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Vocabulary flashcards covering the terminology and methods of problem solving and reasoning from the GE013 Mathematics in the Modern World course.
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GE013
The course code for Mathematics in the Modern World, a 3-unit course at ASIA TECHNOLOGICAL SCHOOL OF SCIENCE AND ARTS (ASIATECH).
Mathematics in the Modern World
A course that deals with the nature of mathematics, its practical, intellectual, and aesthetic dimensions, and the application of mathematical tools in daily life.
The Nature of Mathematics
A core topic in the course outline that includes patterns and numbers in nature, the Fibonacci Sequence, and the behavior of nature.
Mathematical Language and Symbols
A topic covering characteristics of mathematical language, expressions vs. sentences, conventions, basic concepts, and elementary logic.
Inductive and Deductive Reasoning
Types of reasoning used to justify statements and arguments made about mathematics and mathematical concepts.
Polya's Four Steps in Problem Solving
A structured strategy for solving problems consisting of: 1. Understand the Problem, 2. Devise a Plan, 3. Carry Out the Plan, and 4. Look Back.
Step 1: Understand the Problem
The stage of problem solving where you read the question carefully several times and identify what is being sought (e.g., letting x represent a number).
Step 2: Devise a Plan
The stage where you choose a strategy, such as making an organized list of all possible orders or translating a verbal problem mathematically into an equation.
Step 3: Carry Out the Plan
The stage where the chosen strategy is executed, such as listing specific game outcomes (WWW, WLWW, etc.) or solving an equation algebraically.
Step 4: Look Back
The final stage where you check the results for duplications, ensure all possibilities are included, and verify that the answer (e.g., area of 1,350) matches the given conditions.
NCAA Best of Five Series Example
A problem demonstrating that there are exactly 10 different ways a team can winning a championship decided by a best of five series.
Example 2 Algebraic Equation
The mathematical translation of the problem 'Two times the sum of a number and 3 is equal to thrice the number plus 4,' represented as 2(x+3)=3x+4.
Area of a Rectangle Formula
The formula A=lw used in problem solving to find dimensions when given the area and a relationship between length and width.
Example 3 Dimensions
A rectangular table with a width of 30 inches and a length of 45 inches (15 inches more than its width), resulting in an area of 1,350 square inches.