2.3 - Common Computing Devices and Platforms

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50 Terms

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Stationary Devices

Devices fixed in one location like desktops.

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Mobile Devices

Portable computing devices like laptops and tablets.

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IoT Devices

Smart objects exchanging data via the Internet.

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Workstations

Powerful desktop computers for professional use.

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Servers

Centralized units managing data and resources.

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Gaming Consoles

Devices for playing video games, often non-upgradable.

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Fault Tolerance

Continued operation despite hardware failures.

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Operating Systems

Software managing hardware and software resources.

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Microsoft Windows

Popular operating system for personal computers.

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macOS

Apple's operating system for Mac computers.

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Linux

Open-source operating system used in various devices.

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UNIX

Multiuser operating system used in servers.

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FreeBSD

Unix-like operating system for advanced users.

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Laptops

Portable computers with integrated components.

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Tablets

Touchscreen devices, less powerful than laptops.

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Mobile Phones

Devices for communication with advanced features.

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SIM Card

Card linking phone to cellular network.

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Bluetooth

Wireless technology for short-range communication.

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Wi-Fi

Wireless networking technology for internet access.

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NFC

Near Field Communication for short-range data transfer.

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Zigbee

Low-power wireless protocol for IoT devices.

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Smart Speakers

Voice-activated devices for audio and control.

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Wearable Devices

Fitness trackers and smartwatches for health monitoring.

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Smart Meters

Devices for monitoring energy usage in homes.

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Occupancy Sensors

Devices detecting presence for security and efficiency.

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Industrial IoT

IoT applications in manufacturing and resource management.

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Upgradable Components

Parts of a device that can be enhanced.

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Non-upgradable Hardware

Fixed components that cannot be replaced or upgraded.

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Stationary devices

Computing devices that are not designed for portability.

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Mobile devices

Computing devices that are designed for portability.

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IoT devices

Devices with sensors, processing ability, and software that enable data exchange over the Internet.

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Examples of stationary computing devices

Workstations, servers, and tabletop gaming consoles.

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Components found in stationary devices

Processors, memory, and input/output connections.

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Upgradeable features common in workstations

Memory, storage, and video cards.

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Fault tolerance in servers

Achieved by having multiple servers store the same data so work can continue if one fails.

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Popular operating systems on servers

Microsoft Windows Server, Linux, UNIX, macOS X, and FreeBSD.

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Characteristics of tabletop gaming consoles

They use a single functional block for processing and are generally not upgradeable.

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Examples of mobile computing devices

Laptops, tablets, mobile phones, and portable gaming systems.

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Operating systems used by many laptops

Windows, macOS, Linux, or Google Chrome OS.

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Components typically included on a laptop system board

Processors, memory, video cards, ports, and Wi-Fi capability.

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Upgradeability of tablets

Tablets are usually not upgradeable.

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Specialized features of mobile phones

Specialized processors, a SIM card slot, and a multifunction port.

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Dominant operating systems in the mobile phone market

Android and iOS.

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Characteristics of portable gaming devices

They use specialized processors, storage, memory, and connectivity ports with non-upgradeable hardware.

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Examples of consumer IoT devices

Smart speakers, TVs, wearable devices, and appliances.

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Examples of enterprise IoT devices

Smart meters, occupancy sensors, and IoT-enabled security systems.

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Communication protocols used by IoT devices

Wi-Fi, Bluetooth, NFC, and Zigbee.

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Operating platforms for stationary vs mobile devices

Stationary devices typically use Windows, macOS, Linux, or Unix, while mobile devices use Android, Chrome OS, or iOS.

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Upgradeability of desktop computing devices

Yes, they are generally more upgradeable than mobile or IoT devices.

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Primary benefit of mobile devices

Their portability and integrated wireless connectivity.