BTEC Computing - Unit 1: Learning Aim D

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Procedural Programming

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Learning Aim D - Procedural Programming, Object-Orientated Programming, Event Driven Programming, Coding for the Web, Translation

26 Terms

1

Procedural Programming

A programming approach that uses a linear set of instructions to achieve a desired outcome.

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2

Structured Programming

A type of procedural programming that uses control structures like sequences, selections, and iterations to organize code.

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3

Object-Oriented Programming (OOP)

A programming paradigm where program components are split into small units called objects, which interact with each other to build a complex system.

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4

Inheritance

A mechanism in object-oriented programming where one class acquires the properties and behaviors of another class, allowing for code reusability.

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5

Polymorphism

The ability of a programming language to process objects differently depending on their class, enabling flexibility and code reuse.

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6

Encapsulation

The principle that concerns how data inside a class can be accessed or changed, with methods and attributes being either public or private to control access.

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7

Event Driven Programming

A programming paradigm that produces code that responds to events, such as mouse clicks, by executing code in response to those events.

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8

Main Loop

Also known as the Event Listener, it constantly looks for events to occur and calls the appropriate code in response.

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9

Callback Functions

Functions that carry out tasks in the background and report back to the program when the task is completed, commonly used in asynchronous programming.

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10

Events

Actions or occurrences recognized by software, such as user actions or system events, that trigger specific code execution.

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11

Event Handler

Code that is performed when a particular event occurs, designed to respond to a specific event and execute the necessary actions.

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12

Event Loops

A mechanism that waits for an event to occur and calls the appropriate event handler to run the corresponding code.

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13

Service-Oriented Processing

A design approach that involves breaking down complex problems into separate processes that provide specific services for client applications.

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14

Time-Driven Events

Events that occur at regular intervals, such as a clock updating the display, triggering specific actions in the program.

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15

Trigger Function

A function that responds to events encountered in the code, triggering the execution of an event handler code sub-routine.

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16

HTML

The markup language of the web, used to create the structure and content of web pages.

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17

HTTP (Hyper Text Protocol)

A protocol used by web browsers to access websites and communicate with web servers, providing a request/response relationship for data exchange.

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18

Application Programming Interface (API)

A computing interface that defines interactions between multiple software intermediaries, allowing communication between software and services.

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19

Client-Side Processing

A web development approach where the web page performs validation and processing on the user's computer, using scripts executed by the browser.

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20

Server-Side Processing

A web development approach where scripts are executed on the web server instead of the client's computer, used for processes that should not take place on the client's machine.

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21

High-Level Language

A programming language that is easy for humans to write and understand, but needs to be translated into machine code before it can be executed.

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22

Low-Level Language

A programming language that is harder for humans to understand, but easier for a computer to execute directly.

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23

Translation

The process of converting code from one programming language to another, often used when implementing a new system or moving code to new hardware.

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24

Readability

The ease with which code can be understood and maintained by humans, ensuring clarity and comprehensibility.

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25

Implications

The consequences or effects of translating code for users, organizations, and developers, considering the impact on functionality, performance, and compatibility.

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26

Alternative Ways to Implement

Different approaches or strategies for implementing a current code base, providing options for achieving the desired functionality.

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