History and Basic Concepts of Information Technology

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/40

flashcard set

Earn XP

Description and Tags

Flashcards covering the history of IT, computer generations, basic hardware/software components, networking types, and computer ethics.

Last updated 2:20 PM on 8/11/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

41 Terms

1
New cards

Information Technology (IT)

The use of computers, software, and telecommunications to store, process, and transmit information.

2
New cards

Information Age

The current era characterized by the rapid, widespread transformation and transmission of information through digital technology.

3
New cards

Electromechanical Age

The era (184019401840-1940) in which electrical and mechanical technologies combined to enable early information-processing devices like the telegraph and telephone.

4
New cards

Generation of Computers

A period in computing history characterized by a major shift in the underlying technology used to build computers, such as vacuum tubes or transistors.

5
New cards

Premechanical Age

The period (c.3000BCE1450CEc. 3000\,BCE-1450\,CE) where people relied on manual tools like the abacus and early writing systems on papyrus and paper.

6
New cards

Mechanical Age

The period (145018401450-1840) featuring inventions like the printing press and mechanical calculators such as Pascal’s Pascaline and Leibniz’s Stepped Reckoner.

7
New cards

Electronic Age

The period from 19401940 to the present where components like vacuum tubes, transistors, and microprocessors transformed computing.

8
New cards

First Generation Computers

Computers produced between 194019561940-1956 that used vacuum tubes and machine language; they were large, expensive, and generated excessive heat.

9
New cards

Second Generation Computers

Computers produced between 195619631956-1963 that introduced transistors and high-level programming languages such as COBOL and FORTRAN.

10
New cards

Third Generation Computers

Computers produced between 196419711964-1971 that utilized integrated circuits (ICs) to increase processing speed and reliability.

11
New cards

Fourth Generation Computers

The era from 19711971 to the present marked by the invention of the microprocessor and the rise of personal computers and the internet.

12
New cards

Fifth Generation Computers

The current and future era focusing on Artificial Intelligence (AI), machine learning, and natural language processing.

13
New cards

Computer

An electronic machine derived from the Latin "computus" and "computare" that can accept, manipulate, produce, and store data.

14
New cards

Input

Data that is entered into or received by a computer.

15
New cards

Process

The manipulation, calculation, or transformation of input data according to a set of instructions or a program.

16
New cards

Output

The result or outcome that comes from the transformation process of a computer.

17
New cards

Hardware

The collective term for the physical and tangible components of an analog or digital computer.

18
New cards

CPU

Central Processing Unit; the brain of the computer that processes and executes digital instructions.

19
New cards

RAM

Random Access Memory; a volatile and temporary memory storage that makes information immediately accessible to programs.

20
New cards

SSD

Solid-state drive; a non-volatile storage device based on NAND flash memory technology.

21
New cards

GPU

Graphics processing unit; a chip-based device that processes graphical data as an extension to the main CPU.

22
New cards

NIC

Network interface card; a circuit board or chip that enables a computer to connect to a network.

23
New cards

System Software

The set of programs that make a computer work, including memory management and input/output control, such as Operating Systems.

24
New cards

Utility Software

Programs designed to help manage and tune system or application software, such as Antivirus or Disk management tools.

25
New cards

Application Software

Software that performs specific tasks for the user, such as word processors, spreadsheets, or database management.

26
New cards

Liveware

The people interacting with the computer system, including System Analysts, System Programmers, and System Operators.

27
New cards

Procedures

A set of instructions written in code to instruct a computer on how to perform tasks or run software.

28
New cards

Data

Raw, unprocessed facts, numbers, text, or multimedia information that serves as input or output.

29
New cards

Connectivity

The element of a computer system where computers are linked to a network to facilitate sharing of information.

30
New cards

Internet

A specific interconnected network that connects computers worldwide using common standards like TCP/IP.

31
New cards

TCP/IP

A set of rules for computer communication; TCP breaks data into packets, while IP handles the communication between computers.

32
New cards

LAN

Local Area Network; a group of computers connected in a small area like a building or office.

33
New cards

PAN

Personal Area Network; a network interconnecting devices within an individual's immediate workspace, typically within a range of 10meters10\,meters.

34
New cards

MAN

Metropolitan Area Network; a network that covers a larger geographic area by interconnecting different LANs.

35
New cards

WAN

Wide Area Network; a network extending over large geographical areas like states or countries, such as the internet.

36
New cards

World Wide Web

Invented by Tim Berners Lee in 19911991, it refers to the interlinked HTML pages accessed over the internet.

37
New cards

URL

Uniform Resource Locator; a unique website address that users type into a browser to access a specific site.

38
New cards

Portal Website

A website that aggregates many functions such as email, news, and research data.

39
New cards

Ethics

A set of beliefs about right and wrong behavior in society.

40
New cards

Netiquette

The rules of conduct for respectful and appropriate communication on the internet.

41
New cards

Computer Ethics

A set of moral principles that regulate the use of computers.