidence (unknown/ looking for suspect )

- Elimination (first responders)

- Known (suspects)

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Recovering impression evidence

- Prints

- Photography

- Lifting Impressions

- Chemical Enhancement

- Dental stone

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Recovering prints involves

- Patent; (visible) blood / tire skid marks

- Latent; (not visible) oblique lighting needed

- Plastic; (3D) mud

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When recovering prints, photographs must be

Examination quality; scale and proper lighting

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When lifting impressions

Patent or latent prints > can be lifted by

- electrostatic lifting, only for 2D prints

- adhesive (for knowns), guys its just tape

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Chemical enhancements of impressions

- Latent; luminescence (luminol may be used) & dye

- Plastic; snow print wax

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Dental stone is

For plastic impressions

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Examination of Tread Design looks at

- Class & Individual characteristics

- Tire position (straight or in turn)

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Class Characteristics refers to

A tread's design, size, and shape

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Individual characteristics refers to

wear marks and physical damage

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Tire position straight refers to

Rear width only (rear tires track over the front)

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Tire position in turn refers to

- Front and rear widths (they track seperately)

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Identification of impressions is done through

Comparisons; overlay or side by side (SICAR database)

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Biological properties of blood are either

- Non-cellular

- Cellular

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Non-cellular consists of

Plasma; electrolytes and antibodies

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Cellular consists of

- Red blood cells; transport O2

- White blood cells; fight diseases

- Platelets; clot formation

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Exsanguination

Bleeding to death

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Physical properties of blood consists of

- Surface tension

- High viscosity

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Surface tension

Force that pulls liquid towards itself

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High viscosity

Resistance to flow

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What can affect spatter?

Surface texture

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Impact spatter (is in relation to a shooter rather than the victim)

- Pattern occurs when an object impacts the source of blood

- Forward spatter

- back spatter

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Forward spatter

exit wound / (away from a shooter)

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Back spatter

entrance wound (hitting back / back splash) different from castoff

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Velocity of force changes the pattern

- Low-velocity

- Medium-velocity

- High-velocity (is not always but does include misting; gunshot spatter)

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Origin of impact patterns consists of looking at

- Tail of bloodstain

- Angle of impact

- Uses measurements from parent drops

- Area of convergence

- Area of origin

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Tail of bloodstain points to the direction of

Travel

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Angle of impact is the

Angle at which the blood hit a surface

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Area of convergence is

(2D) found by drawing a straight line through bloodstain opposite of the tail

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Area of origin shows

(3D) About where the blood spatter originated - aka the purpose of analysis

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Castoff patterns are

Created from subsequent blows to a wound

(If a hammer is used as a weapon when the hammer is swung back a second time the blood that flies from the hammer is castoff)

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Projected bloodstain patterns are

Patterns made when blood moves faster than gravity

- Expirated

- Arterial

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Expirated (projected) patterns happens when

Blood accumulates in airway passages

(visually, looks like the blood has bubbles)

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Arterial (projected) patterns happen when

Major arteries are cut

(visually, looks like large spurts of blood that was pumped out every time the heart was beating)

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Transfer patterns happens when

wet blood comes into contact with an object (patent print)

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Bloodstains change due to

- Drying (time/ if outside)

- Color change / oxidization

- Moisture (raining = loss of evidence)

- Void areas; object blocks deposits of blood