Learning and Conditioning

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Flashcards covering key vocabulary terms and definitions from the lecture on learning, classical conditioning, operant conditioning, and schedules of reinforcement.

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36 Terms

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Psychology

The scientific study of behavior and mental processes.

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Learning

A relatively permanent change in knowledge or behavior that occurs as the result of experience.

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Non-associative learning

Learning about a single stimulus.

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Habituation

A reduction in response probability to a non-changing, inconsequential stimulus.

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Sensitization

An increase in response probability after a strong stimulus.

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Associative learning

Learning that two events occur together, either two stimuli or a response and its consequences.

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Ivan Pavlov

Russian physician/neurophysiologist who studied digestive secretions and developed the concept of classical conditioning.

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Classical Conditioning

A learning process in which a previously neutral stimulus becomes associated with another stimulus through repeated pairing with that stimulus, also known as Pavlovian Conditioning.

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Unconditioned Stimulus (UCS)

A stimulus that, without conditions, will elicit a predictable response.

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Unconditioned Response (UCR)

A response that, without conditions, results predictably from an unconditional stimulus.

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Conditioned Stimulus (CS)

A stimulus that will elicit a predictable response because of its previous pairing with a UCS.

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Conditioned Response (CR)

A predictable response to a CS that has influence because of its pairing with a UCS.

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John B. Watson

A behaviorist who viewed psychology as an objective science and recommended the study of behavior without reference to unobservable mental processes.

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Acquisition (in classical conditioning)

The initial stage in classical conditioning where a neutral stimulus is associated with an unconditioned stimulus to elicit a conditioned response.

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Extinction (in classical conditioning)

The process where the CS is presented without the UCS, leading to learning that the CS no longer predicts the UCS.

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Spontaneous Recovery

After a response has been extinguished, the conditioned response temporarily returns when the conditioned stimulus is presented again after a period of rest.

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Generalization (in classical conditioning)

When a new stimulus, similar to the original CS, elicits the conditioned response.

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Discrimination (in classical conditioning)

The learned ability to distinguish between a CS and other stimuli that do not signal a UCS.

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Operant Conditioning

A type of learning in which behavior operates on the environment to produce consequences, strengthening the behavior if followed by a reinforcer or diminishing it if followed by a punishment.

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Law of Effect (Thorndike's)

Responses accompanied by satisfaction are more likely to recur, while those followed by discomfort are less likely to recur.

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B.F. Skinner

A psychologist who elaborated on Thorndike's Law of Effect and developed behavioral technology, including concepts like shaping and schedules of reinforcement.

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Reinforcer

Any event that strengthens the behavior it follows.

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Punishment

Any consequence of behavior that decreases the likelihood of that behavior.

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Shaping

An operant conditioning procedure in which reinforcers guide behavior toward closer approximations of a desired goal.

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Positive Reinforcement

A stimulus that, when presented, increases the likelihood of the preceding behavior (giving something good to increase behavior).

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Negative Reinforcement

A stimulus that, when removed, increases the likelihood of the preceding behavior (taking away something bad to increase behavior).

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Positive Punishment

A stimulus that, when presented, decreases the likelihood of the preceding behavior (giving something bad to decrease behavior).

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Negative Punishment

A stimulus that, when removed, decreases the likelihood of the preceding behavior (taking away something good to decrease behavior).

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Primary Reinforcers

Innate reinforcers like food or water that satisfy biological needs.

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Conditioned Reinforcers (Secondary Reinforcers)

Stimuli that have been consistently paired with primary reinforcers, such as money, good grades, or praise.

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Partial Reinforcement

Reinforcing a response only part of the time, leading to slower acquisition but greater resistance to extinction.

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Continuous Reinforcement

Reinforcing the desired response each time it occurs.

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Fixed Ratio (FR) schedule

A schedule of reinforcement that reinforces a response only after a specified number of responses, leading to very high rates of responding.

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Variable Ratio (VR) schedule

A schedule of reinforcement that reinforces a response after an unpredictable number of responses, making it very hard to extinguish (e.g., gambling).

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Fixed Interval (FI) schedule

A schedule of reinforcement that reinforces a response only after a specified time has elapsed, with response rates increasing as the anticipated time for reward draws near.

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Variable Interval (VI) schedule

A schedule of reinforcement that reinforces a response at unpredictable time intervals, producing slow, steady responding (e.g., pop quizzes).