Social psyc exam 1

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Flashcard deck covering core vocabulary and key concepts from Chapters 1 through 4 of Social Psychology, including research methodology, social cognition, and social perception.

Last updated 8:25 PM on 9/11/26
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74 Terms

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Social Psychology

The scientific study of how an individual's thoughts, feelings, beliefs, and behaviors are shaped by the presence of others, real or imagined.

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Social Situation

The real or imagined presence of other people.

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Social Influence

The effect that social situations have on an individual's thoughts, feelings, beliefs, and behaviors.

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Personality Psychology

A subfield of psychology focusing on how individual differences in traits or characteristics predict thoughts, feelings, beliefs, and behaviors.

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Sociology

A social science discipline that studies broader, complex social structures such as organizations, institutions, and nations.

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Fundamental Attribution Error

The tendency to overestimate the extent to which people's behavior is due to internal traits and to underestimate the role of situational or social factors.

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Construal

The subjective way in which people perceive, comprehend, and interpret the social world, driven primarily by the need to feel good about oneself and the need to be accurate.

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Self-Esteem

The degree to which we see ourselves as good, competent, and decent human beings.

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Self-Justification

A cognitive bias driven by a motivation to maintain high self-esteem.

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Social Cognition

The way people think about themselves and the social world; specifically, how people select, interpret, remember, and use social information to make judgments and decisions.

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Hypothesis

An explanation based on limited evidence which serves as a guiding idea for further investigation.

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Observational Studies

Research designs where phenomena are observed and described without any attempt to influence or manipulate them.

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Correlational Designs

Research methods that measure the systematic relationship or covariation between two or more variables to determine if they change together predictably.

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Covariation

A systematic and coherent variation between two variables.

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Third Variable Problem

A limitation in correlational research where an unmeasured factor (ZZ) influences both measured variables (XX and YY), creating a non-causal association.

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Experimental Designs

Research methods that test causality by manipulating an independent variable, randomly assigning participants to conditions, and controlling extraneous variables.

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Independent Variable (IV)

The variable that a researcher systematically manipulates to determine its causal effect on an outcome.

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Dependent Variable (DV)

The outcome variable measured by researchers to determine if it is affected by changes in the independent variable.

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Random Assignment

A procedure ensuring that every participant has an equal likelihood of being placed into any condition of the independent variable, balancing individual differences across conditions.

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Extraneous Variable

Any outside factor other than the independent variable that could potentially affect the dependent variable.

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Institutional Review Board (IRB)

An independent group of scientists and community members that reviews research plans to evaluate potential risks and benefits before a study begins.

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Informed Consent

Agreement provided by participants prior to a study, confirming that they have been informed of the tasks and potential risks involved.

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Debriefing

A post-experimental explanation given to participants detailing the true purpose of the study and why any deception was necessary.

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Internal Validity

The extent to which a study avoids confounds and ensures that only the independent variable causes the observed change in the dependent variable.

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External Validity

The degree to which study results can be generalized to other situations (ecological validity) or other populations of people (population validity).

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Demand Characteristics

Cues in an experiment that lead participants to guess the hypothesis and alter their behavior as a 'good' or 'negative' subject.

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Socially Desirable Responding

An alteration in participant behavior driven by apprehension about being observed, leading them to act in a socially acceptable manner.

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Replication Crisis

An ongoing methodological crisis across scientific fields where the results of many published studies are difficult or impossible to reproduce.

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Registered Reports

A publishing format where a study's proposal and design undergo Stage 1 peer review prior to data collection, helping prevent questionable research practices.

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Basic Research

Research designed to answer fundamental questions about why humans behave the way they do.

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Applied Research

Research aimed at solving specific societal problems using insights gained from basic research.

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WEIRD Sampling

A sampling limitation resulting from relying predominantly on participants from Western, Educated, Industrialized, Rich, and Democratic societies.

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Mediator

A psychological process variable through which an independent variable causally exerts an effect on a dependent variable, explaining the 'why' of a behavior.

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Moderator

A variable that modifies the magnitude or direction of the relationship between an independent variable and a dependent variable.

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Automatic Cognition

Cognitive processing that is low-effort, unintentional, involuntary/uncontrollable, and typically nonconscious.

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Controlled Cognition

Cognitive processing that is high-effort, intentional, voluntary/controllable, and conscious.

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Four Horsemen of Automaticity (AICE)

The four primary criteria used to evaluate cognitive automaticity: Awareness, Intentionality, Controllability, and Effortfulness.

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Schemas

Connected networks of knowledge, beliefs, and feelings associated with a person, object, or event that serve as mental representations to guide processing.

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Self-Fulfilling Prophecy

A cycle where an initial expectation about a person influences behavior toward them, causing that person to act in a way that confirms the expectation.

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Person Schemas

Knowledge structures containing information about characteristics of people, organized around trait clusters.

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Self Schemas

Knowledge structures about the self organized around central traits that guide self-relevant processing and judgments of others.

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Role Schemas

Knowledge structures regarding how individuals filling specific social roles are expected to behave.

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Event Schemas

Knowledge structures describing typical behaviors, attire, and sequences expected in specific social situations.

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Accessibility

The extent to which a schema is active and at the forefront of someone's mind, making it more likely to influence judgment and behavior.

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Priming

The process by which prior information processing temporarily activates a particular schema or concept, increasing its accessibility.

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Heuristics

Mental shortcuts or rules of thumb applied to solve problems and make decisions efficiently in complex or novel situations.

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Availability Heuristic

A mental rule of thumb where people base judgments on the ease with which relevant examples can be brought to mind.

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Negativity Bias

The evolutionary tendency for negative experiences to be noticed faster, felt more strongly, and remembered longer than equally extreme positive events.

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Representativeness Heuristic

A mental shortcut where people classify something based on how similar it is to a typical or prototype case.

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Holistic Thinking

A cognitive style focused on the overall context and how objects or individuals relate to each other, predominant in interdependent/collectivist cultures.

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Analytic Thinking

A cognitive style focused on the specific properties of objects or individuals in isolation from surrounding context, predominant in independent/individualist cultures.

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Counterfactual Thinking

Mentally changing an aspect of the past to imagine alternative outcomes ('what might have been'), which strongly shapes emotional reactions.

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Dual-Process Model (DPM)

A framework stating that automatic processes occur first, followed by controlled processes that can update, correct, or modify the initial output.

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MODE Model

Motivation and Opportunity as Determinants; a framework proposing that controlled thinking overrides automatic outcomes only when motivation and opportunity exist.

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Social Perception

The study of how people form impressions of and make inferences about other individuals, including how they explain others' behavior.

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Nonverbal Communication

Communication without words, including tone of voice, gestures, posture, facial expressions, gaze, touch, and physical cues.

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Encoding

The act of expressing or emitting a nonverbal behavior, such as smiling or patting someone on the back.

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Decoding

The act of interpreting or deciphering the meaning of nonverbal behaviors expressed by others.

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<p>Facial Action Coding System (FACS)</p>

Facial Action Coding System (FACS)

A taxonomy system that measures human facial displays by coding movements of individual facial muscle Action Units (AUs).

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Affect Blend

A facial expression in which different parts of the face register different emotions simultaneously.

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Display Rules

Culturally determined rules specifying which nonverbal behaviors are socially appropriate to display.

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Emblems

Nonverbal gestures that carry specific, well-understood direct definitions within a given culture.

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Thin Slicing

The ability to rapidly draw meaningful conclusions about an individual's characteristics based on brief samples of behavior.

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Primacy Effect

The cognitive tendency for first-observed traits to color and influence how subsequent information about a person is interpreted.

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Belief Perseverance

The tendency to stick with an initial belief even after receiving new information that disconfirms or invalidates it.

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Implicit Personality Theory (IPT)

A type of schema used to group personality traits together, leading observers to infer that a person with one trait possesses related traits.

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Internal Attribution

Deciding that an individual's behavior is caused by something within the person, such as their attitude, character, or personality traits.

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External Attribution

Deciding that an individual's behavior is caused by situational or environmental factors outside the person.

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Actor-Observer Effect

The tendency to attribute one's own behavior to situational (external) factors while attributing others' identical behaviors to dispositional (internal) factors.

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Perceptual Salience

The perceived importance of information that is the primary focus of an observer's visual attention, making people more salient than their situation.

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Gilbert's Two-Stage Model of Attribution

A dual-process model proposing that internal attributions occur automatically in Stage 1, while situational correction occurs in Stage 2 only if cognitive resources, motivation, and time are available.

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Self-Serving Attributions

Explanations for behavior that attribute personal successes to internal dispositional factors and personal failures to external situational factors.

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Belief in a Just World

A defensive attribution where individuals assume that bad things happen to bad people and good things happen to good people.

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Bias Blind Spot

The tendency to acknowledge that attributional biases exist in other people while believing oneself to be immune to them.