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Types of Impressions
- Evidence (unknown/ looking for suspect )
- Elimination (first responders)
- Known (suspects)
Recovering impression evidence
- Prints
- Photography
- Lifting Impressions
- Chemical Enhancement
- Dental stone
Recovering prints involves
- Patent; (visible) blood / tire skid marks
- Latent; (not visible) oblique lighting needed
- Plastic; (3D) mud
When recovering prints, photographs must be
Examination quality; scale and proper lighting
When lifting impressions
Patent or latent prints > can be lifted by
- electrostatic lifting, only for 2D prints
- adhesive (for knowns), guys its just tape
Chemical enhancements of impressions
- Latent; luminescence (luminol may be used) & dye
- Plastic; snow print wax
Dental stone is
For plastic impressions
Examination of Tread Design looks at
- Class & Individual characteristics
- Tire position (straight or in turn)
Class Characteristics refers to
A tread's design, size, and shape
Individual characteristics refers to
wear marks and physical damage
Tire position straight refers to
Rear width only (rear tires track over the front)
Tire position in turn refers to
- Front and rear widths (they track seperately)
Identification of impressions is done through
Comparisons; overlay or side by side (SICAR database)
Biological properties of blood are either
- Non-cellular
- Cellular
Non-cellular consists of
Plasma; electrolytes and antibodies
Cellular consists of
- Red blood cells; transport O2
- White blood cells; fight diseases
- Platelets; clot formation
Exsanguination
Bleeding to death
Physical properties of blood consists of
- Surface tension
- High viscosity
Surface tension
Force that pulls liquid towards itself
High viscosity
Resistance to flow
What can affect spatter?
Surface texture
Impact spatter (is in relation to a shooter rather than the victim)
- Pattern occurs when an object impacts the source of blood
- Forward spatter
- back spatter
Forward spatter
exit wound / (away from a shooter)
Back spatter
entrance wound (hitting back / back splash) different from castoff
Velocity of force changes the pattern
- Low-velocity
- Medium-velocity
- High-velocity (is not always but does include misting; gunshot spatter)
Origin of impact patterns consists of looking at
- Tail of bloodstain
- Angle of impact
- Uses measurements from parent drops
- Area of convergence
- Area of origin
Tail of bloodstain points to the direction of
Travel
Angle of impact is the
Angle at which the blood hit a surface
Area of convergence is
(2D) found by drawing a straight line through bloodstain opposite of the tail
Area of origin shows
(3D) About where the blood spatter originated - aka the purpose of analysis
Castoff patterns are
Created from subsequent blows to a wound
(If a hammer is used as a weapon when the hammer is swung back a second time the blood that flies from the hammer is castoff)
Projected bloodstain patterns are
Patterns made when blood moves faster than gravity
- Expirated
- Arterial
Expirated (projected) patterns happens when
Blood accumulates in airway passages
(visually, looks like the blood has bubbles)
Arterial (projected) patterns happen when
Major arteries are cut
(visually, looks like large spurts of blood that was pumped out every time the heart was beating)
Transfer patterns happens when
wet blood comes into contact with an object (patent print)
Bloodstains change due to
- Drying (time/ if outside)
- Color change / oxidization
- Moisture (raining = loss of evidence)
- Void areas; object blocks deposits of blood